On Sun, Nov  3, 2013 at 16:47:28 +0100, Leszek Godlewski wrote:

> Package: libgl1-mesa-dri-dbg
> Version: 9.1.7-1
> Severity: important
> 
> Hello,
> 
> It's possible I'm overlooking something very silly, so please excuse me if 
> that
> is the case.
> 
> I'm a game porter trying to get Painkiller Hell & Damnation to run decently on
> Linux. I have a 100%-reproducible crash in the game's OpenGL renderer with a
> callstack ending in r600_dri.so. I'm pretty sure the root cause is the game's
> renderer doing something wrong, not the driver, but being able to see what's
> going on in the driver would make things that much easier.
> 
> However, I can't seem to make use of the debug symbols package. I have it
> installed, but the callstacks still show bare addresses in gdb, not symbols. I
> wasn't able to get them working even with LD_LIBRARY_PATH incantations,
> symlinking the actual r600_dri.so with the debug one (this causes a segfault 
> in
> ldd at program start), nor trying to load it as symbol file from gdb (it says
> no applicable symbols found).
> 
> What am I doing wrong? How can I get the debug symbols right?
> 
If you want to debug a crash in 32bit libGL, you should just need to
install the i386 version of libgl1-mesa-dri-dbg and libgl1-mesa-glx-dbg.

Cheers,
Julien

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