Indeed :)
And that answers my question - thanks!


On Tue, Oct 29, 2013 at 2:31 PM, Donal Lafferty
<donal.laffe...@citrix.com> wrote:
> Hi David,
>
> I can assure you that if we knew of a reason to breakup our plugins into 
> separate repos, it would have been brought up weeks ago.
>
> It is far, far easier to create a Master than to merge with Master :)
>
>
> DL
>
>
>> -----Original Message-----
>> From: David Nalley [mailto:da...@gnsa.us]
>> Sent: 29 October 2013 17:37
>> To: dev@cloudstack.apache.org
>> Cc: Donal Lafferty; Rajesh Battala; Anshul Gangwar
>> Subject: Re: [Merge] hyperv branch to master
>>
>> Well - other projects within the ASF are finding a need to 'sign'
>> their convenience binaries, and folks are exploring those options now to find
>> something workable.
>>
>> Why put it off? Creating a repo takes 5 minutes. IF putting it in its own 
>> repo
>> and adjusting our release processes is the right thing to do, I'd rather do 
>> it
>> now than later. If it isn't the right thing to do, then staying put is fine 
>> as well.
>>
>> --David
>>
>> On Tue, Oct 29, 2013 at 1:29 PM, Chiradeep Vittal
>> <chiradeep.vit...@citrix.com> wrote:
>> > That could be a decision to put off for later.
>> > The release process deals with single repos for now.
>> > The signing will come up during the build right? How do other OSS C#
>> > projects deal with it?
>> > Perhaps they release binaries in addition to source?
>> >
>> > On 10/29/13 9:35 AM, "David Nalley" <da...@gnsa.us> wrote:
>> >
>> >>On Mon, Oct 28, 2013 at 7:41 AM, Devdeep Singh
>> >><devdeep.si...@citrix.com>
>> >>wrote:
>> >>> Hi,
>> >>>
>> >>> I would like to merge the support for Hyperv to the master branch.
>> >>>Development for this has been done by Donal, Rajesh, Anshul and I on
>> >>>branch [1]. The feature was proposed for merge earlier [3] but unit
>> >>>tests for hyperv agent code were requested [4].
>> >>>
>> >>
>> >>I know this has been discussed several times, but what was the
>> >>decision about making the agent code live in its own repo?
>> >>It's C#, might need to be signed to actually run easily on Windows, etc.
>> >>
>> >>--David
>> >

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