I wonder if the delay is equal to the number of buffers' whose damage
mutter is tracking... What this means is that it could take 3 or 4
frames to update everything. I've seen reports of such issues in mutter
3.34, like bug 1845623.

If you have a separate window animating in the corner of the screen
(glxgears or a video) then does that work around the problem? How about
if you have a maximized window constantly updating underneath?

** Changed in: mutter (Ubuntu)
   Importance: Undecided => High

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https://bugs.launchpad.net/bugs/1846201

Title:
   Rendering is delayed on laptop display (works in external display)

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