Michel Dänzer wrote:
How can it be so little while having 32MB of videoRAM?(II) RADEON(0): Will use 2752 kb for textures at offset 0x1d50000That's very little indeed.
Why do almost all other GL apps work fine, even Return to Castle Wolfenstein and the Quake 3 Arena demo? I guess they need a lot more texture memory.
All that to play Tuxracer? I don't believe this is the problem... And it doesn't explain the 'shocky' behaviour of that game.I have 32MB! That should be enough... (I'm doing all this on a Radeon 32MB SDR.)Use a lower virtual resolution or depth, or buy a card with more RAM. ;)
Still, that's to be expected at 1600x1200x32. You can try Option "NoBackBuffer", but I doubt you'll like it. Another possibility would be running another server at a lower resolution, with Option "DRIReinit" you can run several servers with DRI enabled.
By the way, I managed to let X hang a couple of times using 3D apps:
1) I ran the molecule3D demo of xscreensaver in the root window, then I moved my 'workspace' clip of WindowMaker to the left and it hung
2) I played CannonSmash, a table tennis simulation game, and in the middle of a game it hung (the X server i.e.).
Hanging X servers are really annoying, by the way... You have to reboot! (Keyboard locked...)
[radeon man pages]
Is the original author not finishing it then?Haven't heard from him since then. Do you want to try and contact him?
Sure, why not? :-)
I will, but please tell me when a new one is available, since apt-get update; apt-get upgrade now installs that 11-06 package that breaks my 3D, as I reported here. (I don't want to downgrade after every upgrade, so I disabled that deb line...)
You can put it on hold to avoid getting a version that breaks for you.
OK, I put xserver-xfree86-dri-trunk hold -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]