Public bug reported: This is not so much a bug as a design problem in the latest version of gnome-sudoku, but it leads to serious playability issues. Since 3x3 squares are relevant to game play, there is typically a darker border around those squares as compared to the individual squares. The only theme where this border is in fact darker is high contrast inverse. With the high contrast them there is no border at all, even around the individual squares. With most others, (Adwaita, Ambiance) there is no difference in the thickness of the individual and 3x3 borders. The game should display correctly regardless of theme.
ProblemType: Bug DistroRelease: Ubuntu 11.10 Package: gnome-sudoku 1:3.1.91-0ubuntu1 ProcVersionSignature: Ubuntu 3.0.0-10.16-generic 3.0.4 Uname: Linux 3.0.0-10-generic i686 Architecture: i386 Date: Wed Sep 7 17:37:50 2011 InstallationMedia: Ubuntu 11.04 "Natty Narwhal" - Release i386 (20110427.1) SourcePackage: gnome-games UpgradeStatus: Upgraded to oneiric on 2011-08-26 (12 days ago) ** Affects: gnome-games (Ubuntu) Importance: Undecided Status: New ** Tags: apport-bug apport-lpi i386 oneiric -- You received this bug notification because you are a member of Ubuntu Desktop Bugs, which is subscribed to gnome-games in Ubuntu. https://bugs.launchpad.net/bugs/844385 Title: border for 3x3 squares not visible in most standard themes To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/844385/+subscriptions -- desktop-bugs mailing list desktop-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/desktop-bugs