Guys,  I think we are not currently in a state to handle time-based
releases.  Until we can cut master at any time and have it releasable,
or at least at a reasonable RC-level matching minimum tested
requirements, it's just going to continue to be an exercise in
frustration to cut RCs simply because we hit a deadline.

Maybe we can get away with sticking to time-based if we revamp our
schedule and procedures, I don't know, but in light of how 4.1
(dragged on so long that some were seriously considering skipping/not
releasing it with 4.2 on its heels) and 4.2 (six rounds of votes so
far) have worked it's probably worth discussing.

Any suggestions on what might be better? It's been mentioned in the
past that it's a chicken-egg thing, many really don't try it until we
hit an RC, which causes multiple iterations. I do agree that many
don't take it seriously until we start cutting artifacts, but maybe we
do this in a more deliberate fashion instead of jumping right to the
vote. After feature/code freeze, cut some alpha artifacts, wait a
week, cut alpha2 or some beta artifacts, etc, and then at some point
anyone can propose that certain artifacts (or a new set of artifacts)
be put up for a vote as an RC. This gives us a way to signal that
we're gearing up for release and gives plenty of time for people to
test their components, or see the [PROPOSAL] and say 'oh crap, I had
better test my stuff', prior to cutting an RC.  Maybe this wouldn't
help in practice, but I think right now we go from telling the
community "code is frozen, don't check anything in unless its a bug
fix" to "here's our RC, try it out", without a formal testing window.
I realize the whole thing should be a testing window, but I don't
think it's conveyed well.

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