Murali, I have a question to you. In NetworkOrchestrator, implementNetwork code, when we update the state for the network, why don¹t we use state machine for Shared networks, but instead update it directly in the DB?
if (isSharedNetworkWithServices(network)) { network.setState(Network.State.Implementing); } else { stateTransitTo(network, Event.ImplementNetwork); } That doesn¹t seem right to me as there should be no exception when it comes to state update - the state machine should always be used once its implemented for the object. If your code needs additional state transitions for the Setup state, why can¹t you add it? Thanks, Alena.