I don't think that's the answer here.  The question is not how
to /visualize/ where time is spent waiting, but how to /measure/ it.
Normal profiling only tells you where CPU time is spent, not what the
process is idly waiting for.

Regards

Antoine.


On Thu, 21 Feb 2019 16:29:15 +0000
Hatem Helal <hhe...@mathworks.com> wrote:
> I like flamegraphs for investigating this sort of problem:
> 
> https://github.com/brendangregg/FlameGraph
> 
> There are likely many other techniques for inspecting where time is being 
> spent but that can at least help narrow down the search space.
> 
> On 2/21/19, 4:03 PM, "Francois Saint-Jacques" <fsaintjacq...@gmail.com> 
> wrote:
> 
>     Can you remind us what's the easiest way to get flight working with grpc?
>     clone + make install doesn't really work out of the box.
>     
>     François
>     
>     On Thu, Feb 21, 2019 at 10:41 AM Antoine Pitrou <anto...@python.org> 
> wrote:
>     
>     >
>     > Hello,
>     >
>     > I've been trying to saturate several CPU cores using our Flight
>     > benchmark (which spawns a server process and attempts to communicate
>     > with it using multiple clients), but haven't managed to.
>     >
>     > The typical command-line I'm executing is the following:
>     >
>     > $ time taskset -c 1,3,5,7  ./build/release/arrow-flight-benchmark
>     > -records_per_stream 50000000 -num_streams 16 -num_threads 32
>     > -records_per_batch 120000
>     >
>     > Breakdown:
>     >
>     > - "time": I want to get CPU user / system / wall-clock times
>     >
>     > - "taskset -c ...": I have a 8-core 16-threads machine and I want to
>     >   allow scheduling RPC threads on 4 distinct physical cores
>     >
>     > - "-records_per_stream": I want each stream to have enough records so
>     >   that connection / stream setup costs are negligible
>     >
>     > - "-num_streams": this is the number of streams the benchmark tries to
>     >   download (DoGet()) from the server to the client
>     >
>     > - "-num_threads": this is the number of client threads the benchmark
>     >   makes download requests from.  Since our client is currently
>     >   blocking, it makes sense to have a large number of client threads (to
>     >   allow overlap).  Note that each thread creates a separate gRPC client
>     >   and connection.
>     >
>     > - "-records_per_batch": transfer enough records per individual RPC
>     >   message, to minimize overhead.  This number brings us close to the
>     >   default gRPC message limit of 4 MB.
>     >
>     > The results I get look like:
>     >
>     > Bytes read: 25600000000
>     > Nanos: 8433804781
>     > Speed: 2894.79 MB/s
>     >
>     > real    0m8,569s
>     > user    0m6,085s
>     > sys     0m15,667s
>     >
>     >
>     > If we divide (user + sys) by real, we conclude that 2.5 cores are
>     > saturated by this benchmark.  Evidently, this means that the benchmark
>     > is waiting a *lot*.  The question is: where?
>     >
>     > Here is some things I looked at:
>     >
>     > - mutex usage inside Arrow.  None seems to pop up (printf is my friend).
>     >
>     > - number of threads used by the gRPC server.  gRPC implicitly spawns a
>     >   number of threads to handle incoming client requests.  I've checked
>     >   (using printf...) that several threads are indeed used to serve
>     >   incoming connections.
>     >
>     > - CPU usage bottlenecks.  80% of the entire benchmark's CPU time is
>     >   spent in memcpy() calls in the *client* (precisely, in the
>     >   grpc_byte_buffer_reader_readall() call inside
>     >   arrow::flight::internal::FlightDataDeserialize()).  It doesn't look
>     >   like the server is the bottleneck.
>     >
>     > - the benchmark connects to "localhost".  I've changed it to
>     >   "127.0.0.1", it doesn't make a difference.  AFAIK, localhost TCP
>     >   connections should be well-optimized on Linux.  It seems highly
>     >   unlikely that they would incur idle waiting times (rather than CPU
>     >   time processing packets).
>     >
>     > - RAM usage.  It's quite reasonable at 220 MB (client) + 75 MB
>     >   (server).  No swapping occurs.
>     >
>     > - Disk I/O.  "vmstat" tells me no block I/O happens during the
>     >   benchmark.
>     >
>     > - As a reference, I can transfer 5 GB/s over a single TCP connection
>     >   using plain sockets in a simple Python script.  3 GB/s over multiple
>     >   connections doesn't look terrific.
>     >
>     >
>     > So it looks like there's a scalability issue inside our current Flight
>     > code, or perhaps inside gRPC.  The benchmark itself, if simplistic,
>     > doesn't look problematic; it should actually be kind of a best case,
>     > especially with the above parameters.
>     >
>     > Does anyone have any clues or ideas?  In particular, is there a simple
>     > way to diagnose *where* exactly the waiting times happen?
>     >
>     > Regards
>     >
>     > Antoine.
>     >  
>     
> 



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