Tag 'mesa-10.4.0' created by Emil Velikov <emil.l.veli...@gmail.com> at 2014-12-14 13:47 +0000
Mesa 10.4.0 release -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iQIcBAABAgAGBQJUjZT8AAoJEO2uN7As60kNxfAP/jKI9W6Lcn7qWkE+q3OJ3HXN OxB8UY68rTt5eyLXtybpwW/82vPpedrqRTZ/tHr4EbGto9YDZbBLdaMje9VM1Aep nb/N3h7/Rv27y3zExJ0t4fUaBS8fvq9pBESdCIojLqiK61s9J+Z+U5/+ngnEnokn j6bU02Hx0DGue795YiFsRHQK/ty6und2R3jDIlV/PZPLcqGwvtX8lL+VxbdjmyEW s1G6h1VqstwBXlf8WZz3ltd61VYSpczCR2wZD5qK/c8s4MgvYjMUZxJg4zlJ+REb 1KmJ6kuUht+Cuin9OzspLLuWolaUkIA4TUXYshYU14Ack3Y/B/nAEY4SeOEpfFii gLXBmX3meJj1qtPLnWFOHUKLcahTOZRZzlXuQmVp3wv7cqCAiSI5XII3tjDGWZzC EjX2jGpEdZhVhhsvtI8D59KJvy470yn34CBuhCTBvoUmfMo8nXP2Zl3SY10QerYM zTNA3JHDSnDABNvuTuojEkIhyZOXY4UFv3Zxe0eCgmGGUtsN/hLXPoWtpdY7vwnC RgmmOTHclH245iBEKqiu+QAdmc62TogFi6LytV58on/cSE19E7wuRd7lF2PVj/iY D9pYwTQCENkkWdsiN0bOAtJcNpSCvNPSezTnlzIbwT+a04TVEmcAC0ZJxsv3nKAc EDZ2gBVwIj65rSbR3zVR =/z12 -----END PGP SIGNATURE----- Changes since 10.2-branchpoint: Aaron Watry (5): gallivm: Fix build after LLVM commit 211259 radeon/llvm: Allocate space for kernel metadata operands st/dri: Fix driver loading if swrast isn't built st/clover: Change platform name from Default to Clover r600/compute: Don't leak compute pool item_list/unallocated_list Abdiel Janulgue (23): i965/fs: Refactor check for potential copy propagated instructions. i965/fs: skip copy-propate for logical instructions with negated src entries i965/vec4: skip copy-propate for logical instructions with negated src entries i965/disasm: Properly debug negate source modifier for logical instructions i965/vec4: inline generate_vec4_instruction() within generate_code() i965/vec4/fs: Count loops in shader debug glsl: Add ir_unop_saturate glsl: Add constant evaluation of ir_unop_saturate glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1) ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturate i965/fs: Add support for ir_unop_saturate yi965/vec4: Add support for ir_unop_saturate glsl: Implement saturate as ir_unop_saturate glsl: Optimize clamp(x, 0, 1) as saturate(x) glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b) glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b) i965/fs: Allow propagation of instructions with saturate flag to sel i965/vec4: Allow propagation of instructions with saturate flag to sel ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturate i965/fs: Refactor try_emit_saturate i965/vec4: Remove try_emit_saturate ir_to_mesa: Remove sat to clamp lowering pass Adam Jackson (1): radeonsi: Don't use anonymous struct trick in atom tracking Adel Gadllah (1): i915: Fix up intelInitScreen2 for DRI3 Aditya Atluri (1): mesa: Add missing atomic buffer bindings and unbindings Adrian Negreanu (8): add megadriver_stub_FILES android: adapt to the megadriver mechanism android: add libloader to libGLES_mesa and libmesa_egl_dri2 android: add src/gallium/auxiliary as include path for libmesa_dricore android, egl: add correct drm include for libmesa_egl_dri2 android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface android, mesa_gen_matypes: pull in timespec POSIX definition android, dricore: undefined reference to _mesa_streaming_load_memcpy Alex Deucher (3): radeonsi: add new CIK pci ids radeonsi: add new SI pci ids radeon/uvd: remove comment about RV770 Alex Henrie (3): driconf: Synchronize po files driconf: Update Spanish translation driconf: Correct and update Catalan translation Alexander von Gluck IV (12): haiku: Add missing u_memory.h for FREE() haiku/swrast: Add missing src include search path for missing util/macros.h gallium/aux: Fill in Haiku get process name code gallium/target: Add needed mesautil lib to haiku-softpipe gallium/targets: Clean up Haiku softpipe renderer visual gallium/targets: Haiku, Fix some improper type warnings glsl: Add strings.h on non-MSC platforms gallium/targets: Haiku softpipe, perform better framebuffer validation gallium/targets: Break haiku state_tracker out to own directory st/hgl: Move st_manager create/destroy into hgl state_tracker st/hgl: Move st_visual create/destroy into hgl state_tracker mesa/drivers: Add missing mesautil lib to Haiku swrast Alexandre Courbot (2): nvc0: add GK20A 3D class nvc0/ir: use SM35 ISA with GK20A Alexandre Demers (2): configure.ac: (trivial) Fixing a typo configure: Fix --enable-XX-bit flags by moving LT_INIT where it should Alexandros Frantzis (1): Releasing a surfaceless EGL context doesn't release underlying DRI context. Alon Levy (3): u_math.h: fix 64 to 32 bit truncation warning wgl: stw_pixelformat_get_info: correct type for index variable mesa/shaderimage.c: fix inconsistent sign warning Andreas Boll (5): docs: add news item for mesa-demos 8.2.0 release winsys/radeon: fix nop packet padding for hawaii winsys/radeon: fix hawaii accel_working2 comment gallium/util: add missing u_debug include radeon: enable Hyper-Z on r600g and radeonsi by default Andreas Pokorny (3): kms-swrast: Support Prime fd handling egl/drm: expose KHR_image_pixmap extension i915: Fix black buffers when importing prime fds Andres Gomez (3): configure.ac: check for libexpat when no pkg-config is available glsl: Update and fix typos in README. glsl: Standardize names and fix typos Anuj Phogat (34): meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code meta: Use gl_FragColor to output color values to all the draw buffers glsl/glcpp: Do not allow undefining the built-in macros glsl/glcpp: Fix preprocessor error condition for macro redefinition Revert "i965: Extend compute-to-mrf pass to understand blocks of MOVs" i965: Fix z_offset computation in intel_miptree_unmap_depthstencil() mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data mesa: Fix error condition for valid texture targets in glTexStorage* functions mesa: Turn target_can_be_compressed() in to a utility function mesa: Add error condition for using compressed internalformat in glTexStorage3D() mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D() mesa: Add utility function _mesa_is_enum_format_snorm() mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3 mesa: Add a helper function _mesa_is_enum_format_unsized() mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*() mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*() mesa: Add utility function _mesa_is_enum_format_unorm() mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*() mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats meta: Initialize the variable in declaration statement meta: Use _mesa_get_format_bits() to get the GL_RED_BITS meta: Move the call to _mesa_get_format_datatype() out of switch meta: Fix datatype computation in get_temp_image_type() egl: Fix OpenGL ES version checks in _eglParseContextAttribList() i965: Bail on vec4 copy propagation for scratch writes with source modifiers i965: Bail on FS copy propagation for scratch writes with source modifiers meta: Store precompiled msaa shaders for all supported sample counts mesa: Add new variables in gl_context to store sample layout i965: Initialize the SampleMap{2,4,8}x variables meta: Implement ext_framebuffer_multisample_blit_scaled extension i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8 meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader() glsl: Fix crash due to negative array index glsl: Use signed array index in update_max_array_access() Aras Pranckevicius (1): glsl: Fixed vectorize pass vs. texture lookups. Axel Davy (23): dri3: use invalidate. gallium: Add __DRIimageDriverExtension support to gallium dri/image: add blitImage to the specification gallium/dri2: implement blitImage nv50: fix dri3 prime buffer creation drirc: Add string support loader: add gpu selection code via DRI_PRIME. loader: Use drirc device_id parameter in complement to DRI_PRIME glx/dri3: add GPU offloading support. radeonsi: Use dma_copy when possible for si_blit. mesa: fix the condition in src/loader/Makefile.am nine: Add drirc options (v2) nine: Implement threadpool st/nine: clean device9ex. st/nine: Rework Basetexture9 and Resource9. st/nine: rework the way D3DPOOL_SYSTEMMEM is handled st/nine: propertly declare constants (v2) st/nine: Add pool check to SetTexture (v2) st/nine: fix wrong variable reset st/nine: Fix setting of the shift modifier in nine_shader st/nine: Queries: Fix D3DISSUE_END behaviour. st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC st/nine: Fix vertex declarations for non-standard (usage/index) Ben Skeggs (12): nvc0: properly distribute macros in source form nvc0: allow for easier modification of compiler library routines nvc0: add maxwell class nvc0: replace some vb->stride checks with constant_vbo instead nvc0: restrict "constant vbo" logic to fermi/kepler classes nvc0: use vertex arrays for eng3d blit nvc0: bump sched data member to 32-bits nvc0: move nvc0 lowering pass class definitions into header nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodes nvc0: maxwell isa has no per-instruction join modifier nvc0: add maxwell (sm50) compiler backend nvc0: enable support for maxwell boards Ben Widawsky (7): i965/guardband: Improve comments for guardband clipping i965: Simplify viewport extents programming on GEN8 i965/guardband: Enable for all viewport dimensions (GEN8+) i965/clip: Removing scissor atom i965/chv: Increase VS and GS thread counts i965: Always enable VF statistics i965/gs: Avoid DW * DW mul Beren Minor (1): egl/main: Fix eglMakeCurrent when releasing context from current thread. Brad King (1): automake: Honor GL_LIB for gallium libgl-xlib Brian Paul (143): gallium: remove enum numbers from shader cap queries gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default tgsi: add missing switch cases in tgsi_exec_get_shader_param() svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case mesa: fix double-freeing of dispatch tables inside glBegin/End. docs: update the prerequisites section glsl: fix use-after free bug/crash in ast_declarator_list::hir() glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper st/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE. st/wgl: add debug code to check that pixel format initialization worked st/wgl: fix implementation of wglCreateContextAttribsARB() st/wgl: make stw_lookup_context_locked() an inline function st/wgl: formatting fixes in stw_framebuffer.c st/wgl: use _debug_printf() instead of fprintf() svga: added svga_shader_too_large() helper svga: use svga_shader_too_large() in compile_fs() svga: use svga_shader_too_large() in compile_vs() docs: import the 10.1.5 release notes docs: fix version number in 10.2.1 release notes docs: add link to 10.1.5 on news page cso: fix stream-out clean up in cso_release_all() st/mesa: don't ignore const buf index in src_register() st/mesa: allow 2D indexing for all shader types in translate_src() st/mesa: don't use address register for constant-indexed ir_binop_ubo_load st/mesa: fix incorrect size of UBO declarations mesa: update comment for UniformBufferSize to indicate size is in bytes svga: add switch cases for PIPE_SHADER_CAP_DOUBLES mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv() st/mesa: minor fix-up in st_GetSamplePosition() st/mesa: minor simplification of some state atom assignments mesa: fix geometry shader memory leaks st/mesa: fix geometry shader memory leak gallium/u_blitter: fix some shader memory leaks st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch cases st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map table glsl/glcpp: move macro declaration before code to fix MSVC build softpipe: fix sp_get_dims() for PIPE_BUFFER gallium/docs: minor clarification for TXQ instruction svga: remove unneeded depth==1 assertion in svga_texture_view_surface() docs: fix date typo: July 78 -> 18 glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build xlib: fix missing mesautil build breakage targets/vdpau: link with libmesautil.la to fix build breakage util: include c99_compat.h in hash_table.h to get 'inline' definition util: include c99_compat.h in format_srgb.h to get 'inline' definition mesa/x86: put code in braces to silence declarations after code warning targets/egl-static: link with libmesautil.la targets/libgl-gdi: link with mesautil osmesa: link with mesautil wmesa: link with mesautil targets/graw-gdi: link with mesautil, not mesautils mesa: update glext.h to version 20140725 mesa: update glxext.h to version 20140725 mesa: update wglext.h to version 20140630 mesa: make vertex array type error checking a little more efficient st/mesa: adjust Z coordinates for quad clearing mesa include stdint.h in formats.h mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.c mesa: define and use ALL_TYPE_BITS in varray.c code mesa: use PRId64 for printing 64-bit ints st/mesa: use PRId64 for printing 64-bit ints mesa: simplify/rename _mesa_init_program_struct() mesa: whitespace, 80-column wrapping in program.c mesa: fix assertion in _mesa_drawbuffers() mesa: simplify _mesa_update_draw_buffers() mesa: add missing GLAPIENTRY in copyimage.c mesa: update glext.h to version 20140810 mesa: update glxext.h to version 20140810 mesa: update wglext.h to version 20140810 mesa: regenerate gl_mangle.h mesa: pull Khronos glcorearb.h header into include/GL/ docs: now distributing the GL/glcorearb.h header svga: remove some unneeded INLINE qualifiers ra: move declarations before code to fix MSVC build mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData() util: whitespace and formatting fixes in u_math.h mesa: minor improvements to _mesa_compute_compressed_pixelstore() mesa: move _mesa_compressed_texture_pixel_storage_error_check() mesa: fix compressed_subtexture_error_check() return value mesa: fix NULL pointer deref bug in _mesa_drawbuffers() mesa: s/INLINE/inline/ meta: s/INLINE/inline/ xlib: s/INLINE/inline/ osmesa: s/INLINE/inline/ swrast: s/INLINE/inline/ docs: add news link to 10.2.7 release notes mesa: trim down some #includes mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC u_vbuf: simple whitespace fix scons: add /dynamicbase and /nxcompat to MSVC linkflags st/mesa: handle failed context creation for core profile mesa: fix _mesa_free_pipeline_data() use-after-free bug mesa: break up _mesa_swizzle_and_convert() to reduce compile time mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macro mesa: fix prog_optimize.c assertions triggered by SWZ opcode target-helpers: add inline qualifier on configuration_query() st/xa: silence unused variable warning glsl: use ptrdiff_t cast to silence g++ sign warning tgsi: add prolog() method to tgsi_transform_context tgsi: fix tgsi transform's epilog callback draw: use tgsi transform prolog/epilog callbacks in AA point code draw: use tgsi transform prolog/epilog callbacks in AA line code draw: use tgsi transform prolog callback in polygon stipple code tgsi: add inst/decl helpers for tgsi_transform utility draw: use new tgsi_transform inst/decl helpers in aaline code draw: use new tgsi_transform inst/decl helpers in aapoint code draw: use new tgsi_transform inst/decl helpers in pstipple code gallium: replace pipe_type enum with tgsi_return_type enum gallium: update comment for enum pipe_format util: fix SCons build mesa: remove EXT suffix from FBO error messages util: s/PIPE_TEX_MIPFILTER/PIPE_TEX_FILTER/ in u_blit code util: simplify writemask parameters for util_blit_pixels() util: use linear formats in util_blit_pixels() st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create() gallium: add doc note about cube textures and can_create_resource() llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout() softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout() util: simplify PIPE_TEXTURE_CUBE case in util_max_layer() tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl() llvmpipe: move lp_jit_screen_init() call after allocation of screen object mesa: fix _mesa_alloc_dispatch_table() declaration mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error st/wgl: add WINAPI qualifiers on wgl function typedefs glsl: fix several use-after-free bugs mesa: fix 'misalgned' typos in error messages mesa: fix 'feeedback' typo in comment u_blitter: do error checking assertions for shader caching u_blitter: create basic fs shaders in util_blitter_cache_all_shaders() u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state() u_blitter: put a comment on util_blitter_cache_all_shaders() st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capability softpipe: check for SP_NEW_STIPPLE when building quad pipeline softpipe: remove unused softpipe_create_fs_variant_exec() parameter util: simplify util_pstipple_create_fragment_shader() params util: simplify temp register selection in u_pstipple.c util: simplify u_pstipple.c code tgsi: add a tgsi_free_tokens() function softpipe: use the tgsi_free_tokens() function gallium/docs: fix NRM, NRM4 docs st/mesa: copy sampler_array_size field when copying instructions mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore() mesa: fix height error check for 1D array textures Bruno Jiménez (33): r600g/compute: Fixing a typo and some indentation r600g/compute: Adding checks for NULL after CALLOC r600g/compute: Add more NULL checks r600g/compute: Tidy a bit compute_memory_finalize_pending r600g/compute: Cleanup of compute_memory_pool.h r600g/compute: align items correctly r600g/compute: Use %u as the unsigned format r600g/compute: solve a bug introduced by 2e01b8b440c1402c88a2755d89f40292e1f36ce5 gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS clover: query driver for the max number of compute units radeon/compute: Implement PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS r600g/compute: Add an intermediate resource for OpenCL buffers r600g/compute: Add an util function to know if an item is in the pool r600g/compute: Add statuses to the compute_memory_items r600g/compute: divide the item list in two r600g/compute: Only move to the pool the buffers marked for promoting r600g/compute: Avoid problems when promoting items mapped for reading r600g/compute: Implement compute_memory_demote_item r600g/compute: Map only against intermediate buffers r600g/compute: Use gallium util functions for double lists r600g/compute: Defer the creation of the temporary resource r600g/compute: Add a function for moving items in the pool r600g/compute: Add a function for defragmenting the pool r600g/compute: Defrag the pool if it's necesary r600g/compute: Quick exit if there's nothing to add to the pool r600g/compute: Remove unneeded code from compute_memory_promote_item r600g/compute: Allow compute_memory_move_item to move items between resources r600g/compute: Allow compute_memory_defrag to defragment between resources r600g/compute: Try to use a temporary resource when growing the pool r600g/compute: Defrag the pool at the same time as we grow it r600g/compute: Add documentation to compute_memory_pool r600g/compute: Add debug information to promote and demote functions clover: Add support for CL_MAP_WRITE_INVALIDATE_REGION Bryan Cain (1): glsl_to_tgsi: remove unnecessary dead code elimination pass Carl Worth (73): docs: Import 10.1.2 release notes, andd news item. docs: Import 10.1.3 release notes, andd news item. docs: Really add the 10.1.3 release nots this time docs: Import 10.1.4 release notes, add news item. docs: Import 10.1.6 release notes, add news item docs: Import 10.2.2 release notes, add news item docs: Import 10.2.3 release notes glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtins glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes. glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers" glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES. glsl/glcpp: Once again report undefined macro name in error message. glsl/glcpp: Promote "extra token at end of directive" from warning to error glsl/glcpp: Don't choke on an empty pragma docs: Import 10.2.4 release notes glsl/glcpp: Fix to emit spaces following directives glsl/glcpp: Add testing for directives preceded by a space glsl/glcpp: Emit proper error for #define with a non-identifier glsl/glcpp: Add support for comments between #define and macro identifier glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>) glsl/glcpp: Drop extra, final newline from most output glsl/glcpp: Abstract a bit of common code for returning string tokens glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping. glsl/glcpp: Minor tweak to wording of error message glsl/glcpp: Fix off-by-one error in column in first-line error messages glsl/glcpp: Add a -d/--debug option to the standalone glcpp program glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE> glsl/glcpp: Rename HASH token to HASH_TOKEN glsl/glcpp: Correctly parse directives with intervening comments glsl: Add an internal-error catch-all rule glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF glsl/glcpp: Add an explanatory comment for "loc != NULL" check glsl/glcpp: Emit error for duplicate parameter name in function-like macro glsl/glcpp: Add (non)-support for ++ and -- operators glsl/glcpp: Test that macro parameters substitute immediately after periods glsl/glcpp: Add test for a multi-line comment within an #if 0 block glsl/glcpp: Treat carriage return as equivalent to line feed. glsl/glcpp: Add a catch-all rule for unexpected characters. glsl/glcpp: Alphabetize lists of start conditions glsl/glcpp: Combine the two rules matching any character glsl/glcpp: Add flex options to eliminate the default rule. glsl: Add flex options to eliminate the default rule docs: Import 10.2.5 release notes, add news item. glsl/glcpp: Add explicit error for "#define without macro name" glsl/glcpp: Add test for "#define without macro name" glsl/glcpp: Allow single-line comments immediately after #define glsl/glcpp: Add tests for #define followed by comments glsl/glcpp: Fix NULL directives when followed by a single-line comment glsl/glcpp: Add testing for null directives with spaces and comments glsl/glcpp: Fix #pragma to not over-increment the line-number count glsl/glcpp: Swallow empty #pragma directives. glsl/glcpp: Fix for macros that expand to include "defined" operators glsl/glcpp: Add test script for testing various line-termination characters glsl/glcpp: Treat CR+LF pair as a single newline glsl/glcpp: Don't include any newline characters in #error token glsl/glcpp: Fix line-continuation code to handle multiple newline flavors glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check" glsl/glcpp: Fix handling of commas that result from macro expansion glsl/glcpp: Rename one test to avoid a duplicate test number docs: Import 10.2.6 release notes, add news item. glcpp: Use printf instead of "echo -n" in glcpp-test glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X Increment version to 10.4.0-devel Makefile: Switch from md5sums to sha256sums docs: Add my notes on stable-branch patch criteria docs: Update instructions for creating a release glcpp: Don't use alternation in the lookahead for empty pragmas. build: Rename md5 to checksums as part of .PHONY target Eliminate several cases of multiplication in arguments to calloc egl: Restrict multiplication in calloc arguments to use compile-time constants Chad Versace (1): i965: Fix segfault in WebGL Conformance on Ivybridge Charmaine Lee (1): svga: Add a limit to the maximum surface size Chia-I Wu (163): mesa: propagate FragDepthLayout to gl_program i965/vec4: unit test for copy propagation and writemask ilo: fix fence reference counting ilo: move away from drm_intel_bo_alloc_tiled ilo: raise texture size limits ilo: update and tailor the surface format table ilo: add some missing formats ilo: allow for device-dependent format translation ilo: use native 3-component vertex formats on GEN7.5+ ilo: share some code between {tex,buf}_create_bo ilo: clean up resource bo renaming ilo: check the tilings of imported handles ilo: simplify ilo_flush() ilo: free transfers with util_slab_free() ilo: tidy up choose_transfer_method() ilo: tidy up transfer mapping/unmapping ilo: drop unused context param from transfer functions ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/ ilo: drop ptr from ilo_transfer ilo: enable persistent and coherent transfers ilo: try unblocking a transfer with a staging bo ilo: unblock an inline write with a staging bo ilo: add ilo_resource_get_bo() helper ilo: correctly propagate resource renames to hardware ilo: fix fb height of HiZ ops ilo: break down the format table ilo: add new resource layout code ilo: migrate to ilo_layout ilo: remove layer offsetting ilo: enable HiZ in more cases on GEN6 ilo: fix PIPE_CAP_VIDEO_MEMORY ilo: replace domains by reloc flags ilo: remove max_batch_size ilo: rename intel_bo_map_unsynchronized() ilo: use genhw command opcodes ilo: replace cmd by dw0 in GPE ilo: fix bound check for 3DSTATE_URB_VS ilo: set INTEL_RELOC_GGTT only on GEN6 ilo: make toy_compiler_disassemble() more useful ilo: add a builder for building BOs for submission ilo: make ilo_cp based on ilo_builder ilo: use ilo_builder for kernels and STATE_BASE_ADDRESS ilo: convert BLT to use ilo_builder ilo: convert GPE surface functions to use ilo_builder ilo: convert GPE state functions to use ilo_builder ilo: convert GPE GEN7 command functions to use ilo_builder ilo: convert GPE GEN6 command functions to use ilo_builder ilo: remove unused ilo_cp functions ilo: update genhw headers ilo: add a new disassembler ilo: fix a compile error with -Werror=format-security ilo: careful with empty fb state in ilo_gpe_set_fb() ilo: remove ILO_GEN_GET_MAJOR() ilo: add GEN_EXTRACT() and GEN_SHIFT32() ilo: use an accessor for dev->gen ilo: add ILO_DEV_ASSERT() ilo: move MI functions to ilo_builder_mi.h ilo: move BLT functions to ilo_builder_blt.h ilo: clean up MI functions ilo: clean up BLT functions ilo: reduce BLT function parameters ilo: fix builder size checks for BLT buffer clear/copy ilo: move GPE common functions to ilo_builder_render.h ilo: move media functions to ilo_builder_media.h ilo: move 3D functions to ilo_builder_3d*.h ilo: clean up 3D/media common functions ilo: clean up 3DPRIMITIVE functions ilo: derive 3-src instructions from the opcode table ilo: simplify src operand gathering in disassembler ilo: trust vertex element count more ilo: fix gen6_3DSTATE_MULTISAMPLE() ilo: clean up 3D/media functions ilo: simplify ilo_cp_set_owner() ilo: remove ilo_cp_empty() ilo: rename ilo_cp_flush() ilo: rename ILO_DEBUG=3d ilo: make ilo_fence opaque ilo: rename ilo_gpe_gen*.[ch] ilo: merge ilo_gpe.h to ilo_state*.h ilo: add a new struct for context states ilo: fix headers in Makefile.sources ilo: no direct ilo_context access in BLT blitter ilo: add a helper for RECTLIST blitter ilo: add a pointer to builder in ilo_3d_pipeline ilo: clarify cp owning/releasing ilo: rework query support ilo: add ilo_3d_pipeline_emit_query() ilo: support prim queries in ilo_3d_pipeline_emit_query() ilo: replace software queries by hardware ones ilo: use a single list for queries ilo: move size estimation check out of pipeline ilo: flush before setting SOL_RESET ilo: move aperture checks out of pipeline ilo: create the pipeline from the builder ilo: handle conditional rendering in the context ilo: clean up fallback path for primitive restart ilo: make gen6_pipeline_update_max_svbi() static ilo: remove handle_invalid_batch_bo() ilo: rework pipeline workarounds ilo: rename ilo_3d.[ch] to ilo_draw.[ch] ilo: rename ilo_3d_pipeline*.[ch] to ilo_render*.[ch] ilo: remove struct ilo_3d ilo: rename 3d_pipeline to render ilo: constify ilo_render in ilo_render_get_sample_position() ilo: rename state buffer to dynamic buffer ilo: add ilo_builder_{dynamic,surface}_used() ilo: simplify ilo_render invalidation ilo: make ilo_render_emit_flush() direct ilo: make ilo_render_emit_query() direct ilo: simplify ilo_render_get_query_len() ilo: sanity check ilo_render_get_*_len() ilo: clean up draw and rectlist state emission ilo: make ilo_render_emit_rectlist() direct ilo: make ilo_render_emit_draw() direct ilo: make ilo_render opaque ilo: give gen6_draw_session a better prefix ilo: fix a missing 'else' ilo: use dynamic bo for rectlist vertices ilo: precalculate aligned depth buffer size ilo: add a pass to finalize ilo_ve_state ilo: fix format of edge flag pointer ilo: let shaders determine sampler counts ilo: let shaders determine surface counts ilo: fix rectlist on GEN7+ ilo: disassemble compacted instructions ilo: clear writer pointer after unmapping ilo: improve blob decoding util: add _mesa_strtod and _mesa_strtof configure: check for xlocale.h and strtof util: initialize locale_t with a static object glsl: protect anonymous struct id with a mutex glsl: protect glsl_type with a mutex mesa: protect the debug state with a mutex ilo: fix intel_bo_wait() on kernel 3.17 ilo: add eu_count and thread_count to ilo_dev_info ilo: fix compute params ilo: add kernel queries for compute shaders ilo: use a dynamic array for global bindings ilo: add ilo_finalize_compute_states() ilo: update genhw headers for media pipeline ilo: disassemble TS messages ilo: disassemble DP DC messages ilo: improve media command helpers ilo: add ilo_render_emit_launch_grid() ilo: hook up launch_grid() ilo: let ilo_shader_compile_cs() return a dummy shader ilo: decode INTERFACE_DESCRIPTOR_DATA ilo: tidy up message descriptor decoding ilo: use top/bottom split for state functions ilo: remove inlined state functions ilo: derive fb blending caps at bind time ilo: prefix 3DSTATE_VF with gen75 ilo: add variants of 3DSTATE_CLIP ilo: add variants of 3DSTATE_WM ilo: add variants of 3DSTATE_PS ilo: add variants of 3DSTATE_VS ilo: add variants of 3DSTATE_GS ilo: add variants of 3DSTATE_{HS,DS} ilo: add gen6_3dstate_constant() ilo: add 3DSTATE_SO_BUFFER variants ilo: rework gen7_3DSTATE_SO_DECL_LIST() ilo: clean up gen7_3DSTATE_STREAMOUT() ilo: clean up gen6_3DSTATE_SF() Chris Forbes (135): i965: Fix typo in assert message i965/Gen7: Set up layer constraints properly for renderbuffers i965/Gen8: Set up layer constraints properly for renderbuffers i965/Gen7: Set up layer constraints properly for depth buffers i965/Gen8: Set up layer constraints properly for depth buffers glsl: Rename linker's is_varying_var glsl: remove outdated comment, move sample to correct block glsl: add support for `precise` in type_qualifier glsl: Add support for `precise` redeclarations glsl: Disallow `precise` redeclarations of vars from outer scopes glsl: Allow `precise` as a parameter qualifier docs: Update `precise` qualifier status in GL3.txt glsl: Clean up apply_implicit_conversion glsl: Add support for int -> uint implicit conversions glsl: Pass parse state to parameter_lists_match() glsl: Pass parse state to can_implicitly_convert_to() glsl: Allow int -> uint implicit conversions on function parameters docs: Mark off gs5/implicit conversions glsl: Build a list of inexact function matches glsl: Add support for comparing function parameter conversions glsl: Implement overload resolution for ARB_gpu_shader5 docs: Mark off gs5/overload resolution glapi: Note apparent gap in numbering from ARB_multi_draw_indirect i965/fs: Allow array dereference of HW_REG. mesa: Trim down PixelStorei implementation mesa: Make CompressedTexSubImage errors more consistent glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storage tests: Add new enum strings for ARB_compressed_texture_pixel_storage mesa: Add new pixel pack/unpack state for mesa: Emit errors for inconsistent compressed pixel store state mesa: Extract computation of compressed pixel store params mesa: Compute proper strides for compressed texture pixel storage. mesa: Add pixel storage support for GetCompressedTexImage mesa: Add extension enable for ARB_compressed_texture_pixel_storage docs: Mark off ARB_compressed_texture_pixel_storage glsl: Validate aux storage qualifier combination with other qualifiers. glsl: Fix typo in comment. glsl: Correct more typos glapi: Add (empty) api section for ARB_fragment_layer_viewport mesa: Add extension plumbing for ARB_fragment_layer_viewport glsl: Add extension plumbing for ARB_fragment_layer_viewport glsl: Add builtin define for ARB_fragment_layer_viewport glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport" glsl: Relax combinations of layout qualifiers with other qualifiers. glsl: Disallow primitive type layout qualifier on variables. glsl: Treat an interface block specifier as a level of struct nesting docs: Update the status of a few things in GL3.txt glsl: Fix merging of layout(invocations) with other qualifiers allow builtin functions to require parameters to be shader inputs glsl: add new expression types for interpolateAt* glsl: add new interpolateAt* builtin functions i965: Fix two broken asserts in brw_eu_emit i965: Avoid crashing while dumping vec4 insn operands i965/disasm: Disassemble indirect sends more properly i965: Add message descriptor bit definitions for pixel interpolator i965/disasm: add support for pixel interpolator messages i965: add low-level support for send to pixel interpolator i965/fs: add generator support for pixel interpolator query i965/fs: Skip channel expressions splitting for interpolation i965/fs: add support for ir_*_interpolate_at_* expressions docs: Mark off ARB_gpu_shader5 interpolation functions for i965 i965/vec4: Silence warnings about unhandled interpolation ops glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5. glsl: Mark entire UBO array active if indexed with non-constant. glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue. glsl: Accept nonconstant array references in lower_ubo_reference glsl: No longer require ubo block index to be constant in ir_validate i965/fs: Collect all emits of texture ops for Gen4 into one place i965/fs: Collect all emits of texture ops for Gen5/6 into one place i965/fs: pass sampler as src1 of texture op i965/blorp: Put sampler index in src1 of texture ops i965/fs/Gen4-7: Pass sampler_index to generate_tex i965/fs/Gen8: Pass sampler_index to generate_tex i965/vec4: Collect all emits of texture ops into one place i965/vec4: Pass sampler index in src1 for texture ops i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field i965: Get rid of backend_instruction::sampler glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5 mesa: Add a new function for getting the nonconst sampler array index mesa: Make ARB_gpu_shader5 core-profile-only glsl: Mark program as using dFdy if coarse/fine variant is used i965/vec4: Assert that fine/coarse derivative ops don't appear i965/fs: Support fine/coarse derivative opcodes i965: Enable ARB_derivative_control on Gen7+. docs: Mark off ARB_derivative_control for i965. i965: Add low-level support for indirect sends i965: Adjust set_message_descriptor to handle non-sends i965/fs: Generate indirect sends for nonconstant UBO array accesses i965/fs: Add visitor support for nonconstant UBO indices i965/vec4: Generate indirect sends for nonconstant UBO array access i965/vec4: Add visitor support for nonconst ubo block indexing docs: Mark off ARB_gpu_shader5 UBO array indexing for i965 i965: Extract helper function for surface state pointer adjustment i965/vec4: Refactor generate_tex in prep for non-const samplers i965: Generalize sampler state pointer mangling for non-const i965/vec4: Add support for non-const sampler indices in generator i965/vec4: Add support for nonconst sampler indexing in VS visitor i965/fs: Use brw_adjust_sampler_state_pointer in fs generator too i965/fs: Refactor generate_tex in prep for nonconst sampler indexing i965/fs: Add support for non-const sampler indices in generator i965/fs: Add support for nonconst sampler indexing in FS visitor i965: Enable ARB_gpu_shader5 on Gen7 docs: Mark off ARB_gpu_shader5 for i965 docs: Update relnotes for ARB_gpu_shader5 mesa: Add support for inverted s/w conditional rendering i965: Enable ARB_conditional_render_inverted on Gen6+. docs: Mark off ARB_conditional_render_inverted for i965 glsl: Remove bogus "OUPTUT" token docs: Update who is working on tessellation i965/vec4: slightly improve insn dumping with no srcs glsl: fix error message for redeclaring gl_PerVertex as output i965/gen6: Enable GL 3.3 and GLSL 3.30 i965: Fix spelling of GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM i965: Fix typo in comment mesa: Add usage history bitfield to buffer objects mesa: Mark buffer objects which are bound as UBOs mesa: Mark buffer objects that are used as TexBOs i965: Add new dirty flag for new TexBOs. i965: Have mesa flag BRW_NEW_TEXTURE_BUFFER when a TexBO binding changes i965: Dirty state in BO reallocation based on usage history i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER i965: Correctly use ABO count to trigger flagging of new surfaces. i965/disasm: Add missing message type for Gen7 DP untyped surface read mesa: Mark buffer objects that are used as atomic counter buffers i965: Flag BRW_ATOMIC_COUNTER_BUFFER when a possible ABO is respecified meta/msaa-blit: consider weird sample count case unreachable mesa: Fix order of errors for glDrawTransformFeedbackStream i965: Fix sampler state pointer adjustment for nonconst samplers i965: Handle nested uniform array indexing glsl: Generate unique names for each const array lowered to uniforms mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose i965/Gen6-7: Do not replace texcoords with point coord if not drawing points i965/Gen6-7: Fix point sprites with PolygonMode(GL_POINT) Christian König (19): gallium/radeon: use PRIX64 instead of PRIu64 radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc radeon/uvd: fix gpu_address for video surfaces st/vdpau: add device reference counting st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface vl/compositor: set the scissor before clearing the render target radeon/uvd: fix field handling on R6XX style UVD mesa/st: don't advertise NV_vdpau_interop if it doesn't work. radeon/video: use more of the common buffer code v2 radeon/video: use the hw to initial clear the buffers radeon/uvd: use PIPE_USAGE_STAGING for msg&fb buffers st/va: skeleton VAAPI state tracker st/va: implement vlVa(Create|Destroy|Query|Get)Config st/va: implement Context Surface and Buffer st/va: implement Picture functions for mpeg2 h264 and vc1 configure: Revert "ask vdpau.pc for the default location of the vdpau drivers" configure: respect $libdir for the OMX installation dir configure: remove superflous VA-API line from configure.ac configure: use $libdir/dri as default for VA-API Christoph Bumiller (32): nv50,nvc0: always pull out bufctx on context destruction nv50: setup scissors on clear_render_target/depth_stencil nv50,nvc0: set constbufs dirty on pipe context switch nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result nv50/ir/opt: fix constant folding with saturate modifier nv50/ir: fix lowering of predicated instructions (without defs) nv50/ir/tgsi: optimize KIL nv50,nvc0: handle guard band defines nv50,nvc0: allow 15,16,30 bpp display formats nvc0: use PRIxPTR for sizeof() nvc0: assert that we have vertex elements state r600g: handle PIPE_QUERY_GPU_FINISHED r600g: check for PIPE_BIND_BLENDABLE in is_format_supported r600g: support all channels of TGSI_FILE_ADDRESS r600g: implement TGSI_OPCODE_BREAKC r600g: HW bug workaround for TGSI_OPCODE_BREAKC r600g: remove assert on draw with count == 0 gallium: create TGSI_PROPERTY to disable viewport and clipping r600g: use TGSI_PROPERTY to disable viewport and clipping gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER gallium: add facilities for indirect drawing st/mesa: add support for indirect drawing nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS nv50/ir/util: fix BitSet issues nvc0/ir: clarify recursion fix to finding first tex uses tgsi/ureg: add ureg_UARL shortcut (v2) winsys/sw/wrapper: implement is_displaytarget_format_supported for swrast gallium/auxiliary: implement sw_probe_wrapped (v2) gallium/auxiliary: add inc and dec alternative with return (v4) gallium/auxiliary: add contained and rect checks (v6) nv50/ir/tgsi: handle TGSI_OPCODE_ARR Cody Northrop (3): mesa: Fix substitution of large shaders i965/fs: Update discard jump to preserve uniform loads via sampler. glsl: Fix aggregates with dynamic initializers. Connor Abbott (32): glsl: be more consistent about printing constants glsl/tests/lower_jumps: fix generated sexpr's for loops glsl/tests: call create_test_cases.py in optimization-test glsl/tests: remove generated tests from the repo exec_list: Add a prepend function. exec_list: Add a function to give the length of a list. exec_list: Make various places use the new length() method. i965/fs: don't read from uninitialized memory while assigning registers i965/fs: set virtual_grf_count in assign_regs() ra: cleanup the public API ra: make the p, q test more efficient ra: don't consider nodes for spilling we don't need to ra: optimistically color only one node at a time glsl/linker: pass through the is_intrinsic flag i965/fs: don't pass ir_variable * to emit_frontfacing_interpolation() i965/fs: don't pass ir_variable * to emit_samplepos_setup() i965/fs: don't use ir->shadow_comparitor in emit_texture_* r300g: set register classes before interferences ra: note a restriction in the interfence graph API ra: assert against unsigned underflow in q_total i965/fs: don't use ir->offset in emit_texture_gen5. i965: Make brw_texture_offset() not use ir_texture. i965/fs: Make emit_mcs_fetch() not use ir_texture. i965/fs: make rescale_texcoord() not use ir_texture. i965/fs: Don't use ir->coordinate in emit_texture_*. i965/fs: Don't use ir->lod_info.grad.dPd<x,y> in emit_texture_*. i965/fs: don't use ir->type in emit_texture_gen4() i965/fs: don't pass in ir_texture to emit_texture_* i965/fs: fix integer textures with swizzles i965/fs: Make swizzle_result() not use ir_texture. i965/fs: Make gather_channel() not use ir_texture. i965/fs: don't make a fake ir_texture in the Mesa IR frontend Courtney Goeltzenleuchter (1): mesa: glx: Reduce error log level Damien Lespiau (1): i965/skl: Update 3DSTATE_SBE for Skylake. Daniel Manjarres (2): glx: Don't crash on swap event for a Window (non-GLXWindow) glx: Fix glxUseXFont for glxWindow and glxPixmaps Darius Goad (1): gallivm: Handle MSAA textures in emit_fetch_texels Dave Airlie (46): tgsi/gs: bound max output vertices in shader softpipe: add depth clamping support. (v2) softpipe: add layering to the surface tile cache. softpipe: add layered rendering support. tgsi_exec: use defines for max inputs/outputs softpipe: bump the softpipe geometry limits softpipe: enable GLSL 3.30 support. softpipe: enable AMD_vertex_shader_layer. softpipe: fix pt->resource assert placement st/mesa: handle array textures in st_texture_image_copy dri3: fix image extension checking. nvc0: fix dri3 prime buffer creation dri3: cache pointer to back instead of looking up. dri/xmlconfig: remove GL types. dri: remove GL types from config queries xmlconfig/dri: bool -> unsigned char docs/GL3.txt: update status for ARB_compute_shader hud: don't overrun malloced arrays docs/GL3.txt: add GLES 3.1 section docs: update ARB_vertex_attrib_64bit status Revert "hud: don't overrun malloced arrays" nouveau/nv40: quiten coverity warning in unused vertex texture code. xvmc/tests: %C isn't a valid printf specifier. nouveau: don't leak dec struct on error i965: add missing parens in vec4 visitor glsl: free uniform_map on failure path. mesa/program_cache: calloc the correct size for the cache. vdpau: unlock the mutex on error paths in attribute setting. omx/h264: remove stray semicolon after if r300g: pointless assignment of info.indexed loader: fds can be 0 llvmpipe: fix rast debugging output st_glsl_to_tgsi: init have_sqrt field. util: move shared rgtc code to util (v2) mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB mesa: fix GetTexImage for 1D array depth textures r600g/cayman: fix integer multiplication output overwrite (v2) r600g/cayman: fix texture gather tests r600g/cayman: handle empty vertex shaders r600g: geom shaders: always load texture src regs from inputs r600g: limit texture offset application to specific types (v2) r600: fix texture gradients instruction emission (v2) r600g: do all CUBE ALU operations before gradient texture operations (v2.1) r600g: merge the TXQ and BUFFER constant buffers (v1.1) r600g/sb: fix issues cause by GLSL switching to loops for switch r600g: only init GS_VERT_ITEMSIZE on r600 David Heidelberg (2): st/nine: return GetAvailableTextureMem in bytes as expected (v2) st/nine: remove unused pipe_viewport_state::translate[3] and scale[3] David Heidelberger (4): r600g,radeonsi: implement PIPE_QUERY_TIMESTAMP_DISJOINT r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500 r300/compiler: remove useless check r300g/vdpau: enable again Dieter Nützel (1): r600g: Delete unused variable 'max_global_size' in 'r600_get_compute_param' Dylan Baker (1): gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not set EdB (7): clover: Add clCreateProgramWithBuiltInKernels. clover: Add clUnloadPlatformCompiler. clover: clGetProgramInfo support for OpenCL 1.2. clover: Add a simple compat::pair. clover: Add initial implementation of clCompileProgram for CL 1.2. clover: Add allow_empty_tag. clover: Don't return CL_INVALID_VALUE if there is no header. Emil Velikov (275): configure: error out if building GBM without dri glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414 ilo: destroy the mutex, if winsys creation fails egl_dri2: cleanup memory leak in dri2_create_context() configure: correctly set LD_NO_UNDEFINED docs: Add a note about llvm-shared-libs and libxatracker gallium/radeon: build only a single common library libradeon gallium/radeon: link in libradeon.la at target level egl-static: include libradeonwinsys.la only once targets/osmesa: limit the amount of exported symbols targets/egl-static: add missing line break in ldflags dri_util: set implemented version of the DRI_CORE extension gallium/egl: st_profiles are build time decision, treat them as such glx: do not leak dri3Display dri_util: keep __dri2ConfigOptions symbol private targets/xa: limit the amount of exported symbols targets/osmesa: include mangled gl symbols targets/libgl-xlib: hide all the exported symbol mayhem automake: correctly append the version-script egl_dri2: fix wayland_platform when drm_platform is not set st/egl: do not link against libloader configure: error out when building opencl without LLVM scons: remove dri-i915 build target egl/dri2/x11: use standard strndup function egl/dri2: do not leak dri2_dpy->driver_name configure: correctly autodetect xvmc/vdpau/omx automake: stop building i915-sw and drop explicit linking to softpipe pipe-loader: note that we leak pipe_loader_drm_device->base->driver_name pipe-loader: add pipe_loader_ops::configuration() targets/pipe-loader: add driver specific drm_configuration