Package: wnpp
Version: unavailable; reported 2002-10-17
Severity: wishlist

* Package name    : cube-engine
  Version         : oct 10 release
  Upstream Author : [EMAIL PROTECTED]
* URL             : http://wouter.fov120.com/cube/index.php4
* License         : ZLib licence
  Description     : Cube: 3D-First-Person-Shooter Engine

 Landscape-style engine that pretends to be an indoor first person
 shooter engine. Combines very high precision dynamic occlusion culling
 with a form of geometric mipmapping on the whole world for dynamic LOD
 for configurable fps & graphic detail on most machines. Uses OpenGL &
 SDL.

 Allows in-engine editing of geometry in full 3D (you fly around the
 map, point / drag stuff to select it / modify it), which can even be
 done with multiple people at once (a first!). Has simplistic but
 effective fine grain vertex lighting that looks like lightmapping and
 can do dynamic lights & shadows. Doesn't need any kind of map
 precompilation, even lighting is done on the fly. Has very simplistic
 quad-tree world structure that can do slopes (heightfields with caps)
 and slants, water, does decent collision detection & physics, has
 client/server networking that goes a long way in giving a lag-free game
 experience, and features a Doom/Quake-style singleplayer and
 multiplayer game with some uncompromising brutal oldskool gameplay.

The Screenshots on http://wouter.fov120.com/cube/shots.php4 look very
promising, at it seems there are already a few clans for this game...

Changelog according to happypenguin.org:
* added full source code to the distribution (ZLIB license)

Earlier comment from the author on happypenguion.org:
"It _WILL_ be opensource in the future, however not GPL but new BSD license."
Guess that time has come ;)

-- System Information:
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux bombadil.xmldesign.de 2.4.19-pre8-jp13 #1 Mon Jun 3 16:50:49 CEST 
2002 i686
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (ignored: LC_ALL set)

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