I don't think we want to change the SoundEffect to the alert role. That would make things even more complicated and not really help with this bug. Also that would have the side effect that in order to mute a game one has to mute the ringtone, which IMO are really not the same thing.
Also muting a game with some background music and sound effects (e.g. Machines vs. Machines) would require both, the alert and the multimedia slider to be muted. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/1478506 Title: Apps change audio output role all the time Status in Canonical System Image: Confirmed Status in indicator-sound package in Ubuntu: Confirmed Status in pulseaudio package in Ubuntu: Confirmed Bug description: To reproduce, install the app "Maroon in trouble" from the app store and play it a little with having sound enabled. Press the volume down hardware button on the phone. It will temporarily decrease the volume. However, whenever a new item comes into the scene, it will be on 100% volume again. Setting the system volume to 0 should keep everything at 0. Please note that this app does *not* have any code to set the volume! Also this app is one of the upstream Qt QML example demo apps, so this is really how QML apps are supposed to work (in other words, it is not a badly implemented app, but really an issue in the system) To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp