Indeed :) And that answers my question - thanks!
On Tue, Oct 29, 2013 at 2:31 PM, Donal Lafferty <donal.laffe...@citrix.com> wrote: > Hi David, > > I can assure you that if we knew of a reason to breakup our plugins into > separate repos, it would have been brought up weeks ago. > > It is far, far easier to create a Master than to merge with Master :) > > > DL > > >> -----Original Message----- >> From: David Nalley [mailto:da...@gnsa.us] >> Sent: 29 October 2013 17:37 >> To: dev@cloudstack.apache.org >> Cc: Donal Lafferty; Rajesh Battala; Anshul Gangwar >> Subject: Re: [Merge] hyperv branch to master >> >> Well - other projects within the ASF are finding a need to 'sign' >> their convenience binaries, and folks are exploring those options now to find >> something workable. >> >> Why put it off? Creating a repo takes 5 minutes. IF putting it in its own >> repo >> and adjusting our release processes is the right thing to do, I'd rather do >> it >> now than later. If it isn't the right thing to do, then staying put is fine >> as well. >> >> --David >> >> On Tue, Oct 29, 2013 at 1:29 PM, Chiradeep Vittal >> <chiradeep.vit...@citrix.com> wrote: >> > That could be a decision to put off for later. >> > The release process deals with single repos for now. >> > The signing will come up during the build right? How do other OSS C# >> > projects deal with it? >> > Perhaps they release binaries in addition to source? >> > >> > On 10/29/13 9:35 AM, "David Nalley" <da...@gnsa.us> wrote: >> > >> >>On Mon, Oct 28, 2013 at 7:41 AM, Devdeep Singh >> >><devdeep.si...@citrix.com> >> >>wrote: >> >>> Hi, >> >>> >> >>> I would like to merge the support for Hyperv to the master branch. >> >>>Development for this has been done by Donal, Rajesh, Anshul and I on >> >>>branch [1]. The feature was proposed for merge earlier [3] but unit >> >>>tests for hyperv agent code were requested [4]. >> >>> >> >> >> >>I know this has been discussed several times, but what was the >> >>decision about making the agent code live in its own repo? >> >>It's C#, might need to be signed to actually run easily on Windows, etc. >> >> >> >>--David >> >