I have been having these issues today as well after update. Couldn't open primary launcher no matter what i did. Adjusted my edge stop velocity to default again and then back to 30 after a while. Problem stopped.
Just seems like the whole feature needs work, not sure if we can lump all the issues under one bug or should there multiple bugs? I'll be happy to log if I must -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get Status in Unity: Triaged Status in Unity Distro Priority: Fix Committed Status in “gnome-control-center” package in Ubuntu: Fix Released Status in “unity” package in Ubuntu: Triaged Status in “gnome-control-center” source package in Precise: Fix Released Status in “unity” source package in Precise: Triaged Bug description: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp