I vote 2 as well, extends the time it takes to solve the cases as well. The only way I'd vote 1 is if in the testing we do, the kids show that they have a lot of trouble documenting the clues themselves for some reason. ________________________________________ From: destiny-bounces+tomast=bsu....@lists.launchpad.net [destiny-bounces+tomast=bsu....@lists.launchpad.net] On Behalf Of Doug Shook [dssh...@gmail.com] Sent: Monday, March 15, 2010 6:01 PM To: zache...@gmail.com Cc: destiny@lists.launchpad.net Subject: Re: [Destiny] Team Vote - Sleuths Hints. Reply ASAP!
I vote 2. I think 1 makes the game too easy and encourages random clicking without thinking about their actions, since it will all be given to them. On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko <zache...@gmail.com<mailto:zache...@gmail.com>> wrote: Should the hints that the player unlocks in Sleuths be... 1. Added to their Notebook / A case log, 2. Or should they have to make a note about each hint that they want to and have that be their only source of information to look at when they try to solve the case? Zach J. Elko Ball State University Unified Technology Support Certified Hardware & Software Technician _______________________________________________ Mailing list: https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> Post to : destiny@lists.launchpad.net<mailto:destiny@lists.launchpad.net> Unsubscribe : https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~destiny Post to : destiny@lists.launchpad.net Unsubscribe : https://launchpad.net/~destiny More help : https://help.launchpad.net/ListHelp