Greetings,

it might be a little bit early considering that XP hasn't reached its EOL yet 
and probably even then will be far from being out-of-favor enough, but I was 
wondering whether once the time has come it's also time to move away from all 
GDI code paths concerning font rendering on Windows. In return probably the 
configuration of having DirectWrite in a non-HA-D2D-context could be supported 
officially, but would need some improvements. Something which could be worked 
on even before GDI is really abandoned for font rendering.

Reason why I ask: I would like to have DirectWrite rendering everywhere but one 
of my machines has only a non-WDDM-1.1+ GPU and if I force DirectWrite 
rendering (non-D2D) it looks horrible in that it's grey-scale anti-aliased most 
of the time (and that on a display that has not much DPI to begin with). Now I 
know this is an exotic setup and I am probably in the minority and for using an 
unsupported configuration all these inelegances serve me right but I thought 
that following the path I outlined it might help me, save some code and not to 
forget, make the Windows ecosystem more consistent.

What do you think?

Thanks,
Peter
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