Package: wnpp Version: unavailable; reported 2002-10-17 Severity: wishlist * Package name : cube-engine Version : oct 10 release Upstream Author : [EMAIL PROTECTED] * URL : http://wouter.fov120.com/cube/index.php4 * License : ZLib licence Description : Cube: 3D-First-Person-Shooter Engine
Landscape-style engine that pretends to be an indoor first person shooter engine. Combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL. Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done with multiple people at once (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer and multiplayer game with some uncompromising brutal oldskool gameplay. The Screenshots on http://wouter.fov120.com/cube/shots.php4 look very promising, at it seems there are already a few clans for this game... Changelog according to happypenguin.org: * added full source code to the distribution (ZLIB license) Earlier comment from the author on happypenguion.org: "It _WILL_ be opensource in the future, however not GPL but new BSD license." Guess that time has come ;) -- System Information: Debian Release: testing/unstable Architecture: i386 Kernel: Linux bombadil.xmldesign.de 2.4.19-pre8-jp13 #1 Mon Jun 3 16:50:49 CEST 2002 i686 Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (ignored: LC_ALL set)