On 24.07.2017 21:13, Joshua Cranmer 🐧 wrote:
In that example, undoing that slows down your build. (Parsing C++ header files take a lot of time in the aggregate, and you spend less time linking when there's no duplicates of inlined methods).
That leads me to another question: do the headers need to so huge at all ? Is there a lack of modularization ? One problem I'm currently struggling with are the dependencies of lots of places w/ specific network protocols. This IMHO deserves a cleanup. --mtx _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform