I'll start this thread now so everyone can be up to date on the
changes/fixes I've made to Sleuths.


   - The notebook is now constructed at launch and displayed when needed.
   This fixes the bug that a new, unique notebook gets brought up at the end of
   the game when they choose to solve.
   - Clues are automatically added to the notebook when they are uncovered.
   - After they try to solve the case, their notes are cleared out. This
   fixes the bug in which if they chose to play again (either the same scenario
   or a different one) all of the previous notes would still exist.
   - I added a constant to the Scene class to represent a "nothing found"
   interaction. This is used from within MainWindow to check if an interaction
   occurred or not. I also did some slight refactoring to slotObjectClicked().
   - All of the old radio button stuff has been removed for the tools.
   - ...I think that's it for now. I'll let you know if I do anything else
   do it. But try out the changes and let me know if I broke anything!

Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
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