Same deal on Android except you would use a jar or if UI is involved a library project. Simon Mac Donald http://hi.im/simonmacdonald
On Tue, Jun 18, 2013 at 10:07 AM, Shazron <shaz...@gmail.com> wrote: > Forgot to mention, you should build the lib as a fat binary with all > architectures, don't forget i386 if your users plan to test on the Simulator > > > On Tue, Jun 18, 2013 at 7:04 AM, Shazron <shaz...@gmail.com> wrote: > >> For iOS plugins, compile the source as a lib (.a file). For example, in >> the TestFlightPlugin I include TestFlight's lib: >> https://github.com/shazron/TestFlightPlugin >> https://github.com/shazron/TestFlightPlugin/blob/master/plugin.xml#L35 >> >> and provide the headers of course >> >> >> On Tue, Jun 18, 2013 at 6:42 AM, Wargo, John <john.wa...@sap.com> wrote: >> >>> Any recommendations on the best way to implement plugins while protecting >>> the source code? Our development teams are trying to figure out the most >>> efficient way to deliver Cordova plugins to our customers but hide the IP >>> and I would like to learn how others are managing this. >>> >>> >>