@hyperair; In Unity 8 we will probably be completely removing 
average-icon-colour algorithm and either:
- forcing all applications to pick a specific colour.  
- Not having the concept of a Launcher tile background at all, and just 
displaying an icon that covers the whole tile.  If we take this approach we 
would then use shaders on the icon for the launching 'pulse' effect, etc...

Agreed that defining the tile background colour in the .desktop file is
a hackey solution, but not sure what mechanism will be proposed for
Unity 8.  However there is a very high probability the average-icon-
colour algorithm will be removed from the next version of Unity.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to nautilus in Ubuntu.
https://bugs.launchpad.net/bugs/1173886

Title:
  Wrong background colour for nautilus icon in Unity launcher

Status in Ayatana Design:
  Invalid
Status in “nautilus” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  Invalid

Bug description:
    affects ubuntu/unity

  As you can see in the screenshot, the nautilus icon appears to have a 
maroon-ish
  background instead of the more appropriate blue in this case.

  This is in Raring's Unity, and the icon theme in use is "elementary-
  mono-dark".

  -- 
  Kind regards,
  Loong Jin

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