Greetings, it might be a little bit early considering that XP hasn't reached its EOL yet and probably even then will be far from being out-of-favor enough, but I was wondering whether once the time has come it's also time to move away from all GDI code paths concerning font rendering on Windows. In return probably the configuration of having DirectWrite in a non-HA-D2D-context could be supported officially, but would need some improvements. Something which could be worked on even before GDI is really abandoned for font rendering.
Reason why I ask: I would like to have DirectWrite rendering everywhere but one of my machines has only a non-WDDM-1.1+ GPU and if I force DirectWrite rendering (non-D2D) it looks horrible in that it's grey-scale anti-aliased most of the time (and that on a display that has not much DPI to begin with). Now I know this is an exotic setup and I am probably in the minority and for using an unsupported configuration all these inelegances serve me right but I thought that following the path I outlined it might help me, save some code and not to forget, make the Windows ecosystem more consistent. What do you think? Thanks, Peter _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform