GNOME is not well optimized for software rendering. But GNOME is not
alone there... It just uses OpenGL for everything and Mesa implements
OpenGL either on a GPU or by using a bunch of CPU cores(!). So really
it's GNOME's fault for not having a true native software-rendering
backend to bypass Mesa. But this is so common now that it would be
accurate to say that GNOME has no intention to fix it. I'm not saying
that's ideal, just where GNOME is at...

Certainly other older shells (and Windows) will have no such performance
requirements.

That all said, there may be some low-hanging fruit where software
rendering could be made more efficient. And it would take some targeted
profiling to find out. So this bug is still 'Opinion' rather than 'Won't
fix'.

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https://bugs.launchpad.net/bugs/2085772

Title:
  High CPU usage when software rendering

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