Your message dated Sat, 5 Apr 2008 14:45:09 +0100
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and subject line Re: ITP: unreal-assistant -- Unreal Tournament packaging helper
has caused the Debian Bug report #460323,
regarding ITP: unreal-assistant -- Unreal Tournament packaging helper
to be marked as done.
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Package: wnpp
Severity: wishlist
Owner: Simon McVittie <[EMAIL PROTECTED]>
* Package name : unreal-assistant
Version : 0.0
Upstream Author : Simon McVittie <[EMAIL PROTECTED]>
* URL : http://bzr.debian.org/~smcv-guest/bzr/unreal-assistant
* License : MIT
Programming Lang: sh, perl
Description : Unreal Tournament packaging helper
Unreal Tournament is a first-person shooter by Epic Games and Digital
Extremes. This package contains scripts to construct Debian binary packages
for various parts of the game.
.
You'll need at least the following components:
.
* an Unreal Tournament CD-ROM; currently, this has to be CD 1 from the
initial 2-CD retail version (blue packaging, English/French/Italian/Spanish
languages)
* the Loki Games installer, ut-install-436.run
* the UTPG version 451 patch, UTPGPatch451.tar.bz2
.
This package can also produce Debian binary packages for a number of popular
mods.
Some more explanation: I intend to have a source package
unreal-assistant, building binary packages unreal-assistant
and unrealtournament. The former will be a packaging helper like java-package
and module-assistant; the latter will basically be a metapackage, which
depends on non-distributable packages created using unreal-assistant.
unrealtournament will also contain launcher scripts and man pages (written
by me, so no copyright issues there).
To make this work I'll also have to resurrect umodpack and libconfig-ini-perl
(which were orphaned and removed from the archive some time ago). I might
rename Config::Ini to Umod::Ini and bundle it with umodpack, though, since it's
not really useful except in connection with the Unreal engine (for
ordinary Windows-style ini files it's been superseded by
Config::IniFiles, but Config::Ini has some Unreal-specific functionality
that I'll need).
The non-distributable packages I plan to have so far are:
unrealtournament-bin:
i386 Linux binaries from Loki Games and utpg.org (required)
unrealtournament-data:
data from CD + patch from Loki Games + patch from UTPG (required)
unrealtournament-l10n-{fr,es,it}: French, Spanish, Italian audio and text
unrealtournament-bonuspacks: official bonus packs
unrealtournament-chaosut: ChaosUT
unrealtournament-excessive: Excessive Overkill
unrealtournament-oldskool: Oldskool Amp'd
unrealtournament-operationnapali: Operation Na Pali
unrealtournament-rocketarena: Rocket Arena
unrealtournament-unreal1:
maps and music from an Unreal 1 CD (can be played using Oldskool Amp'd)
- -- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (500, 'unstable'), (500, 'testing'), (500, 'stable'), (101,
'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.23-1-686 (SMP w/2 CPU cores)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
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I'm going to close this ITP, since writing a LD_PRELOAD hack to close
the two known exploits isn't really feasible.
Simon
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