As-per doing some run-throughs, I'd beg to differ on the chance of repeating being slim.
As for repetition, I think that should manifest itself in repeated plays of the same question set (a question set embodies a subject, a category, and a difficulty), as opposed to the same run-through of a level. Zach J. Elko Ball State University Unified Technology Support Certified Hardware & Software Technician On Thu, Mar 11, 2010 at 1:27 PM, Doug Shook <dssh...@gmail.com> wrote: > I guess I don't see a problem with doing that, but I don't see why its > particularly necessary either. If the question sets are of any decent > length the chances of them repeating a question is very small to begin > with. Also, I don't see the harm in repeating a question or two every now > and then. If they miss questions it would be helpful for them to get > another shot at it to try and correct their mistake. Practice makes > perfect, right? > > > On Thu, Mar 11, 2010 at 1:10 PM, Zach Elko <zache...@gmail.com> wrote: > >> My view on this is as follows: >> >> Coverage is very important. When a teacher assigns homework, their goal is >> that all of those problems are attempted because each one or each type >> illustrates some particular skill. >> >> The way we randomly select questions now hinders this, but there is an >> easy fix: >> >> Randomize the question set at the time it is created, and then select >> questions from it in-order. This way, each run of the game, the order of >> questions for each specific difficulty and set are randomized, but they >> don't need to be selected at random. By selecting them at random, you run >> the risk of duplicates and not getting full-coverage. >> >> Doug, I can implement this change if you'd like, I know you've done a lot >> recently and are busy with Battleship. Just let me know. >> >> Zach J. Elko >> Ball State University Unified Technology Support >> Certified Hardware & Software Technician >> >> >> >> On Thu, Mar 11, 2010 at 12:43 PM, Doug Shook <dssh...@gmail.com> wrote: >> >>> I agree with what Ian said, but I also wanted to point out that the games >>> draw questions randomly from the pool of available questions. Therefore its >>> very unlikely that they will even see every question in a set when they play >>> the game. That being said, making the sets a reasonable size is important >>> to ensure they see a variety of questions each play through. >>> >>> The chances that they will repeat questions is entirely random, so don't >>> factor that in when making the sets. Memorization is not a bad thing >>> either, especially for simpler questions. You would EXPECT them to memorize >>> answers, that means they're learning. Since the placement of the choices is >>> also randomized each time a question is asked, there's little to fear about >>> them memorizing locations of answers instead of the answers. >>> >>> Bottom line: question sets need to cover the material adequately, as Ian >>> said. Within reason, more is better. Levels are completely independent >>> from the sets and the number of levels should be determined by how long we >>> want the game experience to be. >>> >>> Hope this helps. >>> >>> >>> On Thu, Mar 11, 2010 at 10:40 AM, Ian Crotty <archangel...@gmail.com>wrote: >>> >>>> Mathematics questions would be easy to generate a lot of as we have a >>>> lot of versatility with them. We also do not have to be limited to x+y=z. >>>> we can do things such as a+b+c=z or any combination of things to that >>>> nature. What we need to make sure of is that we are covering the students >>>> curriculum adequately. Sometimes repetition can be helpful in teaching >>>> them >>>> the concepts. On the other hand repetition just allows them to memorize >>>> the >>>> question and answer and blow through it. BF will more than likely take up >>>> a >>>> goodly chunk of time just getting through 10 levels and I imagine these >>>> students will have maybe 30 minutes to play, an hour tops. >>>> >>>> If we want to see them finish a game we may want to cut down on the >>>> levels as BF (and yes i realize we changed the name but its force of habit) >>>> has no save progression abilities. It may be a good idea to set up another >>>> time with the class to have them test the game more thoroughly with longer >>>> periods of time with the game or have other people we know play the game as >>>> well. This may be something we should talk to Christy about (the amount of >>>> time they get with each game) and we can go from there. >>>> >>>> Ian Crotty >>>> UTS Hardware Technician >>>> Ball State University >>>> >>>> >>>> On Thu, Mar 11, 2010 at 10:27 AM, Andy Elsten <aelste...@gmail.com>wrote: >>>> >>>>> alright guys after making some levels and question sets I noticed that >>>>> BF runs every level that we have. Keeping that in mind if we want each >>>>> question to be unique then we need at least 4 times the questions than >>>>> levels in each of the question sets. So if we have 20 levels there hast to >>>>> be at least 80 to 100 questions in each set. If this is desirable no big >>>>> deal I can make the question sets bigger. >>>>> >>>>> My main question is, have we given any thought as to how many levels >>>>> they are going to run through each time? I only post this question to get >>>>> feed back on the decision to make the questions sets huge to get more >>>>> unique >>>>> questions or post a limit on the number of levels for each run to reduce >>>>> the >>>>> chances to repeat question. Just let me know your thoughts on the topic >>>>> >>>>> _______________________________________________ >>>>> Mailing list: >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> Post to : destiny@lists.launchpad.net >>>>> Unsubscribe : >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Mailing list: >>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>> Post to : destiny@lists.launchpad.net >>>> Unsubscribe : >>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> >>> _______________________________________________ >>> Mailing list: >>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>> Post to : destiny@lists.launchpad.net >>> Unsubscribe : >>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>> More help : https://help.launchpad.net/ListHelp >>> >>> >> >
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