Le 2014-02-10 16:05, Thomas Neidhart a écrit :
Hi Luc,

it is on my queue of things to do.
I already started to look at qhull (www.qhull.org) which is under a very
permissive license and contains algorithms for convex hull, voronoi and
triangulation for arbitrary dimensions.

This seems nice. I did not find the license on the web page (did not download
the source yet).


Implementing the other convex hull algorithms were my first steps to get accustomed to geometry algorithms, and my plan was to finally port qhull to
java, but this will surely take some time.
Focusing on the 3D case for convex hulls should be feasible though,
depending on when you need this feature, do you need it to be included in
the 3.3 release?

Well, ideally, yes, but this if you have not already started it, I'll have an interim solution. The tests I have recently done with enclosing spherical on the sphere show that due to the phere topology, the Welzl algorithms fails to find the smallest cap in many cases. So I will remove SphericalCapGenerator
and will implement getEnclosingCap using another trick.

Don't hurry to do it, I have a way to compute the enclosing cap, even if in extreme cases it will not be the smallest possible. So this mean I can wait after 3.3.

Luc


Thomas



On Mon, Feb 10, 2014 at 3:05 PM, luc <l...@spaceroots.org> wrote:

Hi,

Thomas, do you intend to add an implementation of convex hull for 3D?
I need one soon ...

best regards

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