Le 02.12.2014 08:05, Patrick Bartek a écrit :
>> > and more and more
>> > developers will start writing apps with systemd, or parts of
it,
>> > as a dependency for the "features" it offers.
It's their choice - likewise it's your choice *not* to write
alternatives. It 'sounds' like you're proposing a regime where those
that produce have their "freedom of choice" constrained by "users".
I struggle to find a rationale that makes that reasonable or likely
to
do anything other than destroy, given that the "user" has a choice.
User's do contrain. They even dictate. Always have. Developers
should, if they are samrt, be developing what customers want or need.
Not the other way around. That's the formula for going out of
business.
Listening to your customers as well as your potential customers is
just
good business.
Really?
Tss...
How many projects have you, as a user, constrained to do something?
Being commercial or not...
You may had some success in commercial softwares, because of contracts,
but for small projects, or projects were the developpers are not paid,
when they only contribute because they wan't to use it, but without
having to suffer some bug or another, or with a feature they would like
to have, I sincerely doubt you had constrained anyone.
Honestly... if you want to constrain people on their spare time, if you
want to remove us the last part of fun we can have in programming,
then... well, people wont listen you, to stay polite. And it's normal.
Open source developpers are not all paid for what they do. Only a
minority is, and in this minority, I am not sure that the bigger part
actually live from open source softwares.
Of course, programming is just one of the various possible
contributions to a project. But, most open source project starts by pure
code and/or software engineering steps (most, because not games, for
example, and there are probably some other around), and by that first
base of code might, or might not, have contributions on other subjects
(which are important too, I do not deny that. Even knowing that someone
tried what you did may be a contribution which helps to continue
working).
But, maybe you know about a project which started by bug reports or
translations on an empty codebase?
Not a game, of course, that kind of projects definitely needs lots of
very various skills. It may be why there are not a lot of pure FOSS
games of high quality (I mean, there are many of them, but I feel like
the ratio, when compared to other softwares, is by far lower that the
same ratio in closed source world. Oh, and I mean graphical games, of
course, not ascii ones): it does need by far more different skills than
to build, say, a text editor.
Oh. And, you forgot something. FOSS developpers are the users of their
work, unlike in commercial softwares. And it changes *a lot* of things,
if not everything.
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