On 24.07.2017 21:13, Joshua Cranmer 🐧 wrote:

In that example, undoing that slows down your build. (Parsing C++ header
files take a lot of time in the aggregate, and you spend less time
linking when there's no duplicates of inlined methods).

That leads me to another question: do the headers need to so huge
at all ? Is there a lack of modularization ?

One problem I'm currently struggling with are the dependencies of
lots of places w/ specific network protocols. This IMHO deserves
a cleanup.


--mtx

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