On Thu, Apr 28, 2016 at 9:52 AM, Gerald Squelart <squel...@gmail.com> wrote:

> On Thursday, April 28, 2016 at 11:25:38 AM UTC+10, Ehsan Akhgari wrote:
> > On 2016-04-28 9:00 AM, Gerald Squelart wrote:
> > > On Thursday, April 28, 2016 at 10:41:21 AM UTC+10, Ehsan Akhgari wrote:
> > >> On 2016-04-28 8:00 AM, Gerald Squelart wrote:
> > >>> On Thursday, April 28, 2016 at 9:35:56 AM UTC+10, Kyle Huey wrote:
> > >>>> Can we catch this pattern with a compiler somehow?
> > >>>>
> > >>>> Foo foo;
> > >>>> foo.x = thing;
> > >>>> DoBar(mozilla::Move(foo));
> > >>>> if (foo.x) { /* do stuff */ }
> > >>
> > >> I think so.  We already have an analysis which would detect whether
> the
> > >> return value of a function is used somewhere or not.  We should be
> able
> > >> to reuse that to find the call to DoBar(), and then look for future
> > >> occurrences of foo used as an rvalue in the rest of the function.
> Once
> > >> we detect a use of "foo" as an lvalue, further usages of it as an
> rvalue
> > >> in the same function should be OK and not trigger the error.  File a
> bug?
> > >>
> > >>> Definitely something that would be nice.
> > >>>
> > >>> But if we have/implement such a catcher, I'd like to have an
> annotation to say "yep I really want to reuse this moved-from object".
> > >>> Because sometimes the function will choose not to actually move from
> an rvalue-ref, or the object knows to revert to a fully-reusable state, etc.
> > >>
> > >> What you're describing sounds like a violation of move semantics,
> right?
> > >>  The first case should only happen if DoBar doesn't accept an rvalue
> > >> reference, in which case the code above is definitely doing something
> > >> that the author did not expect, given that they have used Move().  The
> > >> latter case sounds completely broken, and if there is an actual good
> use
> > >> case for it, the C++ move semantics sound like the wrong tool to
> achieve
> > >> that goal to me.
> > >>
> > >> If you feel like I'm missing something or you can make a strong
> argument
> > >> on why breaking move semantics is OK in some cases, please let me
> know.  :-)
> > >>
> > >> Cheers,
> > >> Ehsan
> > >
> > > std::move and mozilla:Move are just casts that make an l-value object
> *look* like an r-value, so that when the compiler considers which 'DoBar'
> to use, one that takes an r-value reference will be picked first.
> > >
> > > "Move" is probably not the best name because it gives this impression
> that an actual move happens, but that's what we're stuck with in the
> standard.
> >
> > Yes, I understand that.
> >
> > > I don't see a "violation of move semantics" in there, could you please
> elaborate on what exact move semantics are violated?
> > > I'd say it's probably more a "perversion of the move spirit". :-)
> >
> > Even though Move() doesn't "actually" move anything, it has a meaning to
> > the author: "when I have an lvalue object, I want to move it to some
> > other place".
> >
> > While it's true that if DoBar() doesn't really move its argument
> > somewhere the code compiles, in that case DoBar() is breaking the
> > expectation of the caller since the caller clearly intended for a move
> > to happen.  In C++ there is no way for the author to know that a move
> > actually happened, so the semantics of using the object after the move
> > are fuzzy.  This is not really helpful since there is no clear way to
> > "check" whether a move actually happened, and it's not quite clear how
> > the caller should act if the callee decides to not move.  IOW, without
> > something enforcing that a move actually happens, it is impossible to
> > understand the code Kyle posted above without knowing the implementation
> > of DoBar(), which is a problem with the C++ move semantics.
> >
> > However if we change the contract so that the callee is expected to
> > always perform a move, then we can perform a useful check on the caller
> > side to enforce not touching the object after it has been moved, which
> > is what Kyle was asking for.
> >
> > > In any case, a moved-from object *must* stay valid after that call,
> because at the minimum it will be destroyed at the end of its enclosing
> scope, by invoking its normal destructor, no magic or special path there.
> >
> > Define valid.  The object will not be *destroyed* after a move, but it
> > should be "semantically empty" (the definition of "semantically empty"
> > is different depending on the class of the object.)
> >
> > I can see how it could be useful to for example call some methods on the
> > object such as IsEmpty(), but using the object willy-nilly is not OK
> > unless if we want to preserve the loose built-in C++ semantics where
> > Move() doesn't really mean much if anything unless if stars collide and
> > the callee and the caller both do something in concert.  :-)
> >
> > > Now what to do with a moved-from object, is I think more a
> philosophical question! Some argue that we should do nothing (except the
> inevitable implied destruction). Others think it should be fine to also
> allow re-assignment (i.e. reuse the variable for something completely
> different). And yet others would allow total reuse.
> >
> > I don't think it's a philosophical question at all, quite to the
> > contrary it is a very practical question.  Using such an object as an
> > lvalue is fine (the re-assignment case for example).  Using the object
> > is any other way is not.  Maybe you'll get away with that for *some*
> > classes, but we're talking about enforcing a more strict set of
> > semantics on our code which allows us to actually reason about what
> happens.
>
> Ok, maybe not philosophical, but definitely bikesheddingly a coding style
> issue which we (the Mozilla developers) should discuss and decide upon --
> as I think is what is happening here. ;-)
>
> > > My position is that 'Move(x)' *usually* means we give the value away
> and don't want to use it again, and therefore a compiler warning/error
> would help catch unexpected reuses; but also that some situations call for
> reuse (e.g. the function doesn't always steal the object's contents, based
> on other factors) and a programmer in the know should be allowed to
> annotate this special case.
> >
> > Can you give a practical example of when a sane function would choose to
> > move some of the times but not others, and also explain how the caller
> > is supposed to know what to do, and also how it is supposed to know
> > whether the callee may not move in the first place?
>
> Say we have a resource held in a UniquePtr. Then I may have a number of
> potential suitors that could handle its content, so I will go through that
> list and for each, I will say 'take this if you want it', until someone
> actually takes it.
> E.g.:
>   UniquePtr<MediaFile> file;
>   for (auto& reader : mMediaReaders) {
>     reader.TakeMediaIfKnown(file);
>     if (!file) { // 'file' is now nullptr, reader eated it, we're done.
>       break;
>     }
>   }
>   if (file) {
>     ReportFailure(file);
>   }
> and a reader's method could look like:
>   void MP4Reader::TakeMediaIfKnown(UniquePtr<MediaFile>&& aFile)
>   {
>     if (aFile && aFile->HasMimeType("video/mp4") {
>       mMyFileUniquePtr = Move(aFile); // Actual move.
>       ...
>     }
>   }
>

This could probably be rewritten to something like:
  UniquePtr<MediaFile> file;
  for (auto& reader : mMediaReaders) {
    if (reader.CanHandle(file)) {
      reader.TakeMedia(Move(file));
      break;
    }
  }
and the method
  void MP4Reader::TakeMedia(UniquePtr<MediaFile> aFile)
  {
    MOZ_ASSERT(CanHandle(aFile));
    ...
  }

which shouldn't make anything worse, and it enables the compiler to reason
about the moving in the callsite control flow.

- Xidorn
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