I'll start this thread now so everyone can be up to date on the changes/fixes I've made to Sleuths.
- The notebook is now constructed at launch and displayed when needed. This fixes the bug that a new, unique notebook gets brought up at the end of the game when they choose to solve. - Clues are automatically added to the notebook when they are uncovered. - After they try to solve the case, their notes are cleared out. This fixes the bug in which if they chose to play again (either the same scenario or a different one) all of the previous notes would still exist. - I added a constant to the Scene class to represent a "nothing found" interaction. This is used from within MainWindow to check if an interaction occurred or not. I also did some slight refactoring to slotObjectClicked(). - All of the old radio button stuff has been removed for the tools. - ...I think that's it for now. I'll let you know if I do anything else do it. But try out the changes and let me know if I broke anything! Zach J. Elko Ball State University Unified Technology Support Certified Hardware & Software Technician
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