i thinks there's some missing points, engine will lauch directly those SCENARIOS directly?, correct me if i dont understand those points:
2015-11-28 12:42 GMT-04:30, Alexandre Detiste <alexandre.deti...@gmail.com>: > The package with the engine should also provide 3 .desktop files with a > TryExec clause > that point to a file provided by G-D-P -created, .deb > for example /usr/share/games/marathon-{1|2|3}/try-exec > as symlinks back to /usr/games/alephone . asmlinks to the engine without any directory data direction does not start the game, that's why i provide one of the two scripts.. the marathonlaucher.sh also the scenarios (please PLEASE does not named "-data", use "-scenarios") must goes into a global "marathon" directory under /usr/share/games > The engine should go in contrib, as the assets are not DFSG-free and > the engine is useless without assets. the engine can go to main as with darkplaces and quakespasm does take in consideration if u dont are played the game before... and dont understand the working of the engine.. a extra package as quake over quake-data packages, by example, can hadle that extra script, the script are based in previous work of this issue, and on the quake relationship packages -- Lenz McKAY Gerardo (PICCORO) http://qgqlochekone.blogspot.com