Package: wnpp Severity: wishlist Owner: Jonathan Dowland <j...@debian.org>
* Package name : crispy-doom Version : 5.0 Upstream Author : Fabian Greffrath <fab...@greffrath.com> * URL : https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom * License : GPL-2 Programming Lang: C Description : Limit-raising medium-resolution Doom source port based on Chocolate Doom Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. ---- Crispy Doom strikes a unique balance between being a traditional Doom engine (with demo compatibility, and vanilla-engine bug compatibility, etc.) and offering modern conveniences such as mouse look, nicer resolutions, and small tweaks and tricks to make the game more interesting and varied (blood colour for monsters matches their sprites, some static sprites are randomly mirrored on the vertical axis for more visual variation, etc.) I will maintain this either via collab-maint or pkg-games, apparently skitt has expressed an interest in the past and Fabian himself might involve himself if he wishes to (both would be welcome) One (other) big difference between crispy and chocolate doom, at least at the moment, is crispy has been ported to SDL2, which makes it better suited for platforms or environments where SDL2 has been ported and SDL1 has not. -- Jonathan Dowland -- ⢀⣴⠾⠻⢶⣦⠀ ⣾⠁⢠⠒⠀⣿⡁ Jonathan Dowland ⢿⡄⠘⠷⠚⠋⠀ https://jmtd.net ⠈⠳⣄⠀⠀⠀⠀ Please do not CC me, I am subscribed to the list.