On 24/12/15 14:47, chrysn wrote: > anyway, the game will depend on original artwork (possibly managable > with game-data-packager)
Patches always welcome for g-d-p - we don't require that games have an engine in Debian, we're also happy to include support for games where a Free engine exists or is under development but isn't in Debian yet (for instance Duke Nukem and Wolfenstein: Enemy Territory have file indexes in g-d-p already). We also have some support for games where the binary-only Linux executables benefit from a wrapper (like Quake 4), and I'm working on support for Unreal and Unreal Tournament (1999), where the binary-only Linux executables aren't trivial to install in the documented way any more (Unreal requires Windows/Wine to install the semi-official Linux binaries; Unreal Tournament's official Linux installer specifically requires a UT CD-ROM rather than a GOG or Steam installation, and depends on Gtk 1.2). > until the original .exe can > be dropped from the build process, the build is likely to be i386 only > (but can both be built and used on amd64). Inserting the original .exe into a game-data-packager-generated package, either to be loaded at runtime as a data file or to be a build-dependency, would also be fine. S