I have been having these issues today as well after update. Couldn't
open primary launcher no matter what i did. Adjusted my edge stop
velocity to default again and then back to 30 after a while. Problem
stopped.
Just seems like the whole feature needs work, not sure if we can lump
all the issues under one bug or should there multiple bugs? I'll be
happy to log if I must

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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

Status in Unity:
  Triaged
Status in Unity Distro Priority:
  Fix Committed
Status in “gnome-control-center” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Triaged
Status in “gnome-control-center” source package in Precise:
  Fix Released
Status in “unity” source package in Precise:
  Triaged

Bug description:
  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.

  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)

  This is on a dell Latitute XT2, with default mouse velocity option.

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