Juergen Kreileder wrote:
>
> However I still get random hangs with Q3A and deterministic hangs
> with any windowed GL application when the window gets un- and then
> remapped (e.g. when iconifying/deiconifying windows, or when switching
> between workspaces).
I don't consider that working. I write windowed GL apps, and DRI has
locked my machine with every release I tested. I ended up fixing the
debian 4.0.2 and 3.3.6-20 packages to play nice with each other. I run
3.3.6 99% percent of the time, since I perfer utah-glx's stablity and speed.
I think the only people it "works for" are just playing games or are on
UP systems. I haven't found anyone yet that can run a multicontext
and/or windowed GL application yet on MGA DRI. Thanks for your input,
as I'm tracking the reports I hear with mental notes. ;)
cheers,
Terry
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