On Sun, Nov 3, 2013 at 16:47:28 +0100, Leszek Godlewski wrote: > Package: libgl1-mesa-dri-dbg > Version: 9.1.7-1 > Severity: important > > Hello, > > It's possible I'm overlooking something very silly, so please excuse me if > that > is the case. > > I'm a game porter trying to get Painkiller Hell & Damnation to run decently on > Linux. I have a 100%-reproducible crash in the game's OpenGL renderer with a > callstack ending in r600_dri.so. I'm pretty sure the root cause is the game's > renderer doing something wrong, not the driver, but being able to see what's > going on in the driver would make things that much easier. > > However, I can't seem to make use of the debug symbols package. I have it > installed, but the callstacks still show bare addresses in gdb, not symbols. I > wasn't able to get them working even with LD_LIBRARY_PATH incantations, > symlinking the actual r600_dri.so with the debug one (this causes a segfault > in > ldd at program start), nor trying to load it as symbol file from gdb (it says > no applicable symbols found). > > What am I doing wrong? How can I get the debug symbols right? > If you want to debug a crash in 32bit libGL, you should just need to install the i386 version of libgl1-mesa-dri-dbg and libgl1-mesa-glx-dbg.
Cheers, Julien
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