Package: wnpp Severity: wishlist * Package name : golly Version : 1.3 Upstream Author : Tomas Rokicki <[EMAIL PROTECTED]> Andrew Trevorrow <[EMAIL PROTECTED]> * URL : http://golly.sourceforge.net/ * License : GPL version 2 or later Programming Lang: C++, with Python scripting support Description : Game of Life simulator using hashlife algorithm
Golly simulates Conway's Game of Life with an arbitrarily large grid of cells. It can optionally use a hashlife algorithm, which allows it to rapidly compute generations for huge patterns, and to compute many generations into the future at a time. . Golly provides a graphical interface for viewing and editing cellular automata. It supports copy and paste, zoom, auto-fit, multiple layers, and viewing different areas of a pattern simultaneously in different areas of a window. . Golly can load patterns from RLE, Life 1.05/1.06, dblife, and macrocell file formats; it can also interpret images as Life patterns. Golly provides integrated help, including a copy of the Life Lexicon. . Golly also supports other rules for 2D cellular automata with an 8-cell neighborhood, and supports 1D cellular automata. (end of description) Some notes: * Golly has some serious portability issues: in particular, it generates many compiler errors if sizeof(node *) != sizeof(int). Much of this seems to occur in the hash table code when hashing pointer values, so in theory it might not cause a problem if made to go away via appropriate casting. * Golly uses wxWidgets, and supports building for either X11 or GTK+; however, the authors specifically recommend against the X11 version, so I'd suggest only packaging the GTK+ version. * Golly runs extremely fast, and the hashlife algorithm makes many complex patterns easy to simulate. On my system, I could easily simulate a 3x3 grid of Unit Life cells running a blinker, with one Unit Life generation per step, in real-time. I could also take any of the patterns from Golly's database and run it to 1e10 generations with no problems, even those with asymptotically quadratic growth. * The interface beats xlife hands down. - Josh Triplett -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]