On Wed, 25 Aug 2004 15:25:32 -0500 Branden Robinson <[EMAIL PROTECTED]> wrote:
> > Were the affected apps built against the libGL provided by nvidia-glx or > > some other package other than xlibmesa-gl? If so, does the same problem > > occur if you build them against xlibmesa-gl? The original submitter was talking about SpaceCombat which I believe is non-free, binary only, from the guy that does X-Plane, so I don't think he can rebuild against xlibmesa-gl. I've built a local copy of flightgear with xlibmesa-gl installed (though not from flightgear's debian package) and it works fine and gives proper ldd output for xlibmesa-gl. The latest flightgear package from sid still gives that error on running fgfs and with ldd, but I think my statement about it causing 3d acceleration to not work was incorrect - it's just very slow on my system! It seems likely that the flightgear maintainer is building packages with nvidia-glx installed and causing this problem. Probably the SpaceCombat guy is doing that too. Life's probably too short to file a bug against flightgear on this issue as it most likely doesn't have any impact other than a scary error message. > I fear that "Alistair K Phipps <[EMAIL PROTECTED]>"'s address > will bounce again, though. Sorry - I change debbugsN addresses whenever I receive spam on them, which happens very quickly after filing a report on here, unfortunately. I'd changed to debbugs4, deleted debbugs3 and forgotten to update reportbug's config. I made debbugs3 work again for now. Anyway... I'm pretty sure this is not xlibmesa-gl's fault, but the fault of other packagers building against nvidia-glx, though the only way to be sure is to CC the flightgear maintainer, which I've done. - Alistair