On Mit, 2002-11-13 at 23:30, Manuel Bilderbeek wrote: > Michel Dänzer wrote: > > On Die, 2002-11-12 at 20:41, Manuel Bilderbeek wrote: > >>How can it be so little while having 32MB of videoRAM? > > > > The amount of memory available for textures is the total amount of video > > RAM minus the amount occupied by the front, back and depth buffers and > > the pixmap cache. In your case, approximately > > > > 32*1024*1024 - 4*1600*1200*4 > > But during a TuxRacer game the resolution is a lot lower... Or doesn't > that make a difference?
No, the DRI uses static shared buffers so far, hence they need to be as big as the virtual screen. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast