Are you not concerned about forming a TLP of 7 around Math when one of the seven is clearly not a happy camper?
Niall On Sat, Feb 6, 2016 at 12:07 AM, Phil Steitz <phil.ste...@gmail.com> wrote: > On 2/5/16 12:59 PM, Gilles wrote: > > On Fri, 5 Feb 2016 06:50:10 -0700, Phil Steitz wrote: > >> On 2/4/16 3:59 PM, Gilles wrote: > >>> Hi. > >>> > >>> Here is a micro-benchmark report (performed with "PerfTestUtils"): > >>> ----- > >>> nextInt() (calls per timed block: 2000000, timed blocks: 100, time > >>> unit: ms) > >>> name time/call std dev total time ratio > >>> cv difference > >>> o.a.c.m.r.JDKRandomGenerator 1.088e-05 2.8e-06 2.1761e+03 1.000 > >>> 0.26 0.0000e+00 > >>> o.a.c.m.r.MersenneTwister 1.024e-05 1.5e-06 2.0471e+03 0.941 > >>> 0.15 -1.2900e+02 > >>> o.a.c.m.r.Well512a 1.193e-05 4.4e-07 2.3864e+03 1.097 > >>> 0.04 2.1032e+02 > >>> o.a.c.m.r.Well1024a 1.348e-05 1.9e-06 2.6955e+03 1.239 > >>> 0.14 5.1945e+02 > >>> o.a.c.m.r.Well19937a 1.495e-05 2.1e-06 2.9906e+03 1.374 > >>> 0.14 8.1451e+02 > >>> o.a.c.m.r.Well19937c 1.577e-05 8.8e-07 3.1542e+03 1.450 > >>> 0.06 9.7816e+02 > >>> o.a.c.m.r.Well44497a 1.918e-05 1.4e-06 3.8363e+03 1.763 > >>> 0.08 1.6602e+03 > >>> o.a.c.m.r.Well44497b 1.953e-05 2.8e-06 3.9062e+03 1.795 > >>> 0.14 1.7301e+03 > >>> o.a.c.m.r.ISAACRandom 1.169e-05 1.9e-06 2.3375e+03 1.074 > >>> 0.16 1.6139e+02 > >>> ----- > >>> where "cv" is the ratio of the 3rd to the 2nd column. > >>> > >>> Questions are: > >>> * How meaningful are micro-benchmarks when the timed operation has > >>> a very > >>> small duration (wrt e.g. the duration of other machine > >>> instructions that > >>> are required to perform them)? > >> > >> It is harder to get good benchmarks for shorter duration activities, > >> but not impossible. One thing that it would be good to do is to > >> compare these results with JMH [1]. > > > > I was expecting insights based on the benchmark which I did run. > > You asked whether or not benchmarks are meaningful when the task > being benchmarked is short duration. I answered that question. > > > > We have a tool in CM; if it's wrong, we should remove it. > > How its results compare with JMH is an interesting question, > > I will look into this. > > I > > agree, but I don't have time to make an analysis of benchmarking > > tools (on top of what I've been doing since December because > > totally innocuous changes in the RNG classes were frowned upon > > out of baseless fear). > > Please cut the hypberbole. > > > >>> * In a given environment (HW, OS, JVM), is there a lower limit > >>> (absolute > >>> duration) below which anything will be deemed good enough? > >> > >> That depends completely on the application. > > > > Sorry, I thought that it was obvious: I don't speak of applications > > that don't care about performance. :-) > > > > For those that do, I do not agree with the statement: the question > > relates to finding a point below which it is the environment that > > overwhelms the other conditions. > > A point where there will be _unavoidable_ overhead (transferring data > > from/to memory, JVM book-keeping, ...) and perturbations (context > > switches, ...) such that their duration adds a constant time (on > > average) that may render most enhancements to an already efficient > > algorithm barely noticeable in practice. > > Similarly, but in the opposite direction, some language constructs > > or design choices might slow down things a bit, but without > > endangering any user. > > > > A problem arises when any enhancement to the design is deemed > > harmful because it degrades a micro-benchmark, even though that > > benchmark may not reflect any real use-cases. > > Then, the real harm is against development. > > > >>> * Can a library like CM admit a trade-off between ultimate > >>> performance and > >>> good design? IOW, is there an acceptable overhead in exchange > >>> for other qualities > >>> (clarity, non-redundancy, extensibility, etc.)? > >> > >> That is too general a question to be meaningful. We need to look > >> at specific cases. What exactly are you proposing? > > > > <rant> > > It is quite meaningful even if it refers to general principles. > > Those could (should, IMO) be taken into account when managing a > > project like CM, on a par with "performance" (whose intrinsic value > > is never questioned). > > </rant> > > Rant all you want. Vague generalities and hyperbole have no value. > > > > Two specific cases are: > > * inheritance vs delegation (a.k.a. composition) > > * generics (that could require runtime casts) > > This is getting closer to meaningful. Where exactly in the code are > you wanting to use something and seeing benchmark damage? > > > >>> * Does ultimate performance for the base functionality (generation > >>> of a > >>> random number) trump any consideration of use-cases that would > >>> need an > >>> extension (of the base functionality, such as computation to > >>> match another > >>> distribution) that will unavoidably degrades the performance > >>> (hence the > >>> micro-benchmark will be completely misleading for those users)? > >> > >> Again, this is vague and the answer depends on what exactly you are > >> talking about. Significantly damaging performance of PRNG > >> implementations is a bad idea, > > > > Now, *this* is vague: what do you mean by "significantly"? > > That was actually my question in the first place. > If you are talking about PRNG performance, I would say a 1% hit is > significant. > > Referring to the > > benchmark above, people who'd know why they require ultimate > > performance > > should be able to tell what range of numbers they'd find > > acceptable in > > that table. > > > > <rant> > > Actually my questions are very precise, but the answers would require > > some decent analysis, rather than the usual "bad idea" dismissal. > > </rant> > > > > In the Javadoc of the "random" package, there is information about > > performance but no reference as to the benchmarking procedure. > > It would be great to repeat these using JMH, which is emerging as a > de facto standard for java benchmarking. I will look into this. > > > > I can consistently observe a totally different behaviour (using > > "PerfTestUtils"): > > 1. "MersenneTwister" is *always* faster than all of the WELL RNGs; > > 2. moreover, the ratio *grows* with each of the longer periods > > members of the WELL family (see the above table). > > > > This makes me wonder how someone who purports to need "ultimate" > > performance can have any objective basis to determine what is good > > or bad for his own applications. > > > >> unless there are actual practical use > >> cases you can point to that whatever changes you are proposing > >> enable. > > > > As I've explained in very much details in another thread, I've > > reviewed (from a design POV) the RNG code in "random" and IMHO, there > > is room for improvement (cf. above for what I mean by that term). > > <rant> > > I have some code ready for review but I had to resort to what I > > considered sub-optimal design (preemptively renouncing to propose a > > "delegation"-based design) solely because of the destructive > > community > > process that takes place here.[1] > > </rant> > > More vague hyperbole that serves no purpose. Please focus on actual > code or design issues. > > > > The practical use-cases is anything that needs further processing of > > the numbers produced according to a uniform distribution: > > Isn't that what the samplers in the distributions package do? What > we need from the PRNG implementations is just blocks of bits. Since > we wanted a pluggable replacement for j.u.Random, we added uniform > ints, longs and floats and gaussian floats. The samplers just need > uniform doubles. The practical use case we need is well-supported > in the code we have. What is missing, exactly? > > I agree that > > there would be little sense to code that latter part in a "pure" OO > > way[2]. And Luc made it indeed quite efficient, I think, in the > > various > > concrete classes. > > What I want to reconsider is how those concrete low-level > > algorithms can > > be plugged in a higher-level function that just requires a "source of > > randomness", as I'd call a provider of "int" (or "long") values, > > where > > the high level functionality does not care at all about the > > provider's > > inner working (a.o. how it's seeded!). > > This is why many higher-level samplers and other things that require > random data inside [math] have a pluggable RandomGenerator. > > > > A case in point is the sampling of other distributions (namely the > > Normal distribution). > > Or any of the others. We have a default, inversion-based method > that the abstract distribution classes provide and some pretty good > specialized implementations within individual distributions. Most > of these just require uniform random doubles as source. > > > > > Here is the benchmark report: > > ----- > > nextGaussian() (calls per timed block: 2000000, timed blocks: 100, > > time unit: ms) > > name time/call std dev total time ratio > > cv difference > > o.a.c.m.r.JDKRandomGenerator 1.200e-05 1.7e-06 2.4001e+03 1.000 > > 0.14 0.0000e+00 > > o.a.c.m.r.JDKRandomGenerator 7.646e-05 5.1e-06 1.5292e+04 6.371 > > 0.07 1.2892e+04 > > o.a.c.m.r.MersenneTwister 6.396e-05 3.6e-06 1.2793e+04 5.330 > > 0.06 1.0393e+04 > > o.a.c.m.r.Well512a 6.880e-05 5.0e-06 1.3760e+04 5.733 > > 0.07 1.1360e+04 > > o.a.c.m.r.Well1024a 6.956e-05 3.0e-06 1.3913e+04 5.797 > > 0.04 1.1513e+04 > > o.a.c.m.r.Well19937a 7.262e-05 2.0e-06 1.4525e+04 6.052 > > 0.03 1.2125e+04 > > o.a.c.m.r.Well19937c 7.164e-05 4.3e-06 1.4329e+04 5.970 > > 0.06 1.1928e+04 > > o.a.c.m.r.Well44497a 8.166e-05 3.2e-06 1.6332e+04 6.804 > > 0.04 1.3931e+04 > > o.a.c.m.r.Well44497b 8.259e-05 4.6e-06 1.6518e+04 6.882 > > 0.06 1.4118e+04 > > o.a.c.m.r.ISAACRandom 6.724e-05 5.4e-06 1.3449e+04 5.603 > > 0.08 1.1049e+04 > > ----- > > where the first line is JDK's "nextInt()" and the remaining are > > "nextGaussian()". > > > > The generation time is thus about 4-fold that of "nextInt()". > > Thus, degrading the performance of "nextInt()" by 10% would > > degrade the > > performance of "nextGaussian()" by half that. > > > > For a performance discussion to be meaningful, I think that we'd need > > to know how that fact would affect, even modestly, any moderately > > complex > > post-processing of the generated values. > > > > Another case, for modularity, would be to consider that other > > algorithms could > > be implemented to provide the required distribution.[3] > > In the current design (inheritance-based), that can only be done > > by creating > > a subclass, even though the core functionality ("nextDouble()") is > > not > > overridden. > > > >>> * What are usages of the CM RNGs? > >>> Do those use-cases strictly forbid "loosing" a dozen > >>> milliseconds per > >>> million calls? > >> > >> There are many different use cases. My own applications use them in > >> simulations to generate random deviates, to generate random hex > >> strings as identifiers and in stochastic algorithms like some of our > >> internal uses. The last case is definitely sensitive to PRNG > >> performance. > > > > Thanks for giving examples, but since we talk about performance, I > > was hoping for some real flesh, like the relative duration of numbers > > generation (e.g. the total duration of calls to the "RandomGenerator" > > instances wrt to the total duration of the application). > > > > I don't know if by "last case", you are referring to code that is > > inside CM. I didn't spot anything that makes "heavy" usage of a > > RNG (in the sense that generation would count as a sizable part of > > the whole processing). > monteCarloP in KolmogorovSmirnovTest is one to check. > > > > As I pointed out many times: if an application is severely dependent > > on the performance of RNG, the user probably will turn to specific > > tools (e.g. GPUs? [4]) rather than use CM. > > That is a bogus argument. We should make our PRNGs simple and fast > so their use can extend to performance-sensitive applications. > > > > Conversely, using Java might be preferred for its flexibility, which > > is destroyed by a search for ultimate performance (which nobody seems > > able to define reasonably). > > Performance is not a goal in itself; it should not be a trophy which > > sits uselessly on a shelf. > > Nor should "beautiful design" in the eyes of one person. > > > > My goal is not to deliberately slow things down; it is to allow some > > leeway so that designs which are deemed better (on all counts except, > > perhaps, performance) are given a chance to show their strengths, in > > particular in areas where performance in absolute terms is "good > > enough" for all use-cases which CM should care about (hence the need > > of actual data points[5]). > > I see no reason that we can't have it both ways - good design and > good performance. What we have now, modulo maybe some small changes > to reduce code duplication, works fine. If you want to play with > 64-bit generators and can find reference implementations and verify > that they do in fact perform better, great. If not, I don't see the > point. You can rant and complain all you want; but I am not going > to let us trash performance or correctness of code in the random > class or anywhere else just because you think it is somehow "better > designed" unless you can show specific, practical use cases > demonstrating the value of the changes. > > Phil > > > > > > Gilles > > > > [1] "Is it faster?" > > "No." > > "Then, no." > > [2] Although that is in some sense what you indirectly defend by > > wanting > > to stick with a meaningless "next(int bits)" method. > > [3] http://www.doornik.com/research/ziggurat.pdf > > [4] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch37.html > > [5] Hence the need to agree on a methodology/policy for benchmarking. > > > >> > >> Phil > >> > >> [1] http://openjdk.java.net/projects/code-tools/jmh/ > >>> IOW, would those users for which such a difference matters use > >>> CM at all? > >> > >>> > >>> > >>> Thanks, > >>> Gilles > > > > > > > > --------------------------------------------------------------------- > > To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org > > For additional commands, e-mail: dev-h...@commons.apache.org > > > > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org > For additional commands, e-mail: dev-h...@commons.apache.org > >