Hi Stamatis,

Thank you for the idea about Hive. I looked at it some time ago and the
codebase was substantially more complex to understand for me than in other
projects, so I gave up. I'll try to do the analysis again.
I'd like to mention that I also had a thought that maybe the implementation
of a top-down optimization is not a concern of VolcanoPlanner, and the
brand new planner may play well here. But from a practical perspective, of
course, I keep a hope that we will find a less intrusive way to
introduce efficient physical optimization into VolcanoPlanner :-)

Regards,
Vladimir.

вс, 8 дек. 2019 г. в 12:42, Stamatis Zampetakis <[email protected]>:

> Thanks Vladimir for this great summary. It is really helpful to know how
> the different projects use the optimizer and it certainly helps to identify
> limitations on our implementation.
>
> I cannot provide any valuable feedback at the moment since I have to find
> some time to read more carefully your analysis.
>
> In the meantime, I know that Hive is also using Calcite for quite some time
> now so maybe you can get some new ideas (or complete your background study)
> by looking in their code.
>
> @Haisheng: I think many people did appreciate the discussion for pull up
> traits so I wouldn't say that we abandoned it. I had the impression that we
> were waiting a design doc.
>
> In general it may not be feasible to cover all use cases with a single
> optimizer. I wouldn't find it bad to introduce another planner if there are
> enough reasons to do so.
>
> Best,
> Stamatis
>
>
> On Fri, Dec 6, 2019, 11:00 AM Vladimir Ozerov <[email protected]> wrote:
>
> > "all we know is their *collations*" -> "all we know is their *traits*"
> >
> > пт, 6 дек. 2019 г. в 12:57, Vladimir Ozerov <[email protected]>:
> >
> > > Hi Haisheng,
> > >
> > > Thank you for your response. Let me elaborate my note on join planning
> > > first - what I was trying to say is not that rules on their own have
> some
> > > deficiencies. What I meant is that with current planner implementation,
> > > users tend to separate join planning from the core optimization process
> > > like this in the pseudo-code below. As a result, only one join
> > permutation
> > > is considered during physical planning, even though join rule may
> > > potentially generate multiple plans worth exploring:
> > >
> > > RelNode optimizedLogicalNode = doJoinPlanning(logicalNode);
> > > RelNode physicalNode = doPhysicalPlanning(optimizedLogicalNode);
> > >
> > > Now back to the main question. I re-read your thread about on-demand
> > trait
> > > propagation [1] carefully. I'd like to admit that when I was reading it
> > for
> > > the first time about a month ago, I failed to understand some details
> due
> > > to poor knowledge of different optimizer architectures. Now I
> understand
> > it
> > > much better, and we definitely concerned with exactly the same
> problem. I
> > > feel that trait pull-up might be a step in the right direction,
> however,
> > it
> > > seems to me that it is not the complete solution. Let me try to explain
> > why
> > > I think so.
> > >
> > > The efficient optimizer should try to save CPU as much as possible
> > because
> > > it allows us to explore more plans in a sensible amount of time. To
> > achieve
> > > that we should avoid redundant operations, and detect and prune
> > inefficient
> > > paths aggressively. As far as I understand the idea of trait pull-up,
> we
> > > essentially explore the space of possible physical properties of
> children
> > > nodes without forcing their implementation. But after that, the Calcite
> > > will explore that nodes again, now in order to execute implementation
> > > rules. I.e. we will do two dives - one to enumerate the nodes (trait
> > > pull-up API), and the other one to implement them (implementation
> rules),
> > > while in Cascades one dive should be sufficient since exploration
> invokes
> > > the implementation rules as it goes. This is the first issue I see.
> > >
> > > The second one is more important - how to prune inefficient plans?
> > > Currently, nodes are implemented independently and lack of context
> > doesn't
> > > allow us to estimates children's costs when implementing the parent,
> > hence
> > > branch-and-bound is not possible. Can trait pull-up API
> > "List<RelTraitSet>
> > > deriveTraitSets(RelNode, RelMetadataQuery)" help us with this? If the
> > > children nodes are not implemented before the pull-up, all we know is
> > their
> > > collations, but not their costs. And without costs, pruning is not
> > > possible. Please let me know if I missed something from the proposal.
> > >
> > > The possible architecture I had in mind after reading multiple papers,
> > > which may answer all our questions, could look like this:
> > > 1) We have a queue of nodes requiring optimization. Not a queue of
> rules.
> > > initial queue state is formed from the initial tree, top-down.
> > > 2) The node is popped from the queue, and we enter
> > > "node.optimize(maxCost)" call. It checks for matching rules,
> prioritizes
> > > them, and start their execution on by one. Execution of rules may
> > re-insert
> > > the current node into the queue, in which case this step is repeated,
> > > possibly many times
> > > 3) Logical-logical rules (transformations) produce new logical nodes
> and
> > > put them into the queue for further optimization
> > > 4) Logical-physical rules (implementation) do the following:
> > > 4.1) Costs of logical children are estimated. The cost of a logical
> node
> > > should be less than any cost of a possible physical node that may be
> > > produced out of it. If the logical cost exceeds "maxCost", we stop and
> > > return. The whole logical subspace is pruned even before exploration.
> > > 4.2) Recursively call "childNode.optimize(maxCost -
> currentLogicalCost)"
> > > method, which returns a set of possible physical implementations of a
> > > child. Returned physical children are already registered in proper
> > > set/subset, but are not used for any pattern-matching, and doesn't
> > trigger
> > > more rule calls!
> > > 4.3) Implementation rule checks the cost of the physical child. If it
> is
> > > greater than any other already observed child with the same traits, or
> > > exceeds the "maxCost", it is discarded. Otherwise, the physical
> > > implementation of the current node is produced and registered in the
> > > optimizer.
> > >
> > > The pseudocode for physical implementation flow for join (two inputs):
> > >
> > > Collection<RelNode> optimizePhysical(Cost maxCost) {
> > >     // Estimated minimal self-cost. Any physical implementation of this
> > > node should have greater self-cost
> > >     Cost logicalSelfCost = optimizer.getCost(this);
> > >
> > >     // *Pruning #1*: whatever children we implement, the total cost
> will
> > > be greater than the passed maxCost, so do not explore further
> > >     Cost maxChildCost = maxCost - logicalSelfCost;
> > >
> > >     Cost logicalILeftCost = optimizer.getCost(leftLogicalNode);
> > >     Cost logicalRightCost = optimizer.getCost(rightLogicalNode);
> > >
> > >     if (logicalLeftCost + logicalRightCost > maxChildCost) {
> > >         return;
> > >     }
> > >
> > >     // This is our equivalence set.
> > >     RelSet equivalenceSet = this.getSet();
> > >
> > >     // Get promising physical implementations of child nodes
> recursively
> > >     List<RelNode> leftPhysicalNodes =
> > > leftLogicalNode.optimizePhysical(maxChildCost);
> > >     List<RelNode> rightPhysicalNodes =
> > > rightLigicalNode.optimizePhysical(maxChildCost);
> > >
> > >     for (RelNode leftPhysicalNode : leftPhysicalNodes) {
> > >         for (RelNode rightPhysicalNode : rightPhysicalNodes) {
> > >             // *Pruning #2*: Combination of physical input costs is
> > > already too expensive, give up
> > >             Cost physicalLeftCost =
> optimizer.getCost(leftPhysicalNode);
> > >             Cost physicalRightCost =
> > optimizer.getCost(rightPhysicalNode);
> > >
> > >             if (logicalILeftCost + logicalRightCost > maxChildCost) {
> > >                 continue.
> > >             }
> > >
> > >             // Implement possible physical nodes for the given pair of
> > > inputs (maybe more than one)
> > >             List<RelNode> physicalJoins = implement(leftPhysicalNode,
> > > rightPhysicalNode);
> > >
> > >             for (RelOptRule physicalJoin : physicalJoins) {
> > >                // *Pruning #3*: Do not consider implementation if we
> have
> > > another one with the same trait set and smaller cost)
> > >                 Cost physicalJoinCost =
> optimizer.getCost(physicalJoin);
> > >                 Cost bestCostForTraitSet =
> > > equivalenceSet.getBestCost(physicalJoin.getTraitSet());
> > >
> > >                 if (physicalJoinCost > bestCostForTraitSet) {
> > >                     continue.
> > >                 }
> > >
> > >                 // This is a good implementation. Register it in the
> set,
> > > updating per-traitset best costs.
> > >                 equivalenceSet.register(physicalJoin);
> > >             }
> > >         }
> > >     }
> > >
> > >     // Return the best registered expressions with different traitsets
> > > from the current set.
> > >     return equivalenceSet.getBestExps();
> > > }
> > >
> > > This is a very rough pseudo-code, only to demonstrate the basic idea on
> > > how proper bottom-up propagation not only helps us set proper traits
> for
> > > the new physical node but also ensures that not optimal plans are
> pruned
> > as
> > > early as possible. Real implementation should be better abstracted and
> > > accept enforcers as well.
> > >
> > > Also, please notice that the pseudo-code doesn't show when logical
> rules
> > > are fired. This is a separate question. One possible straightforward
> way
> > is
> > > to add the aforementioned physical routine to normal Volcano flow:
> > > 1) Fire logical rule on a node and register new nodes
> > > 2) Fire physical optimization as shown above, then invoke
> > > "call.transformTo()" for every returned physical rel
> > > 3) Re-trigger the process for newly created nodes and their parents
> > >
> > > A better approach is to interleave logical and physical optimizations,
> so
> > > they trigger each other recursively. But this would require a serious
> > > redesign of a "rule queue" concept.
> > >
> > > Does it have any common points with your proposal?
> > >
> > > Regards,
> > > Vladimir.
> > >
> > > [1]
> > >
> >
> https://ponymail-vm.apache.org/_GUI_/thread.html/79dac47ea50b5dfbd3f234e368ed61d247fb0eb989f87fe01aedaf25@%3Cdev.calcite.apache.org%3E
> > >
> > >
> > > пт, 6 дек. 2019 г. в 05:41, Haisheng Yuan <[email protected]>:
> > >
> > >> Oh, I forgot to mention that the join planning/reordering is not a big
> > >> problem. Calcite just use the rule to generate a single alternative
> > plan,
> > >> which is not ideal.  But we can't say Calcite is doing wrong.
> > >>
> > >> Ideally, we expect it generates multiple (neither all, nor single)
> > >> bipartie graphs. The join reordering rule will cut each part into
> > bipartie
> > >> recursively and apply JoinCommutativity rule to generate more
> > alternatives
> > >> for each RelSet. It is just a different strategy. We can modify the
> > rule,
> > >> or create new join reordering rule to generate multiple plan
> > >> alternatives.
> > >>
> > >> - Haisheng
> > >>
> > >> ------------------------------------------------------------------
> > >> 发件人:Haisheng Yuan<[email protected]>
> > >> 日 期:2019年12月06日 09:07:43
> > >> 收件人:Vladimir Ozerov<[email protected]>; [email protected] (
> > >> [email protected])<[email protected]>
> > >> 主 题:Re: Re: Volcano's problem with trait propagation: current state
> and
> > >> future
> > >>
> > >> Generally agree with what Vladimir said. I think what Calcite has is
> > >> logical optimization or exploration, there are almost no physical
> > >> optimization, Calcite leaves it to third party implementators. One of
> my
> > >> friends at University of Wisconsin–Madison database research group
> told
> > me
> > >> that they gave up the idea of using Calcite in their project due to
> this
> > >> reason.
> > >>
> > >> Currently physical properties are requested in implementation rules,
> or
> > >> even logical exploration rules, But each rule is independent, the
> > >> pattern-matched expression is not aware of what does the parent
> operator
> > >> want. Using AbstractConverter doesn't help, and is not promising.
> > >>
> > >> >> You shouldn't regiester all logical rules in the planner
> > >> simultaneously,... as Drill does.
> > >> That is because Calcite does too many redundant or duplicate rule
> > >> matching, like all kinds of transpose (can't be avoided due to current
> > >> design), matching physical operators.
> > >>
> > >> >> decoupling the logical planning from the physical one looks
> > >> a bit weird to me because it violates the idea of Cascades framework.
> > >> Orca optimizer fully adopted the design principle of Cascades
> framework
> > >> except that it separates into 3 phases: logical exploration, physical
> > >> implementation, and optimization (property enforcing). And it might be
> > >> easier if we want to enable parallel optimization by seperating into 3
> > >> phases. Orca does branch-and-bound in optimization phase, before
> actual
> > >> property derivation and enforcement, IIRC. It is highly efficient,
> works
> > >> pretty well, and battlefield-tested by many large financial and
> > insurance
> > >> companies.
> > >>
> > >> In my last thread about on-demand trait request, I gave the high-level
> > >> general API for physical operators to derive and require physical
> > >> properties, which is similar to Orca's design. But seems like the
> > proposal
> > >> of API change gets no love.
> > >>
> > >> - Haisheng
> > >>
> > >> ------------------------------------------------------------------
> > >> 发件人:Vladimir Ozerov<[email protected]>
> > >> 日 期:2019年12月05日 22:22:43
> > >> 收件人:[email protected] ([email protected])<
> > >> [email protected]>
> > >> 主 题:Re: Volcano's problem with trait propagation: current state and
> > future
> > >>
> > >> AbstractConverter-s are attractive because they effectively emulate
> > >> straightforward recursive top-down optimization (Volcano/Cascades).
> But
> > >> instead of doing it with a recursive method call, which preserves the
> > >> context, we do this in Calcite as a sequence of unrelated rule calls,
> > thus
> > >> losing the context. So with my current understanding, it could be
> > thought
> > >> of not as a search space explosion, but rather than the inefficient
> > >> implementation of an otherwise straightforward parent->child->parent
> > >> navigation, since we achieve this navigation indirectly through the
> rule
> > >> queue, rather than through a normal method call. In any case, the net
> > >> result is wasted CPU. Perhaps this is not exponential waste, but some
> > >> multiplication of otherwise optimal planning. As I mentioned, in our
> > >> experiments with TPC-H, we observed a constant factor between 6-9x
> > between
> > >> the number of joins and the number of join implementation rule
> > >> invocations.
> > >> It doesn't growth past 9 even for complex queries, so I hope that this
> > is
> > >> not an exponent :-)
> > >>
> > >> Speaking of logical vs physical optimization, IMO it makes sense in
> some
> > >> cases. E.g. when doing predicate pushdown, you do not want to consider
> > >> intermediate logical tree states for implementation, until the
> predicate
> > >> reaches its final position. So running separate logical planning phase
> > >> with
> > >> Volcano optimizer makes total sense to me, because it effectively
> > prunes a
> > >> lot of not optimal logical plans before they reach the physical
> planning
> > >> stage. The real problem to me is that we forced to remove join
> planning
> > >> from the physical optimization stage. Because the goal of join
> planning
> > >> not
> > >> to generate a single optimal plan, like with predicate pushdown, but
> > >> rather
> > >> to generate a set of logical plans all of which should be implemented
> > and
> > >> estimated. And with AbstractConverter-s this is not possible because
> of
> > >> their multiplicator increases the rate of search space growth, making
> > join
> > >> planning inapplicable even for the small number of relations. So we
> have
> > >> to
> > >> move them to the logical planning stage and pick only one permutation
> > for
> > >> physical planning.
> > >>
> > >>
> > >> чт, 5 дек. 2019 г. в 15:35, Roman Kondakov <[email protected]
> > >:
> > >>
> > >> > Vladimir,
> > >> >
> > >> > thank you for bringing it up. We are facing the same problems in
> > Apache
> > >> > Ignite project
> > >> > and it would be great if Apache Calcite community will propose a
> > >> > solution for this
> > >> > issue.
> > >> >
> > >> > From my point of view an approach with abstract converters looks
> more
> > >> > promising, but as
> > >> > you mentioned it suffers from polluting the search space. The latter
> > can
> > >> > be mitigated by
> > >> > splitting a planning stage into the several phases: you shouldn't
> > >> > register all logical rules in the planner simultaneously - it looks
> > like
> > >> > it is better to have several iterations of planning stage with
> > different
> > >> > sets of rules, as Drill does.
> > >> >
> > >> > Also I'd like to mention that decoupling the logical planning from
> the
> > >> > physical one looks
> > >> > a bit weird to me because it violates the idea of Cascades
> framework.
> > >> > Possibly this decoupling is the consequence of some performance
> > issues.
> > >> >
> > >> >
> > >> > --
> > >> > Kind Regards
> > >> > Roman Kondakov
> > >> >
> > >> > On 05.12.2019 14:24, Vladimir Ozerov wrote:
> > >> > > Hi,
> > >> > >
> > >> > > As I mentioned before, we are building a distributed SQL engine
> that
> > >> uses
> > >> > > Apache Calcite for query optimization. The key problem we faced is
> > the
> > >> > > inability to pull the physical traits of child relations
> > efficiently.
> > >> I'd
> > >> > > like to outline my understanding of the problem (I guess it was
> > >> already
> > >> > > discussed multiple times) and ask the community to prove or
> disprove
> > >> the
> > >> > > existence of that problem and its severity for the products which
> > uses
> > >> > > Apache Calcite and ask for ideas on how it could be improved in
> the
> > >> > future.
> > >> > >
> > >> > > I'll start with the simplified problem description and mentioned
> > more
> > >> > > complex use cases then. Consider that we have a logical tree and a
> > >> set of
> > >> > > implementation rules. Our goal is to find the optimal physical
> tree
> > by
> > >> > > applying these rules. The classical Cascades-based approach
> directs
> > >> the
> > >> > > optimization process from the top to the bottom (hence
> "top-down").
> > >> > > However, the actual implementation of tree nodes still happens
> > >> bottom-up.
> > >> > > For the tree L1 <- L2, we enter "optimize(L1)", which recursively
> > >> > delegates
> > >> > > to "optimize(L2)". We then implement children nodes L1 <- [P2',
> > P2''],
> > >> > and
> > >> > > return back to the parent, which is now able to pick promising
> > >> > > implementations of the children nodes and reject bad ones with the
> > >> > > branch-and-bound approach. AFAIK Pivotal's Orca works this way.
> > >> > >
> > >> > > The Apache Calcite is very different because it doesn't allow the
> > >> > recursion
> > >> > > so that we lose the context on which node requested the child
> > >> > > transformation. This loss of context leads to the following
> > problems:
> > >> > > 1) The parent node cannot deduce it's physical properties during
> the
> > >> > > execution of the implementation rule, because Calcite expects the
> > >> > > transformation to be applied before children nodes are
> implemented.
> > >> That
> > >> > is
> > >> > > if we are optimizing LogicalProject <- LogicalScan, we cannot set
> > >> proper
> > >> > > distribution and collation for the to be created PhysicalProject,
> > >> because
> > >> > > it depends on the distribution and collation of the children which
> > is
> > >> yet
> > >> > > to be resolved.
> > >> > > 2) The branch-and-bound cannot be used because it requires at
> least
> > >> one
> > >> > > fully-built physical subtree.
> > >> > >
> > >> > > As a result of this limitation, products which rely on Apache
> > Calcite
> > >> for
> > >> > > query optimization, use one or several workarounds:
> > >> > >
> > >> > > *1) Guess the physical properties of parent nodes before logical
> > >> children
> > >> > > are implemented*
> > >> > > *Apache Flink* uses this strategy. The strategy is bad because of
> > the
> > >> > > number of combinations of traits growth exponentially with the
> > number
> > >> of
> > >> > > attributes in the given RelNode, so you either explode the search
> > >> space
> > >> > or
> > >> > > give up optimization opportunities. Consider the following tree:
> > >> > > LogicalSort[a ASC] <- LogicalFilter <- LogicalScan
> > >> > > The optimal implementation of the LogicalFilter is
> > >> > PhysicalFilter[collation=a
> > >> > > ASC] because it may eliminate the parent sort. But such
> optimization
> > >> > should
> > >> > > happen only if we know that there is a physical implementation of
> > scan
> > >> > > allowing for this sort order, e.g. PhysicalIndexScan[collation=a
> > ASC].
> > >> > I.e.
> > >> > > we need to know the child physical properties first. Otherwise we
> > >> > fallback
> > >> > > to speculative approaches. With the *optimistic* approach, we emit
> > all
> > >> > > possible combinations of physical properties, with the hope that
> the
> > >> > child
> > >> > > will satisfy some of them, thus expanding the search space
> > >> exponentially.
> > >> > > With the *pessimistic* approach, we just miss this optimization
> > >> > opportunity
> > >> > > even if the index exists. Apache Flink uses the pessimistic
> > approach.
> > >> > >
> > >> > > *2) Use AbstractConverters*
> > >> > > *Apache Drill* uses this strategy. The idea is to "glue" logical
> and
> > >> > > physical operators, so that implementation of a physical child
> > >> > re-triggers
> > >> > > implementation rule of a logical parent. The flow is as follows:
> > >> > > - Invoke parent implementation rule - it either doesn't produce
> new
> > >> > > physical nodes or produce not optimized physical nodes (like in
> the
> > >> > Apache
> > >> > > Flink case)
> > >> > > - Invoke children implementation rules and create physical
> children
> > >> > > - Then converters kick-in and re-trigger parent implementation
> rule
> > >> > through
> > >> > > the creation of an abstract converter
> > >> > > - Finally, the parent implementation rule is fired again and now
> it
> > >> > > produces optimized node(s) since at least some of the physical
> > >> > > distributions of children nodes are implemented.
> > >> > >
> > >> > > Note that this is essentially a hack to simulate the Cascades
> flow!
> > >> The
> > >> > > problem is that AbstractConverters increase the complexity of
> > planning
> > >> > > because they do not have any context, so parent rules are just
> > >> > re-triggered
> > >> > > blindly. Consider the optimization of the following tree:
> > >> > > LogicalJoin <- [LogicalScan1, LogicalScan2]
> > >> > > With the converter approach, the join implementation rule will be
> > >> fired
> > >> > at
> > >> > > least 3 times, while in reality, one call should be sufficient. In
> > our
> > >> > > experiments with TPC-H queries, the join rule implemented that way
> > is
> > >> > > typically called 6-9 times more often than expected.
> > >> > >
> > >> > > *3) Transformations (i.e. logical optimization) are decoupled from
> > >> > > implementation (i.e. physical optimization)*
> > >> > > Normally, you would like to mix both logical and physical rules
> in a
> > >> > single
> > >> > > optimization program, because it is required for proper planning.
> > That
> > >> > is,
> > >> > > you should consider both (Ax(BxC)) and ((AxB)xC) join ordering
> > during
> > >> > > physical optimization, because you do not know which one will
> > produce
> > >> the
> > >> > > better plan in advance.
> > >> > > But in some practical implementations of Calcite-based optimizers,
> > >> this
> > >> > is
> > >> > > not the case, and join planning is performed as a separate HEP
> > stage.
> > >> > > Examples are Apache Drill and Apache Flink.
> > >> > > I believe that lack of Cascades-style flow and branch-and-bound
> are
> > >> among
> > >> > > the main reasons for this. At the very least for Apache Drill,
> since
> > >> it
> > >> > > uses converters, so additional logical permutations will
> > exponentially
> > >> > > multiply the number of fired rules, which is already very big.
> > >> > >
> > >> > > Given all these problems I'd like to ask the community to share
> > >> current
> > >> > > thoughts and ideas on the future improvement of the Calcite
> > optimizer.
> > >> > One
> > >> > > of the ideas being discussed in the community is "Pull-up Traits",
> > >> which
> > >> > > should allow the parent node to get physical properties of the
> > >> children
> > >> > > nodes. But in order to do this, you effectively need to implement
> > >> > children,
> > >> > > which IMO makes this process indistinguishable from the classical
> > >> > recursive
> > >> > > Cascades algorithm.
> > >> > >
> > >> > > Have you considered recursive transformations as an alternative
> > >> solution
> > >> > to
> > >> > > that problem? I.e. instead of trying to guess or pull the physical
> > >> > > properties of non-existent physical nodes, go ahead and actually
> > >> > implement
> > >> > > them directly from within the parent rule? This may resolve the
> > >> problem
> > >> > > with trait pull-up, as well as allow for branch-and-bound
> > >> optimization.
> > >> > >
> > >> > > I would appreciate your feedback or any hints for future research.
> > >> > >
> > >> > > Regards,
> > >> > > Vladimir.
> > >> > >
> > >> >
> > >>
> > >>
> > >>
> >
>

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