On Apr 15, 2014, at 9:00 PM, Robert O'Callahan <rob...@ocallahan.org> wrote:

> On Wed, Apr 16, 2014 at 11:14 AM, Vladimir Vukicevic 
> <vladim...@gmail.com>wrote:
> 
>> Note that for purposes of this discussion, "VR support" is minimal.. some
>> properties to read to get some info about the output device (resolution,
>> eye distance, distortion characteristics, etc) and some more to get the
>> orientation of the device.  This is not a highly involved API nor is it
>> specific to Oculus, but more as a first-put based on hardware that's easily
>> available.
>> 
> 
> A couple of related questions that might matter:
> 
> How much code are we talking about? (I'm too lazy to register to find out)

https://github.com/jdarpinian/LibOVR

Its really not a lot of code. There is some signal processing math to do sensor 
filtering and fusion, but its a few hundred lines only. The rest is standard 
USB HID device access glue for osx/linux/win.

Andreas

> 
> Any ideas on how Oculus might evolve their code in the future? Will it add
> new functionality we want?
> 
> Rob
> -- 
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