On Friday, February 10, 2017 06:56:10 AM Dan Purgert wrote: > rhkra...@gmail.com wrote: > Eh, I was thinking more stuff like Minecraft, Space Engineers, or other > "real time" multiplayer games, where there is a fair bit of > communication between the client and server.
I guessed that, which was why I provided the name of the game ;-) > Got the thing, just didn't have any time to look yesterday. Perhaps > I'll have some time this afternoon. No problem--and no real hurry--I guess the main reason to send it to you was to have you confirm that I was describing the problem correctly. At this point, I'm almost 100% certain that I am. > > Note that the counters on the Westell apparently rollover at 2^32, so the > > formulas in my spreadsheet have to take that into account. Some times > > I have to manually adjust (once so far, and I did it by a slight > > one-time revision to the formula in the given cell). > > Odd that they'd be using a 32-bit int in any devices these days, but > meh. However, that rollover will play all kinds of havoc with the > numbers, unless you're resetting the counters every day. I think you'll see (and agree) that the formulae in the spreadsheet compensate for the rollover correctly, except in rare instances like the one mentioned above.