I picked those particular names since they seemed to be the most consistent 
across all of the references I looked at. I'll be sure that they're documented 
in the pull request.

-Matt

________________________________
From: Gilles <[email protected]>
Sent: Monday, June 25, 2018 8:20:03 AM
To: [email protected]
Subject: Re: [geometry] Polar/Spherical Coordinates API

Hi.

On Sun, 24 Jun 2018 18:44:47 +0000, Matt Juntunen wrote:
> Hello,
>
>
> I didn't receive any feedback on this so I'm going to assume that
> everyone is okay with this approach.

More likely, nobody had a look. :-}

> I'm working on a pull request now
>
> (https://github.com/darkma773r/commons-geometry/tree/polar-spherical-working).
> Also, I'm changing the property names of the existing
> SphericalCoordinates class from "r", "theta", and "phi" to "radius",
> "azimuth", and "polar" since there are competing conventions for the
> meanings of "theta" and "phi" and the latter set of property names is
> unambiguous and far more intuitive. Likewise, the properties for the
> PolarCoordinates class are "radius" and "azimuth" (there was no prior
> version of this class).

Personally, I don't think one or the other is more intuitive;
it's more a question of habit, but most importantly, it should
be documented and, if possible, the names should follow the
convention used in the reference (most often links to Wikipedia,
or Mathworld).

Best regards,
Gilles

>
>
> Thanks,
>
> Matt
>
>
> ________________________________
> From: Matt Juntunen <[email protected]>
> Sent: Monday, June 4, 2018 11:06 PM
> To: Commons Developers List
> Subject: [geometry] Polar/Spherical Coordinates API
>
> Hi all,
>
>
> I'm trying to add support for polar and spherical coordinates to the
> Euclidean geometry code. My basic idea is to add them as simple DTOs
> with getters and factory methods in the Point?D and Vector?D classes.
> For example:
>
>
>
> Polar polar = Polar.of(1, Math.PI / 2);
> polar.getRadius(); // 1
> polar.getTheta(); // 2
>
> Vector2D vec = Vector2D.ofPolar(polar);
> // also possible: Vector2D.ofPolar(1, Math.PI / 2)
>
> // do stuff with vec; uses Cartesian coordinates internally
>
> Polar result = vec.getPolar();
>
>
> The Spherical class would be similar. Any thoughts, comments, or
> objections to this approach? I've create the following issue to track
> this:
> https://issues.apache.org/jira/projects/GEOMETRY/issues/GEOMETRY-7.
>
> Thanks,
> Matt


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