** Changed in: unity-2d
       Status: Confirmed => Fix Released

** Changed in: unity-2d (Ubuntu)
       Status: Confirmed => Fix Released

** Changed in: unity
       Status: Confirmed => Invalid

** Changed in: unity (Ubuntu)
       Status: Confirmed => Invalid

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https://bugs.launchpad.net/bugs/798156

Title:
  metacity should support _UNITY_NET_WORKAREA_REGION

Status in Unity:
  Invalid
Status in Unity 2D:
  Fix Released
Status in “metacity” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Invalid
Status in “unity-2d” package in Ubuntu:
  Fix Released

Bug description:
  Binary package hint: metacity

  I'm copy-paste the explanation by Sam Spilsbury:
  _NET_WORKAREA_REGION x, y, width, height CARDINAL[][4]/32

  This property MUST be set by the Window Manager upon calculating the
  total workarea region for the currently active desktop. Contains a
  series of rectangles describing the area not covered by strut windows.
  Work area region SHOULD be used by override redirect windows to ensure
  that they position themselves in places that do not occlude struts.

  The Window Manager SHOULD calculate this space by taking the currently
  active desktop space minus space occupied by dock and panel windows, as
  indicated by the _NET_WM_STRUT or _NET_WM_STRUT_PARTIAL properties set
  on client windows.

  Rationale: Currently, there are cases where override redirect windows
  must be able to place themselves in positions that are not occluding
  strut windows. With _NET_WORKAREA this is partially possible, but only
  tells these clients of a single rect that they can place windows within.
  This excludes the cases where there are struts that only partially cover
  the screen (eg _NET_WM_STRUT_PARTIAL) or there are struts that cover the
  space between multiple monitors (eg a top/bottom case with the Unity
  Panel)

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