This bug was fixed in the package unity - 6.10.0-0ubuntu3

---------------
unity (6.10.0-0ubuntu3) raring; urgency=low

  * Upload to raring

unity (6.10.0-0ubuntu2) quantal-proposed; urgency=low

  * Cherry-picked from upstream:
    - [SRU Regression] Launcher icon corruption while rearranging
      (LP: #1071813)

unity (6.10.0-0ubuntu1) quantal-proposed; urgency=low

  [ Timo Jyrinki ]
  * New upstream release.
    - Gap between the dash gradient and the panel one (LP: #1062375)
    - [regression] Dash closes if the onscreen keyboard is outside of
      Dash' geometry (LP: #1058705)
    - Dash - Category expander arrow is in expanded mode no matter if
      category is actually expanded (LP: #1053047)
    - Unity panel does not show the kate menus in the correct order
      (LP: #1062283)
    - compiz crashed with SIGSEGV in g_type_check_instance_is_a() from
      g_object_unref() from _g_file_attribute_value_clear() from ... from
      query_info_async_cb() [libgvfsdbus.so] (LP: #1061510)
    - dash's music album previews: can't drag the scrollbar (LP: #1056995)
    - Small chunks of the panel shadow appear individually (and very dark)
      (LP: #1057528)
    - compiz crashed with SIGSEGV on Unity "Unmount" (LP: #1055812)
    - [regression] Dash - 'More suggestions' icons in App Lens are too
      large (LP: #1052513)
    - BamfLauncherIcon: ensure the icon and name values when the running
      state changes (LP: #772986)
    - Changes the swapping order of the detail mode. Now the currently
      active window gets moved to the end, instead of getting swapped
      with the last used window (LP: #1061229)
    - Fixes GetRegion tex coord maths (LP: #1058391)
    - Fixed fade-in behavior of Unity's showdesktop function (LP: #1063249)
    - Added <feature>showdesktop</feature> to unityshell.xml.in, because
      the feature showdesktop is provided by unityshell. (LP: #1006429)
      (LP: #1006434) (LP: #1063171)
    - Make HudLauncherIcon::ubus_manager_ "un-static" (LP: #1048274)
    - Fix reference counting problem which leads to memory leaks and a
      crash in MT grab handles (LP: #1046201)
    - Ensure categories with non-personal results can show up before empty
      categories with personal results (LP: #1067327)
    - fix a backup error (LP: #1066646)

  [ Łukasz 'sil2100' Zemczak ]
  * Cherry-picked from upstream:
    - Reverted the switch from boost to std which was part of the fix for
      LP: #1046201. The crash is still fixed without this change, so it was
      actually unneeded
 -- Didier Roche <didro...@ubuntu.com>   Fri, 09 Nov 2012 08:06:47 +0100

** Changed in: unity (Ubuntu)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  In Progress
Status in Unity:
  Fix Committed
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Quantal:
  Fix Released

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

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