Hi all guys, we have an ELO implementation now which I would really like some of us could review and provide feedbacks/contributions/...
The concept is that *directed* Graphs represents tournaments where the generic players (Vertices) take part, Edges are WIN/DRAW enums, players are ranked in a users defined functor PlayersRank, then: DirectedGraph<String, GameResult> tournament = ....; PlayersRank<String> playersRank = ...; int customKFactor = ... ; eloRate( tournament ).werePlayersArRankedIn( playersRank ).withKFactor( customKFactor ); Players rating will be updated on PlayersRank - that is an interface, so users can provide their dbms/nosql backend implementation. There are big limitations ATM, i.e. the algorithm has a complexity of O(n x n-1), so at least another pair of eyes is needed to improve the algorithm :) May thanks in advance, all the best! -Simo http://people.apache.org/~simonetripodi/ http://simonetripodi.livejournal.com/ http://twitter.com/simonetripodi http://www.99soft.org/ --------------------------------------------------------------------- To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org For additional commands, e-mail: dev-h...@commons.apache.org