Hi!
Since I bought my computer and installed Debian, I have been
experiencing some weird problems in X... I hope this is the right
mailinglist to post this to....
I hoped XFree86 4.2.1 would solve some of them, but my hope was in vain:
nothing changed after upgrading my 4.1.0 to 4.2.1 yesterday.
I'm running testing (always upgraded to the newest packages). I have an
Athlon XP 1600+ with VIA K7T266 Pro 2 mainboard and an ATI Radeon SDR
32MB AGP videocard (I think that is now called the Radeon 7200).
I'm running X at [EMAIL PROTECTED] My XFree86-4 is config'ed with
debconf (except that I removed the Use FBdev stuff that is put there by
default).
The kernel is 2.4.19.
Problem 1:
==========
Whenever there is 'movement'/'action' on the screen (e.g. an openGL demo
from xscreensaver, an animation in Mozilla or a scrolling window) and
the cursor is on a screenline where such action is taking place, the
right side of the screen (only *right* from the cursor, about 600 pixels
to the right, i.e.) shows sort of 'ghost images': parts of the moving
parts *left* of the cursor are shown on the right side (shifted to the
right about 510 pixels), flickering (there seem to be chunks of 32
pixels in that flickering area), but only around the Y position of the
cursor (in vertical direction the flickering stuff is having a height of
about 64 pixels). When the screen action stops, the effect is gone (I
can't take a screenshot of it...)
Changing the screen resolution doesn't affect the problem.
Does anyone have an idea what's going on and how I can stop it? It's
really annoying!
Problem 2:
==========
This is regarding 3D. The 3D acceleration seems to work fine, but there
are minor problems:
- TuxRacer: Tux looks white! Something is wrong with the colors of the
Tux character in this game, only the shadows on the poor penguin's body
is shown. I have seen it work perfectly on other computers (with some
nvidia card).
- Armagetron: when more than 3 players are in the game, the 'motor
bikes' get partly invisible; something goes wrong with the textures.
When leaving the program, I can see lots of these messages from
stdout/stderr:
radeonUploadTexImages: ran into bound texture
and in my syslog I get:
Nov 4 20:19:37 goemon kernel: [drm:radeon_freelist_get] *ERROR*
returning NULL!
Nov 4 20:20:08 goemon last message repeated 492 times
- Return to Castle Wolfenstein: the program seems to work fine, although
the framerate is quite low. However, after a short while things go
wrong: bitmaps seem to get corrupted. E.g. the 'health percentage'
numbers flicker and when I look at the notebook, it flickers and shows
wrong bitmaps and such. Huge corruption. Also in the game menu this
occurs and in the game 'world' itself, only the sky flickers sometimes.
The fonts in general flicker too, showing wrong bitmaps. In other words:
many, many glitches. Also here, I get this in the term I started the
game in:
radeonUploadTexImages: ran into bound texture
Seems there is something going wrong, but what?
Problem 3:
==========
This is not really a problem, but I'd like to report it anyway. As I
said above, I had to remove the UseFBDev option from my
/etc/X11/XF86Config-4. I also tried to keep it in and load the radeonfb
module, but that gave some problems:
- the colors where all wrong in X
- in textmode the 'image' was shifted to the left, off the monitor's
screen (without the fb it fits nicely)
- I tried Return to Castle Wolfenstein, but the switch to full screen
went wrong and the intro demo started to play on my X desktop background
(on a lower resolution)....
Because of this, I quickly disabled the FB stuff...
So, it's not really a problem, unless you really want to use the fb! I
guess it should work, though!
So, I hope I have described my problems clearly enough. I think I'd
better not put my config- and log files here, but in case you need them
to help me: please ask me! I will send you anything you need. :-)
Also, if you have suggestions what a better place for these questions
would be: please let me know. (Maybe file a bug report somewhere?)
Finally:
- please Cc: any reactions to [EMAIL PROTECTED], since I'm not
subscribed to this mailing list.
- thanks to everyone in advance for any help!
- thanks to Branden and all the others for their great work on the X
packages!
Best regards,
Manuel Bilderbeek