Hi,

the value we capture from acceleration sensor is the gravity of earth (9.8 
m/s^2 in normal)
if we get the 20 m/s^2, that means a volatile movement to us.
we can not detect the correct orientation in the unstable status.

So, yes, it's a geekphone problem.

Regards,
viral

----- Original Message -----
From: "A. Crespo" <[email protected]>
To: "Viral Wang" <[email protected]>
Cc: "Dev B2G List" <[email protected]>
Sent: Tuesday, January 14, 2014 5:43:26 PM
Subject: Re: [b2g] Orientation sensor not working.

Hi,

You are right, z is almost 20. But If it were using that, It would mean
that FxOS that when it is flipped to the right, X would come Z and would be
almost 20 too.

It should be detected as an orientation change, despite it's values.

Anyways, how to fix it? Is it a geeksphone problem?

Regards.


2014/1/14 Viral Wang <[email protected]>

> Hi,
>
> We still use acceleration sensor to calculate the orientation in 1.4
> I check the Keon phone and find the data from acceleration sensor seems
> not correct.
> One easy test is to put device on the desk, we expect the x,y are close to
> 0, and z is close to 9.8.
> However, z is almost 20 now.
> If the acceleration data didn't report correctly, we can not get the
> correct orientation.
>
> Regards,
> viral
>
> ----- Original Message -----
> From: "A. Crespo" <[email protected]>
> To: "Viral Wang" <[email protected]>
> Cc: "Dev B2G List" <[email protected]>
> Sent: Monday, January 13, 2014 7:38:22 PM
> Subject: Re: [b2g] Orientation sensor not working.
>
> Hi,
>
> I'm using also 1.4, I think it worked with 1.2, but I don't use 1.2 since
> long time ago.
>
> When you say that you did use the accel sensor do you mean that you don't
> use it anymore?
>
> Regards.
>
>
> 2014/1/13 Viral Wang <[email protected]>
>
> > Hi,
> >
> > We did use the acceleration sensor for orientation detection.
> > I'm guessing you didn't change any setting in your device.
> >
> > I take one reference phone with 1.4, the orientation looks good to me.
> > Any version information we can have? like which gecko/gaia version your
> > orientation sensor ever works.
> > or which version it didn't work.
> >
> > Regards,
> > viral
> >
> > ----- Original Message -----
> > From: "A. Crespo" <[email protected]>
> > To: "Viral Wang" <[email protected]>
> > Cc: "Dev B2G List" <[email protected]>
> > Sent: Monday, January 13, 2014 6:44:34 PM
> > Subject: Re: [b2g] Orientation sensor not working.
> >
> > Hi,
> >
> > The accelerationIncludingGravity property seems to work okay, but the
> > rotationRate doesn't.
> >
> > Does the orientation detection use the same sensor, the acceleration
> > sensor?
> >
> > If it works, I can't understand why I can't set my browser, camera,
> gallery
> > or video to landscape mode :(
> >
> > Thanks you!
> >
> >
> > 2014/1/13 Viral Wang <[email protected]>
> >
> > > Hi,
> > >
> > > Here's one quick method to verified your sensor is to check the sensor
> > > data in your device.
> > > Here's a website using standard API to read the data from orientation
> > > sensor.
> > >
> > >
> >
> http://www.html5rocks.com/en/tutorials/device/orientation/devicemotionsample.html
> > >
> > > Regards,
> > > viral
> > >
> > > ----- Original Message -----
> > > From: "A. Crespo" <[email protected]>
> > > To: "Dev B2G List" <[email protected]>
> > > Sent: Saturday, January 11, 2014 9:47:03 PM
> > > Subject: [b2g] Orientation sensor not working.
> > >
> > > Hi,
> > >
> > > My screen orientation doesn't change even when I have disabled lock
> > > orientation. Have you ever seen anything like that? I am wondering if
> the
> > > orientation sensor is broken, is there any way to debug it? Could I
> test
> > it
> > > using any tool from the dogfood apps, perhaps?
> > >
> > > I'm using FxOS 1.4 in a GP Keon device.
> > >
> > > Regards.
> > > _______________________________________________
> > > dev-b2g mailing list
> > > [email protected]
> > > https://lists.mozilla.org/listinfo/dev-b2g
> > >
> >
>
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