I agree with the sentiment that maybe the wine developers just need to make the wine alsa output play nicer with pulseaudio, and probably modernize it a bit.
Another option is to use a multimedia abstraction library for this and some other items (raster/vector rendering, OpenGL instance creation, input etc) to help better handle all OS-specific issues. SDL would work nicely for this. If an abstraction layer was wanted solely for use in audio, OpenAL would probably work nicely. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio Status in Wine: Confirmed Status in pulseaudio package in Ubuntu: Invalid Status in wine package in Ubuntu: Fix Released Bug description: Binary package hint: wine I'm running the Spotify Windows application on two laptops under Wine with both internal and external USB sound card. With both cards you get the occasional pop and click in the sound suggesting some data loss somewhere. I've selected the alsa drivers in winecfg and the whole thing is running via the alsa compatibility layer in pulseaudio. Jaunty 9.04 UNR and standard Ubuntu desktop. wine: Installed: 1.0.1-0ubuntu6 Candidate: 1.0.1-0ubuntu6 Version table: *** 1.0.1-0ubuntu6 0 500 http://gb.archive.ubuntu.com jaunty/universe Packages 100 /var/lib/dpkg/status pulseaudio: Installed: 1:0.9.14-0ubuntu20 Candidate: 1:0.9.14-0ubuntu20 Version table: *** 1:0.9.14-0ubuntu20 0 500 http://gb.archive.ubuntu.com jaunty/main Packages 100 /var/lib/dpkg/status To manage notifications about this bug go to: https://bugs.launchpad.net/wine/+bug/371897/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp