Le 2014-02-10 16:05, Thomas Neidhart a écrit :
Hi Luc,
it is on my queue of things to do.
I already started to look at qhull (www.qhull.org) which is under a
very
permissive license and contains algorithms for convex hull, voronoi and
triangulation for arbitrary dimensions.
This seems nice. I did not find the license on the web page (did not
download
the source yet).
Implementing the other convex hull algorithms were my first steps to
get
accustomed to geometry algorithms, and my plan was to finally port
qhull to
java, but this will surely take some time.
Focusing on the 3D case for convex hulls should be feasible though,
depending on when you need this feature, do you need it to be included
in
the 3.3 release?
Well, ideally, yes, but this if you have not already started it, I'll
have
an interim solution. The tests I have recently done with enclosing
spherical
on the sphere show that due to the phere topology, the Welzl algorithms
fails
to find the smallest cap in many cases. So I will remove
SphericalCapGenerator
and will implement getEnclosingCap using another trick.
Don't hurry to do it, I have a way to compute the enclosing cap, even if
in
extreme cases it will not be the smallest possible. So this mean I can
wait after 3.3.
Luc
Thomas
On Mon, Feb 10, 2014 at 3:05 PM, luc <l...@spaceroots.org> wrote:
Hi,
Thomas, do you intend to add an implementation of convex hull for 3D?
I need one soon ...
best regards
---------------------------------------------------------------------
To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org
For additional commands, e-mail: dev-h...@commons.apache.org
---------------------------------------------------------------------
To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org
For additional commands, e-mail: dev-h...@commons.apache.org