Thankyou, however as it seems the konsole panel in dolphin is dependant on matching versions,

then konsole could also have been held back until dolphin was ready to go.


regards


Adrian Fewster

On 7/12/24 16:47, George at Clug wrote:

On Saturday, 07-12-2024 at 05:35 Dominique Dumont wrote:
On Monday, 2 December 2024 04:56:09 CET Timothy M Butterworth wrote:
Were you using a Wayland session or an X11 session?

Wayland
On my side, kde6 with wayland does not work in a VirtualBox VM.

I had to switch to X11
Dominique,

Thanks for your comment.

What GPU does the computer running the virtual machine use?  That is, what 
brand and model is the video card on the computer running Virtual Box?

What version of VirtualBox are you using?

I found a comment on the internet that suggests VirtualBox 7.1 under debian12 
does not support 3D acceleration.

$ vboxmanage modifyvm deb-cube --accelerate3d on
VBoxManage: error: The graphics controller does not support the given feature

As I use KVM, I am able to run KDE with Wayland on my computers which have AMD 
Radeon graphics cards, when enabling OpenGL support (Requires 'Listen type' to 
be set to None')

Has anyone had success with getting Mice to work correctly for 3D games run in 
VMs?

I installed Minecraft into a Debian Testing, KDE Wayland, VM and ran Minecraft, 
Minecraft runs, however the mouse did not work correctly, when in a game world, 
I could not use (move around with) the mouse inside the Minecraft World 
correctly.  When I tested X11, the mouse behaved differently but not correctly 
in X11 either.

After adding a second mouse to my PC, (a logitech USB Wireless mouse and keyboard), in Virt-Manager, I selected "Redirect 
USB device" and selected "Logitech USB receiver". Then the logitech USB Wireless mouse worked normally within the 
Minecraft game World, allowing me to move around normally. However the logitech USB Wireless mouse did not operate correctly in 
the KDE environment, and I had to use the PC's (normally used) mouse in KDE, to start the Minecraft Launcher and to select the 
Minecraft 'Play' button, and to select between "Singleplayer" and "Multiplayer" options to join the Minecraft 
World. Once in the World, it was only the logitech USB Wireless mouse which worked normally. My PC is not too powerful so while 
this worked, it is not something I want to do for "gaming", lol.

I also tried TuxRacer. The USB redirected logitech USB Wireless mouse worked 
well for selecting options within the game. However the mouse is not required 
for playing this game, so it was not much of a test for mice functionality.

I find this strange behaviour which I cannot easily explain.


Via Virt-Manager I tried to 'Remove' the virtual mouse , e.g. <input type="mouse" 
bus="ps2"/> but this option is greyed out, so I was not able to do so. I was hoping if I 
removed KVM's virtual mouse, the USB redirected mouse would work better. I what what others have tried 
and maybe succeeded in doing?




George.




HTH







Reply via email to