Without knowing what project is to blame or where the source code is, I think this actually looks like a glPixelStorei bug, or lack of glPixelStorei. If you don't call glPixelStorei before your glTexImage2D then the default unpack alignment is 4 bytes. And it's possible the font glyph cache code doesn't know that, assuming default stride alignment is to 1 byte accuracy instead.
-- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-desktop in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly corrupt font / text / characters in Unity8 Status in Canonical System Image: Confirmed Status in gnome-desktop package in Ubuntu: Invalid Status in qtmir package in Ubuntu: Confirmed Status in unity8 package in Ubuntu: Confirmed Bug description: Corrupted characters in text rendering, mainly in Unity8 window titlebars. I think this is a new issue. It only started happening (on xenial desktop) in the past month or two. To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1583088/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp