I'm also interested in helping to package godot for debian.

With the current stable of godot (2.1.3-stable), there's an incompatibility 
with the SSL version shipped in stretch (upstream issue: 
https://github.com/godotengine/godot/issues/8624)

I was able to build with: scons platform=x11 target=release_debug bits=64 
use_llvm=yes builtin_openssl=yes but I'm not sure if this will cause problems

Thanks,
Kienan

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