Tag 'mesa-10.3-rc1' created by Carl Worth <cwo...@cworth.org> at 2014-08-21 15:42 +0000
Mesa 10.3-rc1 release candidate -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iQIcBAABCgAGBQJT9hNZAAoJEGACM7qeVNxhGJMP/2vtcGsbuDT88VboNv9XlWvO cQVRuCndy/y5/ZgNrehboFSv8hTZCbV/eA0dWvD9Ug1ZX2yQ9t8BQ8h3VBrNU/Bi veVdR4xfCyJYrUOue4RC3OVf/IvXHQCtRx4/1SwFM9UfdcX1yP3I6Pe7U3g98RYC 1t9tme/Ih2C4FPJZossl58GNRhjd9UxOhjCpk1RYnebO9eUkpKnv8gv3INn01qW2 0VXnIuH6siCBnv14eftyUiadZtORHwlt2XG5fhaQMphwV+UNfIZJjodi6q2qHL5E 1HADI8c/F14CJ4d/j+kguEX+pSgDdre+wsD5nrq5eAEVHAnTd66wt3Jg69p7JdBh Y7NlAcNr/Y/WoaI70lAGyO1YYPiAbchi9NUYfDeEQ6noYnFWhEI6XIAllgrdk7Nt nic1XbAoIy9TrWnV4OCPNECzO8y/cpVWMCqelAqQNVSid84V4TxRjTZuFGfe8/jJ N+Khe/9MOpOzg/erGKmpBEbV4Kn0RDVzq0ATA0gBwFBYprowvi/zlhyZpxK21X3B 1WISTizX74jTmHWg2T8XMMPkBZZkPuxBDqqpgJlj5KFQsH/mc/a63gH1Sbi9IKdp t4ec6ftg6EitdA+xuNYx9ruOfJvs7wtw8VOmtIrjuuSqrq6nquPrXqsOV158kpo2 6d2oNJuxsyFKrPGcE4FZ =0JAb -----END PGP SIGNATURE----- Changes since 10.2-branchpoint: Aaron Watry (3): gallivm: Fix build after LLVM commit 211259 radeon/llvm: Allocate space for kernel metadata operands st/dri: Fix driver loading if swrast isn't built Abdiel Janulgue (4): i965/fs: Refactor check for potential copy propagated instructions. i965/fs: skip copy-propate for logical instructions with negated src entries i965/vec4: skip copy-propate for logical instructions with negated src entries i965/disasm: Properly debug negate source modifier for logical instructions Adam Jackson (1): radeonsi: Don't use anonymous struct trick in atom tracking Adel Gadllah (1): i915: Fix up intelInitScreen2 for DRI3 Aditya Atluri (1): mesa: Add missing atomic buffer bindings and unbindings Adrian Negreanu (8): add megadriver_stub_FILES android: adapt to the megadriver mechanism android: add libloader to libGLES_mesa and libmesa_egl_dri2 android: add src/gallium/auxiliary as include path for libmesa_dricore android, egl: add correct drm include for libmesa_egl_dri2 android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface android, mesa_gen_matypes: pull in timespec POSIX definition android, dricore: undefined reference to _mesa_streaming_load_memcpy Alexander von Gluck IV (4): haiku: Add missing u_memory.h for FREE() haiku/swrast: Add missing src include search path for missing util/macros.h gallium/aux: Fill in Haiku get process name code gallium/target: Add needed mesautil lib to haiku-softpipe Alexandre Courbot (2): nvc0: add GK20A 3D class nvc0/ir: use SM35 ISA with GK20A Alexandre Demers (2): configure.ac: (trivial) Fixing a typo configure: Fix --enable-XX-bit flags by moving LT_INIT where it should Andreas Boll (3): docs: add news item for mesa-demos 8.2.0 release winsys/radeon: fix nop packet padding for hawaii winsys/radeon: fix hawaii accel_working2 comment Anuj Phogat (26): meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code meta: Use gl_FragColor to output color values to all the draw buffers glsl/glcpp: Do not allow undefining the built-in macros glsl/glcpp: Fix preprocessor error condition for macro redefinition Revert "i965: Extend compute-to-mrf pass to understand blocks of MOVs" i965: Fix z_offset computation in intel_miptree_unmap_depthstencil() mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data mesa: Fix error condition for valid texture targets in glTexStorage* functions mesa: Turn target_can_be_compressed() in to a utility function mesa: Add error condition for using compressed internalformat in glTexStorage3D() mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D() mesa: Add utility function _mesa_is_enum_format_snorm() mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3 mesa: Add a helper function _mesa_is_enum_format_unsized() mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*() mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*() mesa: Add utility function _mesa_is_enum_format_unorm() mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*() mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats meta: Initialize the variable in declaration statement meta: Use _mesa_get_format_bits() to get the GL_RED_BITS meta: Move the call to _mesa_get_format_datatype() out of switch meta: Fix datatype computation in get_temp_image_type() egl: Fix OpenGL ES version checks in _eglParseContextAttribList() i965: Bail on vec4 copy propagation for scratch writes with source modifiers i965: Bail on FS copy propagation for scratch writes with source modifiers Aras Pranckevicius (1): glsl: Fixed vectorize pass vs. texture lookups. Axel Davy (11): dri3: use invalidate. gallium: Add __DRIimageDriverExtension support to gallium dri/image: add blitImage to the specification gallium/dri2: implement blitImage nv50: fix dri3 prime buffer creation drirc: Add string support loader: add gpu selection code via DRI_PRIME. loader: Use drirc device_id parameter in complement to DRI_PRIME glx/dri3: add GPU offloading support. radeonsi: Use dma_copy when possible for si_blit. mesa: fix the condition in src/loader/Makefile.am Ben Skeggs (12): nvc0: properly distribute macros in source form nvc0: allow for easier modification of compiler library routines nvc0: add maxwell class nvc0: replace some vb->stride checks with constant_vbo instead nvc0: restrict "constant vbo" logic to fermi/kepler classes nvc0: use vertex arrays for eng3d blit nvc0: bump sched data member to 32-bits nvc0: move nvc0 lowering pass class definitions into header nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodes nvc0: maxwell isa has no per-instruction join modifier nvc0: add maxwell (sm50) compiler backend nvc0: enable support for maxwell boards Ben Widawsky (4): i965/guardband: Improve comments for guardband clipping i965: Simplify viewport extents programming on GEN8 i965/guardband: Enable for all viewport dimensions (GEN8+) i965/clip: Removing scissor atom Beren Minor (1): egl/main: Fix eglMakeCurrent when releasing context from current thread. Brad King (1): automake: Honor GL_LIB for gallium libgl-xlib Brian Paul (80): gallium: remove enum numbers from shader cap queries gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default tgsi: add missing switch cases in tgsi_exec_get_shader_param() svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case mesa: fix double-freeing of dispatch tables inside glBegin/End. docs: update the prerequisites section glsl: fix use-after free bug/crash in ast_declarator_list::hir() glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper st/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE. st/wgl: add debug code to check that pixel format initialization worked st/wgl: fix implementation of wglCreateContextAttribsARB() st/wgl: make stw_lookup_context_locked() an inline function st/wgl: formatting fixes in stw_framebuffer.c st/wgl: use _debug_printf() instead of fprintf() svga: added svga_shader_too_large() helper svga: use svga_shader_too_large() in compile_fs() svga: use svga_shader_too_large() in compile_vs() docs: import the 10.1.5 release notes docs: fix version number in 10.2.1 release notes docs: add link to 10.1.5 on news page cso: fix stream-out clean up in cso_release_all() st/mesa: don't ignore const buf index in src_register() st/mesa: allow 2D indexing for all shader types in translate_src() st/mesa: don't use address register for constant-indexed ir_binop_ubo_load st/mesa: fix incorrect size of UBO declarations mesa: update comment for UniformBufferSize to indicate size is in bytes svga: add switch cases for PIPE_SHADER_CAP_DOUBLES mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv() st/mesa: minor fix-up in st_GetSamplePosition() st/mesa: minor simplification of some state atom assignments mesa: fix geometry shader memory leaks st/mesa: fix geometry shader memory leak gallium/u_blitter: fix some shader memory leaks st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch cases st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map table glsl/glcpp: move macro declaration before code to fix MSVC build softpipe: fix sp_get_dims() for PIPE_BUFFER gallium/docs: minor clarification for TXQ instruction svga: remove unneeded depth==1 assertion in svga_texture_view_surface() docs: fix date typo: July 78 -> 18 glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build xlib: fix missing mesautil build breakage targets/vdpau: link with libmesautil.la to fix build breakage util: include c99_compat.h in hash_table.h to get 'inline' definition util: include c99_compat.h in format_srgb.h to get 'inline' definition mesa/x86: put code in braces to silence declarations after code warning targets/egl-static: link with libmesautil.la targets/libgl-gdi: link with mesautil osmesa: link with mesautil wmesa: link with mesautil targets/graw-gdi: link with mesautil, not mesautils mesa: update glext.h to version 20140725 mesa: update glxext.h to version 20140725 mesa: update wglext.h to version 20140630 mesa: make vertex array type error checking a little more efficient st/mesa: adjust Z coordinates for quad clearing mesa include stdint.h in formats.h mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.c mesa: define and use ALL_TYPE_BITS in varray.c code mesa: use PRId64 for printing 64-bit ints st/mesa: use PRId64 for printing 64-bit ints mesa: simplify/rename _mesa_init_program_struct() mesa: whitespace, 80-column wrapping in program.c mesa: fix assertion in _mesa_drawbuffers() mesa: simplify _mesa_update_draw_buffers() mesa: add missing GLAPIENTRY in copyimage.c mesa: update glext.h to version 20140810 mesa: update glxext.h to version 20140810 mesa: update wglext.h to version 20140810 mesa: regenerate gl_mangle.h mesa: pull Khronos glcorearb.h header into include/GL/ docs: now distributing the GL/glcorearb.h header svga: remove some unneeded INLINE qualifiers ra: move declarations before code to fix MSVC build mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData() util: whitespace and formatting fixes in u_math.h mesa: minor improvements to _mesa_compute_compressed_pixelstore() mesa: move _mesa_compressed_texture_pixel_storage_error_check() mesa: fix compressed_subtexture_error_check() return value mesa: fix NULL pointer deref bug in _mesa_drawbuffers() Bruno Jiménez (33): r600g/compute: Fixing a typo and some indentation r600g/compute: Adding checks for NULL after CALLOC r600g/compute: Add more NULL checks r600g/compute: Tidy a bit compute_memory_finalize_pending r600g/compute: Cleanup of compute_memory_pool.h r600g/compute: align items correctly r600g/compute: Use %u as the unsigned format r600g/compute: solve a bug introduced by 2e01b8b440c1402c88a2755d89f40292e1f36ce5 gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS clover: query driver for the max number of compute units radeon/compute: Implement PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS r600g/compute: Add an intermediate resource for OpenCL buffers r600g/compute: Add an util function to know if an item is in the pool r600g/compute: Add statuses to the compute_memory_items r600g/compute: divide the item list in two r600g/compute: Only move to the pool the buffers marked for promoting r600g/compute: Avoid problems when promoting items mapped for reading r600g/compute: Implement compute_memory_demote_item r600g/compute: Map only against intermediate buffers r600g/compute: Use gallium util functions for double lists r600g/compute: Defer the creation of the temporary resource r600g/compute: Add a function for moving items in the pool r600g/compute: Add a function for defragmenting the pool r600g/compute: Defrag the pool if it's necesary r600g/compute: Quick exit if there's nothing to add to the pool r600g/compute: Remove unneeded code from compute_memory_promote_item r600g/compute: Allow compute_memory_move_item to move items between resources r600g/compute: Allow compute_memory_defrag to defragment between resources r600g/compute: Try to use a temporary resource when growing the pool r600g/compute: Defrag the pool at the same time as we grow it r600g/compute: Add documentation to compute_memory_pool r600g/compute: Add debug information to promote and demote functions clover: Add support for CL_MAP_WRITE_INVALIDATE_REGION Bryan Cain (1): glsl_to_tgsi: remove unnecessary dead code elimination pass Carl Worth (66): docs: Import 10.1.2 release notes, andd news item. docs: Import 10.1.3 release notes, andd news item. docs: Really add the 10.1.3 release nots this time docs: Import 10.1.4 release notes, add news item. docs: Import 10.1.6 release notes, add news item docs: Import 10.2.2 release notes, add news item docs: Import 10.2.3 release notes glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtins glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes. glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers" glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES. glsl/glcpp: Once again report undefined macro name in error message. glsl/glcpp: Promote "extra token at end of directive" from warning to error glsl/glcpp: Don't choke on an empty pragma docs: Import 10.2.4 release notes glsl/glcpp: Fix to emit spaces following directives glsl/glcpp: Add testing for directives preceded by a space glsl/glcpp: Emit proper error for #define with a non-identifier glsl/glcpp: Add support for comments between #define and macro identifier glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>) glsl/glcpp: Drop extra, final newline from most output glsl/glcpp: Abstract a bit of common code for returning string tokens glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping. glsl/glcpp: Minor tweak to wording of error message glsl/glcpp: Fix off-by-one error in column in first-line error messages glsl/glcpp: Add a -d/--debug option to the standalone glcpp program glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE> glsl/glcpp: Rename HASH token to HASH_TOKEN glsl/glcpp: Correctly parse directives with intervening comments glsl: Add an internal-error catch-all rule glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF glsl/glcpp: Add an explanatory comment for "loc != NULL" check glsl/glcpp: Emit error for duplicate parameter name in function-like macro glsl/glcpp: Add (non)-support for ++ and -- operators glsl/glcpp: Test that macro parameters substitute immediately after periods glsl/glcpp: Add test for a multi-line comment within an #if 0 block glsl/glcpp: Treat carriage return as equivalent to line feed. glsl/glcpp: Add a catch-all rule for unexpected characters. glsl/glcpp: Alphabetize lists of start conditions glsl/glcpp: Combine the two rules matching any character glsl/glcpp: Add flex options to eliminate the default rule. glsl: Add flex options to eliminate the default rule docs: Import 10.2.5 release notes, add news item. glsl/glcpp: Add explicit error for "#define without macro name" glsl/glcpp: Add test for "#define without macro name" glsl/glcpp: Allow single-line comments immediately after #define glsl/glcpp: Add tests for #define followed by comments glsl/glcpp: Fix NULL directives when followed by a single-line comment glsl/glcpp: Add testing for null directives with spaces and comments glsl/glcpp: Fix #pragma to not over-increment the line-number count glsl/glcpp: Swallow empty #pragma directives. glsl/glcpp: Fix for macros that expand to include "defined" operators glsl/glcpp: Add test script for testing various line-termination characters glsl/glcpp: Treat CR+LF pair as a single newline glsl/glcpp: Don't include any newline characters in #error token glsl/glcpp: Fix line-continuation code to handle multiple newline flavors glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check" glsl/glcpp: Fix handling of commas that result from macro expansion glsl/glcpp: Rename one test to avoid a duplicate test number docs: Import 10.2.6 release notes, add news item. glcpp: Use printf instead of "echo -n" in glcpp-test glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X Increment version to 10.3.0-rc1 Charmaine Lee (1): svga: Add a limit to the maximum surface size Chia-I Wu (31): mesa: propagate FragDepthLayout to gl_program i965/vec4: unit test for copy propagation and writemask ilo: fix fence reference counting ilo: move away from drm_intel_bo_alloc_tiled ilo: raise texture size limits ilo: update and tailor the surface format table ilo: add some missing formats ilo: allow for device-dependent format translation ilo: use native 3-component vertex formats on GEN7.5+ ilo: share some code between {tex,buf}_create_bo ilo: clean up resource bo renaming ilo: check the tilings of imported handles ilo: simplify ilo_flush() ilo: free transfers with util_slab_free() ilo: tidy up choose_transfer_method() ilo: tidy up transfer mapping/unmapping ilo: drop unused context param from transfer functions ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/ ilo: drop ptr from ilo_transfer ilo: enable persistent and coherent transfers ilo: try unblocking a transfer with a staging bo ilo: unblock an inline write with a staging bo ilo: add ilo_resource_get_bo() helper ilo: correctly propagate resource renames to hardware ilo: fix fb height of HiZ ops ilo: break down the format table ilo: add new resource layout code ilo: migrate to ilo_layout ilo: remove layer offsetting ilo: enable HiZ in more cases on GEN6 ilo: fix PIPE_CAP_VIDEO_MEMORY Chris Forbes (109): i965: Fix typo in assert message i965/Gen7: Set up layer constraints properly for renderbuffers i965/Gen8: Set up layer constraints properly for renderbuffers i965/Gen7: Set up layer constraints properly for depth buffers i965/Gen8: Set up layer constraints properly for depth buffers glsl: Rename linker's is_varying_var glsl: remove outdated comment, move sample to correct block glsl: add support for `precise` in type_qualifier glsl: Add support for `precise` redeclarations glsl: Disallow `precise` redeclarations of vars from outer scopes glsl: Allow `precise` as a parameter qualifier docs: Update `precise` qualifier status in GL3.txt glsl: Clean up apply_implicit_conversion glsl: Add support for int -> uint implicit conversions glsl: Pass parse state to parameter_lists_match() glsl: Pass parse state to can_implicitly_convert_to() glsl: Allow int -> uint implicit conversions on function parameters docs: Mark off gs5/implicit conversions glsl: Build a list of inexact function matches glsl: Add support for comparing function parameter conversions glsl: Implement overload resolution for ARB_gpu_shader5 docs: Mark off gs5/overload resolution glapi: Note apparent gap in numbering from ARB_multi_draw_indirect i965/fs: Allow array dereference of HW_REG. mesa: Trim down PixelStorei implementation mesa: Make CompressedTexSubImage errors more consistent glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storage tests: Add new enum strings for ARB_compressed_texture_pixel_storage mesa: Add new pixel pack/unpack state for mesa: Emit errors for inconsistent compressed pixel store state mesa: Extract computation of compressed pixel store params mesa: Compute proper strides for compressed texture pixel storage. mesa: Add pixel storage support for GetCompressedTexImage mesa: Add extension enable for ARB_compressed_texture_pixel_storage docs: Mark off ARB_compressed_texture_pixel_storage glsl: Validate aux storage qualifier combination with other qualifiers. glsl: Fix typo in comment. glsl: Correct more typos glapi: Add (empty) api section for ARB_fragment_layer_viewport mesa: Add extension plumbing for ARB_fragment_layer_viewport glsl: Add extension plumbing for ARB_fragment_layer_viewport glsl: Add builtin define for ARB_fragment_layer_viewport glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport" glsl: Relax combinations of layout qualifiers with other qualifiers. glsl: Disallow primitive type layout qualifier on variables. glsl: Treat an interface block specifier as a level of struct nesting docs: Update the status of a few things in GL3.txt glsl: Fix merging of layout(invocations) with other qualifiers allow builtin functions to require parameters to be shader inputs glsl: add new expression types for interpolateAt* glsl: add new interpolateAt* builtin functions i965: Fix two broken asserts in brw_eu_emit i965: Avoid crashing while dumping vec4 insn operands i965/disasm: Disassemble indirect sends more properly i965: Add message descriptor bit definitions for pixel interpolator i965/disasm: add support for pixel interpolator messages i965: add low-level support for send to pixel interpolator i965/fs: add generator support for pixel interpolator query i965/fs: Skip channel expressions splitting for interpolation i965/fs: add support for ir_*_interpolate_at_* expressions docs: Mark off ARB_gpu_shader5 interpolation functions for i965 i965/vec4: Silence warnings about unhandled interpolation ops glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5. glsl: Mark entire UBO array active if indexed with non-constant. glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue. glsl: Accept nonconstant array references in lower_ubo_reference glsl: No longer require ubo block index to be constant in ir_validate i965/fs: Collect all emits of texture ops for Gen4 into one place i965/fs: Collect all emits of texture ops for Gen5/6 into one place i965/fs: pass sampler as src1 of texture op i965/blorp: Put sampler index in src1 of texture ops i965/fs/Gen4-7: Pass sampler_index to generate_tex i965/fs/Gen8: Pass sampler_index to generate_tex i965/vec4: Collect all emits of texture ops into one place i965/vec4: Pass sampler index in src1 for texture ops i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field i965: Get rid of backend_instruction::sampler glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5 mesa: Add a new function for getting the nonconst sampler array index mesa: Make ARB_gpu_shader5 core-profile-only glsl: Mark program as using dFdy if coarse/fine variant is used i965/vec4: Assert that fine/coarse derivative ops don't appear i965/fs: Support fine/coarse derivative opcodes i965: Enable ARB_derivative_control on Gen7+. docs: Mark off ARB_derivative_control for i965. i965: Add low-level support for indirect sends i965: Adjust set_message_descriptor to handle non-sends i965/fs: Generate indirect sends for nonconstant UBO array accesses i965/fs: Add visitor support for nonconstant UBO indices i965/vec4: Generate indirect sends for nonconstant UBO array access i965/vec4: Add visitor support for nonconst ubo block indexing docs: Mark off ARB_gpu_shader5 UBO array indexing for i965 i965: Extract helper function for surface state pointer adjustment i965/vec4: Refactor generate_tex in prep for non-const samplers i965: Generalize sampler state pointer mangling for non-const i965/vec4: Add support for non-const sampler indices in generator i965/vec4: Add support for nonconst sampler indexing in VS visitor i965/fs: Use brw_adjust_sampler_state_pointer in fs generator too i965/fs: Refactor generate_tex in prep for nonconst sampler indexing i965/fs: Add support for non-const sampler indices in generator i965/fs: Add support for nonconst sampler indexing in FS visitor i965: Enable ARB_gpu_shader5 on Gen7 docs: Mark off ARB_gpu_shader5 for i965 docs: Update relnotes for ARB_gpu_shader5 mesa: Add support for inverted s/w conditional rendering i965: Enable ARB_conditional_render_inverted on Gen6+. docs: Mark off ARB_conditional_render_inverted for i965 Christian König (4): gallium/radeon: use PRIX64 instead of PRIu64 radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc radeon/uvd: fix gpu_address for video surfaces st/vdpau: add device reference counting Christoph Bumiller (24): nv50,nvc0: always pull out bufctx on context destruction nv50: setup scissors on clear_render_target/depth_stencil nv50,nvc0: set constbufs dirty on pipe context switch nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result nv50/ir/opt: fix constant folding with saturate modifier nv50/ir: fix lowering of predicated instructions (without defs) nv50/ir/tgsi: optimize KIL nv50,nvc0: handle guard band defines nv50,nvc0: allow 15,16,30 bpp display formats nvc0: use PRIxPTR for sizeof() nvc0: assert that we have vertex elements state r600g: handle PIPE_QUERY_GPU_FINISHED r600g: check for PIPE_BIND_BLENDABLE in is_format_supported r600g: support all channels of TGSI_FILE_ADDRESS r600g: implement TGSI_OPCODE_BREAKC r600g: HW bug workaround for TGSI_OPCODE_BREAKC r600g: remove assert on draw with count == 0 gallium: create TGSI_PROPERTY to disable viewport and clipping r600g: use TGSI_PROPERTY to disable viewport and clipping gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER gallium: add facilities for indirect drawing st/mesa: add support for indirect drawing nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS Cody Northrop (3): mesa: Fix substitution of large shaders i965/fs: Update discard jump to preserve uniform loads via sampler. glsl: Fix aggregates with dynamic initializers. Connor Abbott (13): glsl: be more consistent about printing constants glsl/tests/lower_jumps: fix generated sexpr's for loops glsl/tests: call create_test_cases.py in optimization-test glsl/tests: remove generated tests from the repo exec_list: Add a prepend function. exec_list: Add a function to give the length of a list. exec_list: Make various places use the new length() method. i965/fs: don't read from uninitialized memory while assigning registers i965/fs: set virtual_grf_count in assign_regs() ra: cleanup the public API ra: make the p, q test more efficient ra: don't consider nodes for spilling we don't need to ra: optimistically color only one node at a time Courtney Goeltzenleuchter (1): mesa: glx: Reduce error log level Daniel Manjarres (1): glx: Don't crash on swap event for a Window (non-GLXWindow) Darius Goad (1): gallivm: Handle MSAA textures in emit_fetch_texels Dave Airlie (21): tgsi/gs: bound max output vertices in shader softpipe: add depth clamping support. (v2) softpipe: add layering to the surface tile cache. softpipe: add layered rendering support. tgsi_exec: use defines for max inputs/outputs softpipe: bump the softpipe geometry limits softpipe: enable GLSL 3.30 support. softpipe: enable AMD_vertex_shader_layer. softpipe: fix pt->resource assert placement st/mesa: handle array textures in st_texture_image_copy dri3: fix image extension checking. nvc0: fix dri3 prime buffer creation dri3: cache pointer to back instead of looking up. dri/xmlconfig: remove GL types. dri: remove GL types from config queries xmlconfig/dri: bool -> unsigned char docs/GL3.txt: update status for ARB_compute_shader hud: don't overrun malloced arrays docs/GL3.txt: add GLES 3.1 section docs: update ARB_vertex_attrib_64bit status Revert "hud: don't overrun malloced arrays" David Heidelberger (2): r600g,radeonsi: implement PIPE_QUERY_TIMESTAMP_DISJOINT r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500 Dylan Baker (1): gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not set EdB (3): clover: Add clCreateProgramWithBuiltInKernels. clover: Add clUnloadPlatformCompiler. clover: clGetProgramInfo support for OpenCL 1.2. Emil Velikov (148): configure: error out if building GBM without dri glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414 ilo: destroy the mutex, if winsys creation fails egl_dri2: cleanup memory leak in dri2_create_context() configure: correctly set LD_NO_UNDEFINED docs: Add a note about llvm-shared-libs and libxatracker gallium/radeon: build only a single common library libradeon gallium/radeon: link in libradeon.la at target level egl-static: include libradeonwinsys.la only once targets/osmesa: limit the amount of exported symbols targets/egl-static: add missing line break in ldflags dri_util: set implemented version of the DRI_CORE extension gallium/egl: st_profiles are build time decision, treat them as such glx: do not leak dri3Display dri_util: keep __dri2ConfigOptions symbol private targets/xa: limit the amount of exported symbols targets/osmesa: include mangled gl symbols targets/libgl-xlib: hide all the exported symbol mayhem automake: correctly append the version-script egl_dri2: fix wayland_platform when drm_platform is not set st/egl: do not link against libloader configure: error out when building opencl without LLVM scons: remove dri-i915 build target egl/dri2/x11: use standard strndup function egl/dri2: do not leak dri2_dpy->driver_name configure: correctly autodetect xvmc/vdpau/omx automake: stop building i915-sw and drop explicit linking to softpipe pipe-loader: note that we leak pipe_loader_drm_device->base->driver_name pipe-loader: add pipe_loader_ops::configuration() targets/pipe-loader: add driver specific drm_configuration target-helpers: add a note about debug wrappers target-helpers: add dd_create_screen() helper target-helpers: add dd_configuration(), dd_driver_name() automake: introduce helper variable targets: use GALLIUM_PIPE_LOADER_WINSYS_LIB_DEPS configure: add HAVE_GALLIUM_STATIC_TARGETS automake: include the libdeps in the correct order scons: avoid building any piece of i915 targets/vdpau-nouveau: convert to static/shared pipe-drivers targets/r600/vdpau: convert to static/shared pipe-drivers targets/radeonsi/vdpau: convert to static/shared pipe-drivers targets/xvmc-nouveau: convert to static/shared pipe-drivers targets/r600/xvmc: convert to static/shared pipe-drivers targets/vdpau: correctly generate the symlinks targets/xvmc: correctly generate the symlinks targets/(vdpau|xvmc): hardlink against the installed library st/omx: provide constant number of components st/omx: avoid using dynamic vid_(enc|dec)_base and avc_(name|role) targets/omx-nouveau: convert to static/shared pipe-drivers targets/r600/omx: convert to static/shared pipe-drivers targets/radeonsi/omx: convert to static/shared pipe-drivers auxiliary/vl: Remove no longer used SPLIT_TARGETS targets/automake.inc: s/GALLIUM_VIDEO_CFLAGS/GALLIUM_TARGET_CFLAGS/ st/omx: keep the name, (name|role)_specific strings dynamically allocated st/omx: strcpy the string into the allocated buffer targets/xa: provide alternative(static) xa target targets/gbm: convert to static/shared pipe-driver targets/egl-static: use inline_drm_helper and Automake.inc helpers targets/dri-swrast: use drm aware dricommon when building more than swrast st/dri: Allow separate dri-targets st/dri/drm: Add a second libdridrm library targets/dri-nouveau: Convert to static/shared pipe-drivers targets/(r300|r600|radeonsi)/dri: Convert to static/shared pipe-drivers targets/dri-freedreno: Convert to static/shared pipe-drivers targets/dri-i915: Convert to static/shared pipe-drivers targets/dri-ilo: Convert to static/shared pipe-driver targets/dri-vmwgfx: Convert to static/shared pipe-drivers st/dri: Remove the old libdridrm library targets/dri: allow duplicated symbols targets/dri: Add __driDriverGetExtensions_nouveau symbol targets/dri: Add __driDriverGetExtensions_(r300|r600|radeonsi) symbols targets/dri: Add __driDriverGetExtensions_freedreno symbol targets/dri: Add __driDriverGetExtensions_i915 symbol targets/dri: Add __driDriverGetExtensions_i965 symbol targets/dri: Add __driDriverGetExtensions_vmwgfx targets/dri: update scons build to handle __driDriverGetExtensions_vmwgfx targets/dri: cleanup conversion leftovers st/dri/drm: remove __driDriverExtensions and driDriverAPI scons: build and use a single dri_common library targets/dri-swrast: convert to gallium megadrivers :) st/dri: merge dri/drm and dri/sw backends targets/dri-swrast: Convert to static/shared pipe-driver st/gbm: retrieve the driver-name via dd_driver_name() st/gbm: don't segfault if the fail to create the screen targets/dri: resolve the scons build targets/xvmc: automake: link against libmesautil.la targets/omx: automake: link against libmesautil.la gallium/tests: automake: link against libmesautil.la llvmpipe/tests: automake: link against libmesautil.la libgl-xlib: drop duplicate mesautil from scons build util: remove ralloc_test c11/threads: correct assertion st/dri: define GALLIUM_SOFTPIPE when building kms_swrast configure.ac: bail out if building gallium_gbm without gallium_egl configure.ac: drop enable_dri check in gallium_gbm egl/main: Bring in the Makefile.sources android: gallium/nouveau: fix include folders, link against libstlport android: egl/main: fixup the nouveau build automake: gallium/freedreno: drop spurious include dirs android: gallium/freedreno: add preliminary build android: egl/main: add/enable freedreno automake: compact gallium/drivers and gallium/winsys makefiles automake: merge gallium/state_trackers/Makefile into gallium/Makefile automake: compact gallium/target/Makefile into gallium/Makefile automake: handle gallium SUBDIRs in gallium/Makefile android: reorder gallium SUBDIRS scons: group state-trackers' and targets' scons android: targets/egl-static: add correct include for DRM headers android: gallium/auxiliary: drop log2/log2f redefitions android: drop HAL_PIXEL_FORMAT_RGBA_{5551,4444} android: glsl: the stlport over the limited Android STL mesa: guard better when building with sse4.1 optimisations automake: mesa: whitespace fixes android: dri/i915: do not build an 'empty' driver android: egl/dri2: use the installed libdrm headers android: loader: use the installed libdrm headers android: gallium: use the installed libdrm headers android: dri: use the installed libdrm headers android: drivers/dri: add $(mesa_top)/src to the includes list android: dri/i9*5: remove used _INCLUDES variable android: loader: prefix static libraries with libmesa_* android: megadriver_stub: prefix static libraries with libmesa_ android: add CleanSpec.mk Revert "configure: Fix --enable-XX-bit flags by moving LT_INIT where it should" configure.ac: remove enable 32/64 bit hacks docs/autoconf: update to better reflect reality glx/drisw: Move private structure declarations to a header file glx/dri2: use mapping table for dri2_convert_glx_query_renderer_attribs() glx/drisw: add support for DRI2rendererQueryExtension dri/common: Move __DRI2_RENDERER_PREFFERED_PROFILE handling to driQueryRendererIntegerCommon dri/nouveau: add GLX_MESA_query_renderer support dri/radeon: don't print TCL status on glGetString(GL_RENDERER) dri/radeon: add GLX_MESA_query_renderer support dri/swrast: add GLX_MESA_query_renderer support gallium: add GLX_MESA_query_renderer caps auxiliary/os: introduce os_get_total_physical_memory helper function gallium/freedreno: handle query_renderer caps gallium/i915: handle query_renderer caps gallium/ilo: handle query_renderer caps gallium/r300/r600/radeonsi: handle query_renderer caps gallium/vc4: handle query_renderer caps gallium/nouveau: handle query_renderer caps gallium/svga: handle query_rendered caps gallium/softpipe/llvmpipe: handle query_renderer caps st/dri: Add __DRI2rendererQueryExtension support docs/autoconf: explicitly mention PKG_CONFIG_PATH for cross/multilib builds gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount of system ram ilo: fold drm_intel_get_aperture_sizes() within probe_winsys() Eric Anholt (125): i965: Move has_hiz from the slice to the level. i965: Generalize the pixel_x/y workaround for all UW types. i965: Stop doing remapping of "special" regs. i965: Ask the VBO module to actually use VBOs. i965: Reuse intel_upload.c for gen4/5 constant buffers. i965: Drop the memcmp for finding duplicated CURBE uploads. i965: Fix stale binding table comment. i965: Fix stale comments about the state cache. i965: Reuse libdrm's header for AUB definitions. i965: Remove a dead define. i965: Fix state flags for gen4/5 CURBE. i965: Move dispatch_grf_start_reg and first_curbe_grf into stage_prog_data. i965/gen6+: Merge VS/GS and WM push constant buffer upload paths. i965: Merge VS/GS and WM pull constant buffer upload paths. i965: Update a ton of comments about constant buffers. i965: Add a comment about null renderbuffer surfaces and why they exist. i965/gen6: Add a spec citation about push constant packet requirements. gallium: Add a uif() helper function to complement fui() gbm: Fix a debug log message gbm: Log at least one dlerror() when we fail to open any drivers. vc4: Initial skeleton driver import. vc4: Start converting the driver to use vertex shaders. vc4: Switch to actually generating vertex and fragment shader code from TGSI. vc4: Add initial support for math opcodes vc4: Fix UBO allocation when no uniforms are used. vc4: Use the user's actual first vertex attribute. vc4: Add support for SNE/SEQ/SGE/SLT. vc4: Add VC4_DEBUG env option vc4: Don't reallocate the tile alloc/state bos every frame. vc4: Load the tile buffer before incrementally drawing. vc4: Add shader variant caching to handle FS output swizzle. vc4: Fix emit of ABS vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage vc4: Add WIP support for varyings. vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation. vc4: Add support for CMP. vc4: Add an initial pass of algebraic optimization. vc4: Add dead code elimination. vc4: Add copy propagation between temps. vc4: Add support for the LRP opcode. vc4: Refactor uniform handling. vc4: Add support for the POW opcode vc4: Add support for the lit opcode. vc4: Add more useful debug for the undefined-source case vc4: Add support for multiple attributes vc4: Crank up the tile allocation BO size vc4: Add support for the TGSI TRUNC opcode. vc4: Add support for the TGSI FRC opcode. vc4: Add support for swizzles of 32 bit float vertex attributes. vc4: Fix using and emitting the 1/W from the vertex/coord shaders. u_primconvert: Copy min/max_index from the original primitive. vc4: Add some debug code for forcing fragment shader output color. vc4: Fix register aliasing for packing of scaled coordinates. vc4: Add support for the SIN instruction. vc4: Add support for the COS instruction. vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS vc4: Add support for texturing (under simulation) vc4: Add support for texture rectangles vc4: Drop pointless shader state struct vc4: Switch simulator to using kernel validator vc4: Add load/store to the validator vc4: Add docs for the drm interface vc4: Rewrite the kernel ABI to support texture uniform relocation. vc4: Fix things to validate more than one shader state in a submit. vc4: Rename fields in the kernel interface. vc4: Move bin command list ending commands to vc4_flush() vc4: Move render command list calls to vc4_flush() vc4: Move the rest of RCL setup to flush time. vc4: Track clears veresus uncleared draws, and the clear color. vc4: Walk tiles horizontally, then vertically. vc4: Compute the proper end address of the relocated command lists. vc4: Keep a reference to BOs queued for rendering. vc4: Fix a potential src buffer overflow in shader rec validation. vc4: Align following shader recs to 16 bytes. vc4: Drop the flush at the end of the draw vc4: Avoid flushing when mapping buffers that aren't in the batch. vc4: Add support for depth clears and tests within a tile. vc4: Add proper translation from Zc to Zs for vertex output. vc4: Update a comment about shader validation vc4: Clean up TMU write validation. vc4: Rename GEM_HANDLES to be in a namespace. vc4: Use the packet #defines in the kernel validation code. vc4: Validate that the same BO doesn't get reused for different purposes. vc4: Add a bunch of validation of the binning mode config. vc4: Store the (currently always linear) tiling format in the resource. vc4: Add a bunch of validation of render mode configuration. vc4: Fix the shader record size for extended strides. vc4: Fix the shader record size for extended strides. vc4: Add validation that vertex indices don't overflow VBO bounds. vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT. vc4: Add validation of raster-format textures. vc4: Don't forget to unmap the GEM BO when freeing. vc4: Use GEM under simulation even for non-winsys BOs. vc4: Stash some debug code for looking at what BOs are at what hindex. vc4: Handle stride==0 in VBO validation vc4: Improve simulator memory allocation. vc4: Clarify some values implicitly chosen for binning config. vc4: Clean up the tile alloc buffer size. vc4: Refactor shader input setup again. vc4: Add support for gl_FragCoord. vc4: Don't forget to set the depth clear value in the packet. vc4: Flip which primitives are considered front-facing. vc4: Add support for the FLR opcode. vc4: Fix off-by-one in texture maximum levels. vc4: Texture format support has nothing to do with VBO format support. vc4: Stash some debug code for format support checks. vc4: Declare what vertex formats we actually support. vc4: Claim the GL 2.1 minimum for 3D textures. vc4: Drop the dump_fbo() routine. vc4: Move the deref of the color buffer for simulator into the simulator. vc4: Consume the implicit varyings for points and lines. vc4: Consistently use qir_uniform_f(). vc4: Use cl_f() instead of cl_u32(fui()) vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask. vc4: Add support for blending. vc4: Fix viewport handling in the uniforms upload. vc4: Fix multi-level texture setup. vc4: Don't forget to set up the offset for render targets. vc4: Add a helper for QOP_R4_UNPACK_[ABCD]. vc4: Add support for color masking. vc4: Extract the swizzle handling from vertex fetch. vc4: Fix handling of non-XYZW swizzles in color outputs. vc4: Add support for swizzling of texture colors. vc4: Avoid a null-deref if a sampler index isn't used. vc4: Plumb the texture index from TGSI through to the sampler uniforms. Francisco Jerez (6): clover: Optimize module serialization for vectors of fundamental types. clover: Calculate the serialized size of a module efficiently. clover: Have compat::string allocate its own memory. clover/util: Implement minimalist reference to clover::ref_counter object. clover/util: Pass initial count value to ref_counter constructor. clover: Refuse to build a program if there are kernel objects attached to it. Frank Henigman (3): gallivm: One code memory pool with deferred free. gallivm: Separate freeing LLVM intermediate data from freeing final code. draw: Delete unneeded LLVM stuff earlier. Fredrik Höglund (1): mesa: Don't use derived vertex state in api_arrayelt.c Gary Wong (2): loader: allow attempting more than one method of PCI identification. loader: add optional /sys filesystem method for PCI identification. Giovanni Campagna (3): Add support for swrast to the DRM EGL platform gallium: Add a dumb drm/kms winsys backed swrast provider dri: Add a new capabilities for drivers that can't share buffers Glenn Kennard (11): r600g: Implement GL_ARB_texture_gather r600g: Use hardware sqrt instruction r600g: Implement GL_ARB_texture_query_lod r600g: Add IMUL_HI/UMUL_HI support r600g: Implement gpu_shader5 integer ops r600g: gpu_shader5 gl_SampleMaskIn support r600g: Implement gpu_shader5 textureGather r600g: Implement BPTC texture support r600g: Implement ARB_derivative_control r600g: Fix missing SET_TEXTURE_OFFSETS r600g: Fix flat/smooth shade state toggle Greg Hunt (1): i965: Remove unneeded VS workaround stalls on Baytrail. Grigori Goronzy (6): util/u_format: move utility function from r600g radeonsi: add sampling of 4:2:2 subsampled textures radeon/uvd: disable VC-1 simple/main on UVD 2.x radeon/llvm: enable unsafe math for graphics shaders radeon/llvm: fix formatting radeonsi: implement BPTC texture support Iago Toral Quiroga (30): glsl: Do not call lhs->variable_referenced() multiple times i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims() i965: Relax accumulator dependency scheduling on Gen < 6 Revert "i965: Move brw_land_fwd_jump() to compilation unit of its use." i965/fs: Let the gen < 8 generator know about runtime_check_aads_emit i965/fs: Add Gen < 6 runtime checks for line antialiasing. i965: Ensure that we end instruction streams properly. mesa: Init Geom.UsesEndPrimitive in shader programs. mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program. mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean mesa: add StreamId information to transform feedback outputs. i965: Enable transform feedback for streams > 0 glsl: Assign GLSL StreamIds to transform feedback outputs. glsl: Fail to link if inter-stage input/outputs are not assigned to stream 0 glsl: Add methods to retrive a varying's name and streamId. glsl: Two varyings can't write to the same buffer from different streams. glsl: Only geometry shader outputs can be associated with non-zero streams. glsl: Store info about geometry shaders that emit vertices to non-zero streams. i965/gs: Set number of control data bits for stream mode. glsl: Modify ir_emit_vertex to have a stream. glsl: Modify ir_end_primitive to have a stream. glsl: Add support for EmitStreamVertex() and EndStreamPrimitive(). glsl: Validate vertex emission in geometry shaders. i965/gs: Set control data bits for vertices emitted in stream mode. glsl: include streamId when reading/printing emit-vertex and end-primitive IR. mesa: Include stream information in indexed queries. i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with non-zero streams. i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams. mesa: Enable simultaneous queries on different streams. i965: Enable vertex streams up to MAX_VERTEX_STREAMS. Ian Romanick (47): mesa: Bump version to 10.3-devel linker: Fix consumer_inputs_with_locations indexing glapi: Duplicate GLES1 prototypes in glapi_dispatch.c glsl: Set ir_instruction::ir_type in the base class constructor docs: Add MD5 checksum, etc. for 10.1 release docs: Add initial 10.2.1 release notes docs: Add MD5 checksum, etc. for 10.2.1 release glsl: Store gl_uniform_driver_storage::format as the actual type i965/vec4: Silence a couple unused parameter warnings i965/vec4: Emit smarter code for b2f of a comparison meta: Respect the driver's maximum number of draw buffers glsl: Silence many unused parameter warnings glsl: Don't convert reductions of ivec to a dot-product mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image mesa: Don't allow GL_TEXTURE_BORDER queries outside compat profile mesa: Don't allow GL_TEXTURE_{LUMINANCE,INTENSITY}_* queries outside compat profile i965: Silence many unused parameter warnings i965: Silence 'comparison is always true' warning i965: Silence unused parameter warning glsl: Fix bad indentation glsl: Fix some bad indentation mesa: Fix the name in the error message configure: Don't override user -g or -O options for debug builds glsl: Use constant_expression_value instead of as_constant glsl: Add without_array type predicate glsl: Use the without_array predicate to simplify some code glsl: Do not eliminate 'shared' or 'std140' blocks or block members mesa: Do not list inactive block members as active linker: Add a last_field parameter to various program_resource_visitor methods linker: Add padding after the last field of a structure glsl: Correctly load columns of a row-major matrix glsl: Track matrix layout of structure fields using two bits glsl: Also track matrix layout information into structures glsl: Track matrix layout of variables using two bits linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout glsl: Correctly determine when the field of a UBO is row-major glsl: Do not add extra padding to structures glsl: Rebuild the symbol table without unreachable symbols glsl_to_tgsi: Constify mesa_sysval_to_semantic mesa/st: Only one copy of mesa_sysval_to_semantic glsl_to_tgsi: Assert that the _mesa_sysval_to_semantic mapping is correct mesa: Group gl_system_value values by the stage where they exist mesa: Have validate_uniform_parameters return the gl_uniform_storage pointer mesa: Use MAX2 to calculate maximum uniform element glsl_to_tgsi: Delete unused function set_uniform_initializer mesa: Fold _mesa_uniform_split_location_offset into its only caller mesa: Fold _mesa_uniform_merge_location_offset into its only caller Ilia Mirkin (122): nv50,nvc0: add X8Z24_UNORM, fix stencil-only formats mesa/st: implement ARB_stencil_texturing docs: mark ARB_stencil_texturing as done for nv50+/r600+ gallium: add a cap for supporting 4-offset TG4 opcodes mesa/st: pass 4-offset TG4 without lowering if supported nv50/ir: allow load propagation when flags are defined nv50/ir/gk110: fix set with f32 dest mesa: pass target through to driver when choosing texture format nv50/ir: make sure to reverse cond codes on all the OP_SET variants nv50: fix setting of texture ms info to be per-stage gallium: add bit to pipe_blit_info to leave current query enabled mesa/st: leave current query enabled during glBlitFramebuffer nv50,nvc0: leave queries on during blit, turn them on for 2d engine nv50,nvc0: fix blit 3d path for 1d array textures mesa/st: provide native integers implementation of ir_unop_any tgsi: support parsing texture offsets from text tgsi shaders nv50/ir: make sure that texprep/texquerylod's args get coalesced nv50/ir: fix integer mul lowering for u32 x u32 -> high u32 nv50/ir: fix s32 x s32 -> high s32 multiply logic nv50/ir: fix constant folding for OP_MUL subop HIGH