Hi all,
From the doc, we can specify multiple engines, sth like,
<engines>
<engine name="cordova" version="1.7.0" />
<engine name="worklight" version="1.0.0" platform="android"
scriptSrc="worklight_version"/>
</engines>
The plugman will only install the plugin after all engines are satisfied. But I
didn’t quite follow the idea that why all engines over there should pass the
check, why not just one of engines? Usually a specific project is connected to
a specific engine, not two or more. As for plugin, it may support multiple
engines, but when it gets installed into a specific project, it’s bound to the
only engine used by that project.
I didn’t understand the use case in the situation.
Thanks.
Best Regards,
Qi LUO
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