Dear all,

When releasing an ArrowBuf, we will run the following piece of code:

private int decrement(int decrement) {
  allocator.assertOpen();
  final int outcome;
  synchronized (allocationManager) {
    outcome = bufRefCnt.addAndGet(-decrement);
      if (outcome == 0) {
        lDestructionTime = System.nanoTime();
allocationManager.release(this);
      }

  }
  return outcome;
}

It can be seen that we need to acquire the lock for allocation manager
lock, no matter if we need to release the buffer. In addition, the
operation of decrementing refcount is only carried out after the lock is
acquired. This leads to unnecessary lock contention, and may degrade
performance.

We propose to change the code like this:

private int decrement(int decrement) {
  allocator.assertOpen();
  final int outcome;
  outcome = bufRefCnt.addAndGet(-decrement);
  if (outcome == 0) {
    lDestructionTime = System.nanoTime();
    synchronized (allocationManager) {
     allocationManager.release(this);
    }
  }
  return outcome;
}

Note that this change can be dangerous, as it lies in the core of our code
base, so we should be careful with it. On the other hand, it may have
non-trivial performance implication. For example, when a distributed task
is getting closed, a large number of ArrowBuf will be closed
simultaneously. If we reduce the range of the synchronization block, we can
significantly improve the performance.

Would you please give your valueable feedback?


Best,

Liya Fan

Reply via email to