This bug was fixed in the package unity-2d - 5.14.0-0ubuntu1
---------------
unity-2d (5.14.0-0ubuntu1) precise-proposed; urgency=low
* New upstream release (LP: #1060262):
- [Launcher] [Multi-monitor] Removing a non running app tile from a
launcher should remove it from all (LP: #988739)
- Panel Titlebar double click is emitted for any mouse button (LP: #736491)
- Launcher does not hide if shown while dragging a file (LP: #1002308)
- icon isn't reset when clearing the search query (LP: #973225)
- Issue when ejecting busy device from the Unity 2D Shell (LP: #997786)
- Sticky edges don't work in RTL (LP: #984092)
- pips are not correctly updated when plugin in a second monitor
(LP: #1003943)
- [dash] Unable to maximize (LP: #918648)
- all panels have same window focus on multiple monitors unity2d
(LP: #930147)
- Dash will not open files under Greek folders (LP: #1002710)
- Launcher does not respond to changes in icon theme (LP: #605475)
- [panel] Invisible items in systray (LP: #703389)
- [panel] Ignores "enabled" property on top-level menus (LP: #850017)
* Reverted some quantal-specific commits which are no longer relevant
-- Lukasz 'sil2100' Zemczak <[email protected]> Tue, 30 Oct 2012
09:59:49 +0100
** Changed in: unity-2d (Ubuntu Precise)
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/997786
Title:
Issue when ejecting busy device from the Unity 2D Shell
Status in Unity 2D:
Fix Committed
Status in “unity-2d” package in Ubuntu:
Fix Released
Status in “unity-2d” source package in Precise:
Fix Released
Bug description:
[Test Case]
1. Plug an external device (e.g. USB stick)
2. Make it busy (e.g. go to it in a terminal)
3. Try to safe eject the device
-> Verify the volume is busy dialog appears
-> Verify there is no "Unity 2d Shell" tile in the launcher
[Regression Potential]
In the almost-impossible scenario the fix might prevent things that should
show in the Launcher from showing. But since it's a very easy check, that's
impossible to do.
Original description:
Ubuntu 12.10 64bits
Unity 2D 5.12
Insert a USB stick and make it busy (I opened a mp3 with RhythmBox (and the
device was still busy after it was read but that'll be another bug)).
Ask Unity 2D to Eject the key. A popup appears for a confirmation.
Confirm, the popup is destroyed but respawn.
Cancel, the popup is destroyed but the Unity-2D-Shell icon appears in the
Launcher.
Ask Unity-2D-Shell for quiting the launcher Unity-2D-Shell, Unity-2D-Shell
quits and gnome-session doesn't relaunch it.
When I said quit, I meant the Launcher window was destroyed but the process
remained active, and I needed to kill the process for gnome-session relaunch
unity-2d-shell process.
I launched Unity-2D-Shell in a terminal and I get this when trying to
umount the key :
unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect:
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect:
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect:
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect:
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
unity-2d-shell: [CRITICAL] GLib-GObject: g_object_weak_unref: assertion
`G_IS_OBJECT (object)' failed
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