Keeping it simple, is a great idea.
I am not sure if introducing parallelism is a good idea or if it's
easy to implement and maintain.

If it is design is modular, I think all these can be added as plugins.
Performance ??!!


On Sat, Feb 18, 2012 at 1:47 PM, Bruce Atherton <br...@callenish.com> wrote:
> This too I find a great idea. Multicores mean we need more ways of
> exploiting parallelism, particularly if they can be identified automatically
> by the application.
>
> For backward compatibility it would have to be optional, though, either
> specified on the command line or at the build file level or using a
> different kind of target tag. Of course, the additional information you
> suggest on targets would make that the case anyway, but in some cases I
> think we might be able to automate it based just on what we have if the
> build system is written properly so that dependencies on targets that
> provide needed resources are explicitly identified.
>
> Too many build systems in my experience rely on the order the dependencies
> are resolved on a higher order target rather than explicitly identifying
> dependencies on the targets that they are required on. This despite the fact
> that we have some language somewhere that you can't rely on the order of
> resolution of the dependencies. Sometimes that has proved a requirement to
> avoid targets that depended on each other, but I've seen it used as a
> shortcut instead far too often.
>
> Creating Ant clusters is also a great idea, at least to plan for. Perhaps
> something like Zookeeper to coordinate builds and a message bus like
> ActiveMQ or perhaps better QPid to schedule and report back to other nodes
> on the results.
>
> The idea of turning the dependency tree into a state machine is also
> interesting. It would combine the tree and the resolving of the tree with
> execution of tasks into a single entity. I worry, though, that some
> flexibility in our current system might be lost if the two portions are
> combined into one. Perhaps not. It could also introduce the possibility of
> cycles. Currently the dependency tree gets executed as a DAG but there have
> been a lot of requests for looping which a state machine could more easily
> support.
>
> On 2/18/2012 2:02 AM, Gilles Scokart wrote:
>>
>> For me, one feature for a 2,0 would be a different style of dependency
>> tree that would allow better parallel execution (on the same machine,
>> or why not on distributed machines).
>> I see the 'targets' being more declarative, becoming a state
>> transition saying : I need this resources in that state, I will use
>> this other resources (and I don't want the to change during my
>> execution, and I will produce this other resources in that other
>> state.
>>
>> The dependency tree would be an logical engine finding the shortest
>> path to go to the desired state, using parallel/distributed processing
>> when possible.
>>
>> That's what I miss with existing build system : I want to go as
>> quickly as possible to a desired build state (from a current state).
>>
>>
>>
>> Gilles Scokart
>>
>>
>>
>> On 17 February 2012 20:07, Bruce Atherton<br...@callenish.com>  wrote:
>>>
>>> It doesn't require a rewrite, but a rewrite could simplify integrating a
>>> usecase like this as well as integrating other features that we already
>>> have
>>> into it and making them simpler and unified inthe code. I agree the
>>> usecase
>>> is an excellent one which could simplify the lives of exactly the type of
>>> users I am talking about.
>>>
>>> It sounds like you are suggesting that the dependency tree be extensible
>>> and
>>> modifiable, perhaps manipulable, within targets as well so long as that
>>> part
>>> of the tree hasn't run yet. In a sense that is what macros do because
>>> they
>>> allow you to swap in some static block of tasks to replace a single task.
>>> There is also the feature from EasyAnt for changing target dependencies.
>>> But
>>> what I'm hearing is that you want more flexibility than that.
>>>
>>> Something to walk the existing dependency tree, perhaps, with conditional
>>> behaviors to modify the metadata on existing element such as dependencies
>>> and if/unless, replacing the element with another or a subtree (perhaps
>>> itself dynamically walked and created), adding branches, perhaps deleting
>>> elements or subtrees. Kind of like what we can do with a tree of files
>>> and
>>> directories already. Does that sound like what the design you'd like to
>>> see
>>> would have?
>>>
>>> And perhaps it could encompass providing both the macro and target
>>> dependency changes to the tree as well, along with any other code we have
>>> that alters the dependency tree. I'm not sure which of the various ways
>>> to
>>> call back into Ant do this. I'm sure there are other examples in the
>>> codebase.
>>>
>>> I'm not familiar enough with this part of the code any more to know
>>> whether
>>> there is already a single elegant solution in Ant 1 that all the code
>>> which
>>> modifies the dependency tree shares, but given our BC requirements I
>>> doubt
>>> it.
>>>
>>> One example of a FileSystemProvider that Java 7 suggests in its API docs
>>> is
>>> a "memory" file system, one identified by the URL "memory://". Perhaps
>>> our
>>> dependency tree could be a kind of file system, then we could reuse vast
>>> swathes of code we already have, both in the standard class libraries and
>>> in
>>> Ant itself. Just an idea off the top of my head.
>>>
>>>
>>> On 2/17/2012 5:53 AM, Dominique Devienne wrote:
>>>>
>>>> 2012/2/17 Bruce Atherton<br...@callenish.com>:
>>>>>
>>>>> A lot of companies have their own, internally written build file
>>>>> generators
>>>>> just so their build systems are consistent and exactly what they want.
>>>>> Our
>>>>> Related Projects and External Tools page has some of these that were
>>>>> made
>>>>> public, I suspect.
>>>>>
>>>>> Surely there is a better way than requiring users of Ant to write
>>>>> generators
>>>>> to deal with the complexity and keep it customized.
>>>>
>>>> At one point I did write a build(s) (XSLT-based) generator
>>>> specifically for a large and hairy project. Later I rewrote the whole
>>>> thing with macrodefs. But my point is that I don't view build
>>>> generators as bad, in fact it often helps IMHO to have a declarative
>>>> custom DSL (in XML in my case, so read "DSL" with a grain of salt)
>>>> that's used as the input for generating Ant build fragments, and have
>>>> those fragments be able to "insert" them into the target graph. I've
>>>> also long felt Ant needed generalized if/unless/os (and my own
>>>> extensions like ifTrue, unlessTrue, when) on any "XML tag" (or
>>>> UnknownElement if you prefer), just read the recent "add if/unless to
>>>> <javac>'s<compilerarg>" thread.<macrodef>    is nice, but you can't use
>>>> it for arbitrary, *and conditional*, XML "fragments" inside tasks. All
>>>> those things you can often do more easily with a generator, but that's
>>>> often cumbersome, doesn't play well with IDEs, etc... I guess I'm
>>>> saying I've often wished for generator-like features as a built-in
>>>> part of Ant. Do you see what I'm saying? Ant now does late
>>>> "conversion" from UnkownElement to actual configuration of the Java
>>>> code it maps to, and a way to influence/transform that almost AST-like
>>>> graph would make Ant more powerful and flexible, perhaps at the
>>>> expense of creating "dialects" unreadable to someone not familiar with
>>>> them. Given Ant's XML roots, perhaps a tighter built-in integration
>>>> with XSLT to dynamically "rewrite" the build at runtime/buildtime
>>>> would be one way to achieve what I envision (notwithstanding the talks
>>>> of non-XML front-ends of course).
>>>>
>>>> Stepping of my soapbox now :)  What I'm saying has nothing to do with
>>>> Java7, nor necessarily require a rewrite either. --DD
>>>>
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